1 / 13

Code to Enhance Learning

Learn how to write a program for a penguin to catch a fish in Scratch programming language. Enhance coding skills through interactive activities and quizzes.

trusk
Télécharger la présentation

Code to Enhance Learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Code to Enhance Learning Lesson 2 Penguin and the Fish

  2. Objective: Students will be able to write program for a Penguin to catch a fish. Let’s look at the project

  3. Objective: Students will be able to write program for a Penguin to catch a fish.

  4. Program: Last time I said you something and you had to follow, today I will tell computer and it will follow me. Computer! Switch off! Computer! Play a song! So, today we will learn to write programs! • Thinking Questions: • Do you think that computer understands instructions that we give it in our language? Let’s share the response. The instructions that a computer can understand to complete a given task is called Program. Program is also called a Code or a Script.

  5. Scratch: What is Scratch? Scratch is a computer programming language. It will have sprites and scripts/programs. What is Scratch used for? Scratch is used to make games, animations and applications. Why should we learn to write programs? It helps to think, to be creative and builds other relevant skills. It is one of the important skill in the current digital world.

  6. Components of Scratch: • The important components of Scratch are, • Stage • Block Box/Palette • Editor Stage Editor Block Box

  7. Penguin and the Fish: (Teacher Models) Programs!

  8. Penguin and the Fish: (Teacher works with kids) Programs!

  9. Quiz: • Talk to your partner: • What will happen if we give the below mentioned instructions to a Sprite? Let’s share. • Talk to your partner: • The sprite has to go up 50 steps and then move right 50 steps. Which of the following is the correct program? A) B) C) D) Let’s share the correct option.

  10. Penguin and the Fish: (Kids work independently) Press N: Click Green Flag When they are done writing program once, they can press N on keyboard to make the fish go to a new place on the stage and click Green Flag to make the Penguin reach the start position and again start writing program. Programs!

  11. Assessment

  12. Closing: What did we do today? What is one thing that you liked in the class the most? What did you learn?

  13. Thank you

More Related