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Join us for this informative workshop designed for library professionals looking to enhance teen programming. Discover the foundations of effective programming, outreach ideas, and partnership strategies to engage teens within your community. Explore the benefits of youth programming, such as fostering active participation and skill development while addressing common barriers. Learn the keys to success, including teen involvement and effective marketing. This workshop provides valuable insights to help your library better serve its young patrons and promote a culture of learning and community engagement.
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Beyond the BookshelfTeen Programming Instructor: Kelley Worman kelley.worman@fresnolibrary.org An Infopeople Workshop Fall 2006
This Workshop Is Brought to You by the Infopeople Project Infopeople is a federally-funded grant project supported by the California State Library. It provides a wide variety of training to California libraries. Infopeople workshops are offered around the state and are open registration on a first-come, first-served basis. For a complete list of workshops, and for other information about the project, go to the Infopeople website at infopeople.org.
Introductions • Name • Library • Position • Thinking back to your teen years, name any program you attended (library or other) and tell what you remember liking about it.
Workshop Overview • Foundations of programming • Program and outreach ideas for teens • Partnering • Funding • Marketing and evaluation
Why Program for Teens? • Increase library use • Inform, entertain and enrich kids • Supports healthy development of youth • Promotes the library in the community
Questions for the Group • What has been your best and worst experience with teen programming? • What makes a good program?
Teens will find ways to… • Meet their basic needs • Build skills and values • Use skills, talents, energy, and time in ways that make them feel good Whether adults approve or not! Abrams, Stephen. The Kids are Alright: Millenials and Their Information Behavior. ALA Annual Conference 2006.
Benefits of YA Programming • Offers teens a chance to participate actively, not react passively • Channels energy • Fosters positive relationships with peers and caring adults • Provides opportunities to develop life skills and to contribute to the community
Barriers to Good Programming • Poor planning • Lack of support • Takes a lot of time and effort • Not understanding teens (no teen input) • Programs are too academic • Too focused on library goals Jones, Patrick. What’s the Frequency: a how-to-do-it workshop. Young Adult Services Institute. San Joaquin Valley Library System.
Keys to Success • Teen involvement • Popular topic • Good planning • Appropriate marketing
Teen Involvement • Getting input and ideas • Positives • Negatives
Program Policies • Identifies purpose and need of young adult programming • Articulates scope of library programming • Defense for programming
Questions for Group What elements are essential for a young adult program policy?
Building Arguments for Programs • Brainstorm possible objections by administration and form intelligent debate. • Use program policy • Use Search Institute 40 Developmental Assets www.searchinstitute.org • Query list servs
Getting Ideas • Teens • List servs • TV • Magazines • Websites
Types of Programs • Informational • Recreational • Literature-related • Curriculum-related
Single Event Programs Samples • Open Mic • Gaming tournament • Origami • College Knowledge • Mystery night • Movie program • Skool of Rock Self Defense Workshop for Teensby D.A.R.E. Instructor , Dave Johnson Thursday, February 12 6:30 – 8:00 p.m.
Banned Books Week Teen Read Week Teen Tech Week Special and Themed Programs • Holidays • Heritage months • Young People’s Poetry Week
Ongoing and Series Programs • Social issues • Career search • Book clubs • Animé clubs • Teen Council
Steps to Planning • Approval needed? • Necessary resources • Time, date, and location • Checklist
Why a Checklist? • Focuses your planning • Helps to make sure you think of everything • Leaves a pathway for others to replicate the program
Outreach(Taking It on the Road) • Reaches teens that aren’t regular library users • May involve partnering with community groups • Time and financial commitment
Opportunities for Outreach • Schools • Teen shelters • Hospitals • Detention facilities • Home school groups • Homeless • Teen parents • LGTB youth
Community Partnerships • Flow out of the library’s mission and goals • Library-wide strategy • Centrally coordinated • Formal process
Why Partner? • Reach new users • Reach current users in a new way • Tap into community assets and resources • Gain support for the library • Create new library resources • Shares costs and increases resources
Types of Partnerships • Communicative • Cooperative • Collaborative
Steps to Choosing a Partner • Know what you want to achieve • Make a list of potential partners in the community • Research a potential partner From “Developing Community Partnerships” by Barry Trott, ALA Annual Meeting 2006
Funding Sources • Friends groups • Philanthropic organizations • Cultural groups • Grants • Partnerships
Question for Group What are three key elements that must be present in any letter requesting a funding/goods donation?
Key Elements • Clear statement of what you are asking for • How it benefits the community and library • What’s in it for the company
Cutting Costs • Partnerships • Sharing program supplies • Using free community groups and County offices as presenters • Local business donations for refreshments, supplies, prizes, etc.
Who is the audience for this program? How can I best reach this group? Media Displays Technology Smart Marketing • Schools • Community partners • Teen hangouts
Flyers: Tips for Getting Noticed • Eye-catching • Not too cluttered • Font type • Graphics • Smart placement
Reasons for Conducting Evaluations • Helps you know if you met your goals • Administrative support • Accountability • For suggestions to make the program better • To assess why a program didn’t work
Types of Evaluation • Outputs - numerically measured - statistics • Outcomes - the “so what” of programming - anecdotes to demonstrate impact
So Remember, Teen input and good planning + Well-thought-out promotion + Relevant evaluation = A GREAT PROGRAM
And Finally… HAVE FUN!!