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Basics of Experimental Design for fMRI: Block Designs

Basics of Experimental Design for fMRI: Block Designs. Jody Culham Brain and Mind Institute Department of Psychology University of Western Ontario. http://www.fmri4newbies.com/. Last Update: January 18, 2012 Last Course: Psychology 9223, W2010, University of Western Ontario. Part I.

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Basics of Experimental Design for fMRI: Block Designs

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  1. Basics of Experimental Designfor fMRI:Block Designs Jody Culham Brain and Mind Institute Department of Psychology University of Western Ontario http://www.fmri4newbies.com/ Last Update: January 18, 2012 Last Course: Psychology 9223, W2010, University of Western Ontario

  2. Part I Asking the Right Question

  3. “Attending a poster session at a recent meeting, I was reminded of the old adage ‘To the man who has only a hammer, the whole world looks like a nail.’ In this case, however, instead of a hammer we had a magnetic resonance imaging (MRI) machine and instead of nails we had a study. Many of the studies summarized in the posters did not seem to be designed to answer questions about the functioning of the brain; neither did they seem to bear on specific questions about the roles of particular brain regions. Rather, they could best be described as ‘exploratory’. People were asked to engage in some task while the activity in their brains was monitored, and this activity was then interpreted post hoc.” -- Stephen M. Kosslyn (1999). If neuroimaging is the answer, what is the question? Phil Trans R Soc Lond B, 354, 1283-1294.

  4. Brains Needed "...the single most critical piece of equipment is still the researcher's own brain. All the equipment in the world will not help us if we do not know how to use it properly, which requires more than just knowing how to operate it. Aristotle would not necessarily have been more profound had he owned a laptop and known how to program. What is badly needed now, with all these scanners whirring away, is an understanding of exactly what we are observing, and seeing, and measuring, and wondering about." -- Endel Tulving, interview in Cognitive Neuroscience (2002, Gazzaniga , Ivry & Mangun, Eds., NY: Norton, p. 323)

  5. Toys Are Not Enough “Expensive equipment doesn’t merit a lousy study.” -- Louis Sokoloff

  6. Typical cost of performing an fMRI experiment: $500/hour!!! Average cost of performing a thought experiment: Your Salary So you want to do an fMRI study? CONCLUSION: Unless you are Bill Gates, a thought experiment is much more efficient!

  7. Thought Experiments • What do you hope to find?  • What would that tell you about the cognitive process involved?  • Would it add anything to what is already known from other techniques?  • Could the same question be asked more easily & cheaply with other techniques? • What would be the alternative outcomes (and/or null hypothesis)?  • Or is there not really any plausible alternative (in which case the experiment may not be worth doing)?  • If the alternative outcome occurred, would the study still be interesting?  • If the alternative outcome is not interesting, is the hoped-for outcome likely enough to justify the attempt?  • What would the “headline” be if it worked? Is it sexy enough to warrant the time, funding and effort? • “Ideas are cheap.” -- Jody’s former supervisor, Jane Raymond • Good experimenters generate many ideas and ensure that only the fittest survive • What are the possible confounds? • Can you control for those confounds? • Has the experiment already been done?  “A year of research can save you an hour on PubMed!”

  8. Three Stages of an Experiment • Sledgehammer Approach • brute force experiment • powerful stimulus • don’t try to control for everything • run a couple of subjects -- see if it looks promising • if it doesn’t look great, tweak the stimulus or task • try to be a subject yourself so you can notice any problems with stimuli or subject strategies • Real Experiment • at some point, you have to stop changing things and collect enough subjects run with the same conditions to publish it • incorporate appropriate control conditions • random effects analysis requires at least 10 subjects • can run all subjects in one or two days • pro: minimize setup and variability • con: “bad magnet day” means a lot of wasted time • Whipped Cream • after the real experiment works, then think about a “whipped cream” version • going straight to whipped cream is a huge endeavor, especially if you’re new to imaging • mixed metaphor: “never sacrifice the meat & potatoes to get the gravy” (“never sacrifice the hot chocolate to get the whipped cream” doesn’t have quite the same punch)

  9. Testing Patients • fMRI is the art of the barely possible • neuropsychology is the art of the barely possible • combining fMRI and neuropsychology can be very valuable • BUT it’s (art of the barely possible)2 • If you want to test a paradigm in patients or special groups (either single cases or group studies), I recommend developing a robust paradigm in control subjects first • It’s generally a bad idea to use patients for pilot testing

  10. Part II Understanding Subtraction Logic

  11. Mental Chronometry • use reaction times to infer cognitive processes • fundamental tool for behavioral experiments in cognitive science F. C. Donders Dutch physiologist 1818-1889

  12. Classic Example • T1: Simple Reaction Time • Hit button when you see a light Detect Stimulus Press Button • T2: Discrimination Reaction Time • Hit button when light is green but not red Detect Stimulus Discriminate Color Press Button • T3: Choice Reaction Time • Hit left button when light is green and right button when light is red Detect Stimulus Discriminate Color Choose Button Press Button Time

  13. Detect Stimulus Press Button Detect Stimulus Discriminate Color Press Button Subtraction Logic T2 - T1 = Discriminate Color

  14. Detect Stimulus Discriminate Color Press Button Subtraction Logic Detect Stimulus Discriminate Color Choose Button Press Button T3 - T2 = Choose Button

  15. Limitations of Subtraction Logic • Assumption of pure insertion • You can insert a component process into a task without disrupting the other components • Widely criticized

