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Cognitive Science

Cognitive Science. Overview Design Activity: Anchored Instruction Case-based Learning. Cognitive Science. Class Discussion. Story Telling Can you name examples for how story telling can be used to facilitate learning?

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Cognitive Science

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  1. Cognitive Science • Overview • Design Activity: • Anchored Instruction • Case-based Learning

  2. Cognitive Science Class Discussion • Story Telling • Can you name examples for how story telling can be used to facilitate learning? • Can a story with educational content be designed to be interesting (as compared to games)? How?

  3. Cognitive Science Anchored Instruction • Characteristics • Video-based Anchors serve as Macrocontexts • Encourage active Construction of Knowledge by Learners • Create in-context learning situations • Develop inquiry skills for complex, realistic problems • CTGV (1993)

  4. Cognitive Science Anchored Instruction • Theory-based design principles • Use of video-based format • Presentation of narrative with realistic problems • Generative format • Embedded data design • Problem complexity • Pairs of related adventures • Links across curriculum

  5. Cognitive Science Anchored Instruction • Design Approach • Create complex problem that relates to other areas and is relevant to learners • Implement as video anchor • Teacher as facilitator

  6. Cognitive Science Case-based Reasoning • Approach • Humans are case-based reasoners • Cases contain and relate individual bits of knowledge about instances of things people have experienced • Selected cases should be important either because they: • contain important facts (perhaps it changed history) • are unusual (there is little to which to compare it), or • are paradigmatic (it represents a class of things that occur repeatedly) • Case labels are important • from R. Schank: Engines for Education

  7. Cognitive Science Goal-based Scenarios • Approach • from R. Schank: Engines for Education

  8. Cognitive Science Goal-based Scenarios • Designing GBS • Six steps of GBS Design 1. Identify a set of target skills 2. Develop Missions which require the target skills 3. Choose a Focus 4. Create a Cover Story which envelops the Mission 5. Plan the Operations 6. Build learning environments to support the target skills • from R. Schank: Engines for Education

  9. Cognitive Science Scenario Design Activity Tasks –Choose a topic (see web site) –Describe the conceptual design of a learning environment for this topic that applies strategies employed in anchored instruction/ goal-based learning to the design, addressing the issue of story telling –Summarize your design on your group web site, using external links if possible (to web pages serving as examples for your ideas)

  10. Cognitive Science Scenario Design Activity Topics 1. Design a multimedia learning environment for freshmen students learning Spanish that supports vocabulary acquisition and the process of reading a text in Spanish. 2. Design a multimedia learning environment to allow medical doctors to learn about newly developed surgical procedures. 3. Design a multimedia learning environment to train Airline Pilots in emergency procedures. 4. Design a multimedia learning environment on the the history of the American civil war for university students. 5. Design a multimedia learning environment for high school students learning about HIV/AIDS.

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