1 / 16

Mobile learning for the e-generation LLAS E-learning Conference 1 February 2007

Mobile learning for the e-generation LLAS E-learning Conference 1 February 2007. John Cook and Cécile Tschirhart RLO-CETL London Metropolitan University. What is m(obile)-learning?. Type of e-learning using mobile devices

uyen
Télécharger la présentation

Mobile learning for the e-generation LLAS E-learning Conference 1 February 2007

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile learning for the e-generationLLAS E-learning Conference1 February 2007 John Cook and Cécile Tschirhart RLO-CETL London Metropolitan University

  2. What is m(obile)-learning? • Type of e-learning using mobile devices • (mobile phones, PDAs, iPods, tablet PCs and smartphones) and wireless transmission • M-learners are able to access a variety of educational resources and interact with their peers and tutors whenever and wherever it suits them.

  3. Who is m-learning for? • Formal Education: HE/FE students; school pupils • Informal education: Life-long learners; tourists and visitors to museums and galleries • Business and workplace: On-the-job learners; field workers

  4. Why m-learning in HE? • Popularity with ‘digital natives’ • One and a half billion mobile phones (more than 3 times the number of PCs) • Mobile phone penetration among young people 75% -100% • Learning tool in Asia • Consensus among e-learning theorists and practitioners: “The future is wireless”.

  5. M-learning applications • Mobile phone quizzes (e.g. spelling and maths tests) • Collaborative learning activities involving camera phones and multi-media messaging, using mediaBoard • Use of iPods to access audiobooks and lectures • Personalised guided tours using hand-held Augmented Reality guides • MILOS (mobile Interactive Learning Objects) using graphics, animation, text, video clips, and audio

  6. Practical Benefits • Anywhere/anytime/personalised learning • Portability and space saving • Connectivity (instant access) • Context-sensitivity (e.g. museums) • Cost (less than PC) • Inclusiveness/group work

  7. Pedagogical advantages • Consistent with socio-constructivist pedagogy • Problem solving and exploratory learning; • Contextualised learning; • Independent and collaborative learning; • Scaffolding • Personalised learning • Enhanced learner motivation

  8. Limitations • Cost of device/connectivity • Limited keyboard/small screen • Limited functionality • Adapting materials • Standardisation • Easy to lose

  9. Current m-learning projects • RLO-CETL: embedding of m-learning in various HE courses • MOBILA: Mobile phone Interactive Languages: LondonMet e-packs (online language learning materials) repurposed for use on mobile phones

  10. Previous work • Designing multimedia learning resources and learning objects (RLO-CETL) • For web and mobile phones • Study Skills, Business Studies and Sports Science • See http://www.rlo-cetl.ac.uk/index.htm

  11. Underpinning research • Mobile phone surveys with students (117) • 98% have mobiles • 61% think it’s extremely useful to be able to learn at any time and place • 55% of the students answered positively about the university contacting them via their own mobile for learning purposes. Only 23% thought ‘it would be a negative aspect’.

  12. E.G. Mobile Referencing Books • Audio replaces/supports content and instruction • Interactive alternatives – rethink the problem • Bite sized content Prototype

  13. E.G. SMS ‘learning hints’ Some responses from students about the ‘learning hint’ text messages sent them

  14. E.G.MediaBoard for collaborative work

  15. E.G. Learner Generated Content “I love the idea of attending the event! The phone allows us to take pictures and remember the experience.”

  16. Design and development for mobiles • Developing with multimedia platform (see later) • Also looking at how to include students’ own phones in learning

More Related