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This presentation highlights effective methods for evaluating educational video games to promote classroom learning. By the end of our session, participants will learn why engaging children with digital content is critical and how using electronic resources can enhance teaching strategies. We will explore evaluation criteria for software, showcasing exemplary games that are both educational and entertaining for children aged 0 to 14. Join us for insights into fostering collaborative play and improving educational outcomes through technology.
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GISK & FAS Learning Technologies: Games for Classroom Education Ann Crewdson, Angelique Kopa, and Dr. Michelle Lucy Roper November 3rd, 2008
Objectives: By the end of the presentation, you will have: • Identified a useful method for evaluating video games for educational content. • Learned about why engaging children with digital content is important. • Begin to understand why using electronic resources is a powerful way to teach children in classrooms effectively.
ALSC’s Great Interactive Software for Kids Committee • Formerly Notables, Established: January 1987. Transformed: February 2007.Chair + 5Term: Fall, 2 year • Committee Charge, Terms and Criteria for Evaluation:
Function Statement (Scope): Birth to 14 years old. “To select, annotate, and present for publication, within the criteria and procedures established for selection, a biannual list of exemplary computer software and multi-platform media currently available. To define and develop guidelines and criteria for the evaluation of interactive software and electronic media.”
Evaluation Criteria • Content must be enhanced by the use of the graphics • Games should be user-friendly • Ease of use • Educational and entertaining • Age-appropriate • Collaborative play
Meeting Standards for Excellence • KONAMI Playground • Big Brain Academy: Wii Degree • Animal Genius • Nancy Drew PC Series
KONAMI Kids Playground Alphabet Circus and Dinosaur Shapes & Colors • Children refine motor skills • Letter knowledge • Primary colors • Reinforce letter, color, and shape recognition
Big Brain Academy: Wii Degree • Activities to improve brain stimulation • Puzzles are both visual and audio • Thinking, memorization, computation, analysis, and identification • Challenge friends • Socialization
Animal Genius • Ages: K-2--Motivates learners toward goals and learning experiences. • Vocabulary Building, Life-Science Concepts, Sorting/Matching/Categorization • Skills acquired can be carried forth in new games or applied to real world contexts
Nancy Drew PC Series: Danger by Design • Requires active problem solving • Encourages nonlinear and higher order thinking • Develops sequential, logical, reading and organizational skills
Where do we go from here? • Form Partnerships • Youth Advisory • Look in your own backyard • Look up to the researchers
For more information Ann Crewdson Children’s Section Supervisor Issaquah/Sammamish Libraries King County Library System crewdson@kcls.org Angelique Kopa Materials Selection, Librarian Harford County Public Library kopa@hcplonline.info