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Approved Football Officiating Mechanics

Approved Football Officiating Mechanics. Goal Line, Reverse Goal Line, Pass & Run Mechanics 7/30/13. How to Use this Presentation. 5 Man appears first, followed by 4 Man. To play the presentation, select “Slide Show” from the top of the screen, then click “From Beginning”.

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Approved Football Officiating Mechanics

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  1. Approved Football Officiating Mechanics Goal Line, Reverse Goal Line, Pass & Run Mechanics 7/30/13

  2. How to Use this Presentation • 5 Man appears first, followed by 4 Man. • To play the presentation, select “Slide Show” from the top of the screen, then click “From Beginning”. • Words highlighted in red indicate changes for 2013. • To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu. • For notes about each slide’s motion, print the “Notes Page.”

  3. 5 Man Mechanics

  4. *Goal Line Mechanics (GLM)*Points of Emphasis • GLM: Defined as snap touching +10YL to GL • Importance of Wings IP 2 YDS OOB at Snap • R’s IP is 15 YDS from LOS on Wide Side • There MUST be an official on the GL when the FB crosses the GL • “Let your mind digest what your eyes have seen” before signaling TD • Do NOT mirror TD – signal TD ONLY if you see it

  5. *GLM (R&R1) - +10YL to +5YL*

  6. *GLM (R&R2) - +5YL to GL*

  7. *GLM (R&R2)–Wings Pinch–Field of Play*

  8. *GLM(R&R2)–Wings Pinch on GL*

  9. *GLM (R&R2) – Runner at Pylon*

  10. *GLM (R&R2) – EL & SL Corner* Eye Contact

  11. *GLM – Wing Unsure, U Knows* I’m sure it’s a TD

  12. Reverse Mechanics (RM)Points of Emphasis • RM – Defined as spot of snap is inside the -10YL • R & Wings MUST communicate by hand signals on every down – who has the GL • R’s IP is always on the EL • We MUST have an official on the GL when the FB crosses the GL

  13. RM (R&R1) - -2YL to GL – Wings Pinch

  14. RM (R&R1) - -2YL to GL – Safety

  15. RM (R&R2) - -5YL to -2YL – Read QB & RB

  16. RM (R&R3) - -10YL to -5YL – Wings Pause

  17. RM (R&R3) -10YL to -15YL – R’s IP is At Least 10 YDS Wide. Stay on GL.

  18. Pass Mechanics (PM)Points of Emphasis • PM – Defined as spot of snap between the -10YL and +10YL • Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3 • KNOW your keys – Check the QB’s eyes – Where is he looking? • During Pregame, BJ & Wings must discuss Pass Coverage's

  19. *Pass Mechanics (PM)*Points of Emphasis • Watch A tackle & guard – stand up = pass play • R’s IP is 15 YDS from LOS on the Wide Side • SL & EL Catch or No Catch – Watch Feet FIRST, then the Catch • Practice & implement “Stop-N-Watch” at Moment of Judgment • BJ is the “windshield wiper” – SL to SL

  20. *Pass Mechanics (PM)*Points of Emphasis • Importance of keeping head level & swiveling once the ball is dead • BJ stays between the hashes until the ball is dead • BJ: When B is in “prevent defense” adjust your IP to be slightly behind the defensive backs • When receiver approaches SL, Wing must “open the door” to protect himself

  21. *PM – IP*

  22. *PM – BJ IP – Prevent Defense

  23. PM – Wings & BJ - Coverage

  24. PM – Wings & BJ - Coverage

  25. PM – Wings & BJ - Coverage

  26. PM – Wings & BJ - Coverage

  27. PM (R&R1) – Pass In Flat – “Stay Home” Turn to see Catch/No Catch

  28. PM (R&R2) – Short Pass – 5YD Drop

  29. PM (R&R3) – Long Pass – Turn & Burn

  30. PM (R&R2) – Cross Field Mechanics

  31. PM – R – Preventive Officiating Ball’s Away! Stay with QB Don’t be a Head Wagger!

  32. PM – R & Wings – Yell “BACK”;Bkwd Pass Back! Back! Back!

  33. PM – R & U – Passer Beyond LOS

  34. PM – U – Trapped Pass

  35. *Run Mechanics (RUM)*Points of Emphasis • When runner goes OOB, Wing turns & looks OOB; Watch players return to the field • Important to keep head level & swiveling once ball is dead • Watch the A tackle & guard – fire out = run play • R’s IP is 15 YDS from the LOS & on the Wide Side • BJ stays between the hashes during the run, then hustles to the SL as needed once the ball is dead • POA – Point of Attack – Where the action is and your concentration

  36. RUM to SL – “Open the Door”

  37. 4 Man Mechanics

  38. *Goal Line Mechanics (GLM)*Points of Emphasis • GLM – Defined as snap touching +10YL to GL • Importance of Wings IP 2 YDS OOB at Snap • R’s IP is 15 YDS from LOS on Wide Side • There MUST be an official on the GL when the FB crosses the GL • “Let your mind digest what your eyes have seen” before signaling TD • Do NOT mirror TD – signal TD ONLY if you see it

  39. *GLM (R&R1) - +10YL to +5YL*

  40. *GLM (R&R2) - +5YL to GL*

  41. GLM (R&R2) – Wings Pinch – Field of Play

  42. GLM (R&R2) – Wings Pinch on GL

  43. GLM (R&R2) – Runner at Pylon

  44. GLM (R&R2) – EL & SL Corner

  45. *GLM – Wing Unsure, U Knows* I’m sure it’s a TD

  46. Reverse Mechanics (RM)Points of Emphasis • RM – Defined as spot of snap is inside the -10YL • R & Wings MUST communicate by hand signals on every down – who has the GL • R’s IP is always on the EL • We MUST have an official on the GL when the FB crosses the GL

  47. RM (R&R1) - -2YL to GL – Wings Pinch

  48. RM (R&R1) - -2YL to GL – Safety

  49. RM (R&R2) - -5YL to -2YL – Read QB & RB

  50. RM (R&R3) - -10YL to -5YL – Wings Pause

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