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This comprehensive exploration addresses the Snowblower Problem (SBP) through a mathematical lens, discussing parameters such as snow depth and disposal strategies. The research highlights algorithms for efficiently managing snow clearing, factoring in Voronoi decomposition and boundary conditions. With implications for urban public works, it offers insights into practical applications like route optimization and material handling. Aimed at improving snow removal strategies, this work examines the balance between efficiency and operational constraints in municipal settings.
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The Snowblower Problem Valentin Polishchuk joint work with Estie Arkin, Michael Bender, Joseph Mitchell Applied Math and Statistics, Computer Science Stony Brook University
That simple? • How SB works • No, not the inside
Shifting Piling
Formally • Polygonal domain P • integral-orthogonal • pixeled • no holes • SB 1 pixel (garage)
SB motion • From pixel to pixel • picks up all snow • throws onto aneighbor pixel • or away from P • if on the bd • dispose of • D ≥ 2 • max depth (height) s s
Objective: Shortest Tour City of Danville Public Works Department Danville, VA 24540
TSP-like • Milling/lawnmowing[AFM’00, AHS’00, H’91] • visit = remove • never re-visit in NP • Material handling[pushing blocks; extensive OR literature] • visit = move • may need to re-visit a lot in NP? • The Snowblower Problem (SBP) • visit = move • stacking ≤D allowed • visit a bd pixel = remove • our algs in NP
Throw Direction On which pixel can snow be placed? s
Left Right
Adjustable-Throw Model Right, left, or fwd s s
Fixed-Throw Model Right only s s
Default Model • Throwback allowed • For ease of exposition • Not intended to be realistic • Algorithms easy to describe • Other models reduce to it s s
Results • O(1)-apx algorithms • NP-complete
A Key Idea • Voronoi decomposition • closest bd pixel edge • tie-breaking • clear Voronoi-cell-by-Voronoi-cell • Lower Bounds • snow amount • distance to bd
Lower Bounds • snow LB • s(R) -- # of pixels of R with snow • distance LB • d(R) = [distance pixel to the bd] pixelR
Combs Voronoi Cells • Lines e handle tooth tooth e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s 2 e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s 3 e
Line-clearing • Backthrows • up by D • U-turn • Forward throw • down s e
Cost of Line L • Each D-full pass cost ≤ 4 · d(cleared) cost = 2(h+D) d(cleared) = (h+1+…+h+D)/D ~ h+D/2 • Pass that is not D-full cost≤ 2 · s(L) • Cost of L c(L) ≤ 4 · d(L) + 2 · s(L) D h e
Clearing a Comb • While line L • snow(L) ≥ D • line-clearing • D-full passes • c(L) ≤ 4 · d(L) • Brush-ready s
Brush • “Capacitated DFS” • tooth by tooth • until D units of snow moved • clear a tooth • move down
Cost • A brush • through handle • through teeth • Each tooth is visited ≤ 2 s(tooth)< D • brush-ready • For all brushes c(red)≤ 4 · s(teeth)
Cost • t – lowest tooth pixel • dist to bd > t • if D-full d(cleared) = [distance to the bd] > t • Next brush (blue) ≤ 2 · t • c(blue) ≤ 2 · d(cleared) + 4 · s(handle) t