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This presentation highlights key advancements showcased by Valentin Janiaut from KAIST at SIGGRAPH ASIA. It covers an empirical fur shader developed for Square Enix, a point-based hair global illumination technique, and introduces a hierarchical volumetric shadow algorithm tailored for single scattering. Furthermore, it discusses scattered data interpolation methods in computer graphics and proposes a new scattering model for animal fur representation using Unicube maps. The presentation also explores epipolar correction applications in shadow mapping.
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Back from SIGGRAPH ASIA Valentin JANIAUT KAIST (Korea Advanced Institute of Science and Technology)
Some interesting things • Technical Sketches • An Empirical Fur Shader (Square Enix) • Point Based Hair Global Illumination • Technical Paper • A Hierarchical Volumetric Shadow Algorithm for Single Scattering (Ilya Baran) • Course • Scattered Data Interpolation for Computer Graphics
An Empirical Fur Shader • Propose a new scattering model for animal fur fiber. Representation in Unicube map.
Point based Hair Global Illumination • No PDF …
A Hierarchical Volumetric Shadow Algorithm for Single Scattering • Use an epipolar correction to determine the useless sample. • Could we do the same with the Deep Opacity Shadow Map from [Yuksel08] ?