  16. Now you should get this joke! Top Ten Things Sex and Brain Imaging Have in Common 10. It's not how big the region is, it's what you do with it.  9. Both involve heavy PETting.  8. It's important to select regions of interest.  7. Experts agree that timing is critical.  6. Both require correction for motion.  5. Experimentation is everything.  4. You often can't get access when you need it.  3. You always hope for multiple activations.  2. Both make a lot of noise.  1. Both are better when the assumption of pure insertion is met. Source: students in the Dartmouth McPew Summer Institute

  17. Subtraction Logic: Brain Imaging Example Hypothesis (circa early 1990s): Some areas of the brain are specialized for perceiving objects Simplest design: Compare pictures of objects vs. a control stimulus that is not an object seeing pictures like seeing pictures like minus = object perception Malach et al., 1995, PNAS

  18. Objects > Textures Lateral Occipital Complex (LOC) Malach et al., 1995, PNAS

  19. fMRI Subtraction - =

  20. Other Differences • Is subtraction logic valid here? • What else could differ between objects and textures? Objects > Textures • object shapes • irregular shapes • familiarity • namability • visual features (e.g., brightness, contrast, etc.) • actability • attention-grabbing

  21. Other Subtractions Lateral Occipital Complex Grill-Spector et al., 1998, Neuron Visual Cortex (V1) > > Kourtzi & Kanwisher, 2000, J Neurosci > Malach et al., 1995, PNAS

  22. Dealing with Attentional Confounds fMRI data seem highly susceptible to the amount of attention drawn to the stimulus or devoted to the task. How can you ensure that activation is not simply due to an attentional confound? Add an attentional requirement to all stimuli or tasks. • Example: Add a “one back” task • subject must hit a button whenever a stimulus repeats • the repetition detection is much harder for the scrambled shapes • any activation for the intact shapes cannot be due only to attention Time • Other common confounds that reviewers love to hate: • eye movements • motor movements

  23. Change only one thing between conditions! • As in Donders’ method, in functional imaging studies, two paired conditions should differ by the inclusion/exclusion of a single mental process • How do we control the mental operations that subjects carry out in the scanner? • Manipulate the stimulus • works best for automatic mental processes • Manipulate the task • works best for controlled mental processes • DON’T DO BOTH AT ONCE!!! Source: Nancy Kanwisher

  24. Beware the “Brain Localizer” • Can have multiple comparisons/baselines • Most common baseline = rest • In some fields the baseline may be straightforward • For example, in vision studies, the baseline is often fixation on a point on an otherwise blank screen • Be careful that you don’t try to subtract too much Reaching – rest = visual stimulus + localization of stimulus + arm movement + somatosensory feedback + response planning + … “Our task activated the occipito-temporo-parieto-fronto-subcortical network” Another name for this is “the brain”!

  25. What are people doing during “rest”? What are people really doing during rest? • Daydreaming, thinking • “Gawd this is boring. I wonder how long I’ve been in here. I went at 2:00. It must be about 3:30 now…” • Remembering, imagining • “I gotta remember to pick up a carton of milk on the way home” • Attending to bodily sensations • “I really have to pee!”, “My back hurts”, “Get me outta here!” • Getting drowsy • “Zzzzzz… I only closed my eyes for a second… really!”

  26. Problems with a Rest Baseline? • For some tasks (e.g., memory studies), rest is a poor, uncontrolled baseline • memory structures (e.g., medial temporal lobes) may be DEactivated in a task compared to rest • To get a non-memory baseline, some memory researchers put a low-memory task in the baseline condition • e.g., hearing numbers and categorizing them as even or odd Parahippocampal Cortex Stark et al., 2001, PNAS

  27. Default Mode Network Fox and Raichle, 2007, Nat. Rev. Neurosci. • red/yellow = areas that tend to be activated during tasks • task > resting baseline • blue/green = areas that tend to be deactivated during tasks • task < resting baseline

  28. Interpreting Activations vs. Deactivations • If negative betas don’t make sense for your theory and you included a rest baseline, you can eliminate them with a conjunction analysis A “rest” baseline is needed to discriminate between these two possibilities fMRI ACTIVATION (% BSC) Rest baseline Stimulus/Task Onset TIME More activation for blue than yellow More deactivation for yellow than blue + yellow - blue AND + yellow AND + blue

  29. Is concurrent behavioral data necessary? “Ideally, a concurrent, observable and measureable behavioral response, such as a yes or no bar-press response, measuring accuracy or reaction time, should verify task performance.” -- Mark Cohen & Susan Bookheimer, TINS, 1994 “I wonder whether PET research so far has taken the methods of experimental psychology too seriously. In standard psychology we need to have the subject do some task with an externalizable yes-or-no answer so that we have some reaction times and error rates to analyze – those are our only data. But with neuroimaging you’re looking at the brain directly so you literally don’t need the button press… I wonder whether we can be more clever in figuring out how to get subjects to think certain kinds of thoughts silently, without forcing them to do some arbitrary classification task as well. I suspect that when you have people do some artificial task and look at their brains, the strongest activity you’ll see is in the parts of the brain that are responsible for doing artificial tasks. -- Steve Pinker, interview in the Journal of Cognitive Neuroscience, 1994 Source: Nancy Kanwisher

  30. Part III Choosing a Block Design

  31. Parameters for Neuroimaging • You decide: • number of slices • slice orientation • slice thickness • in-plane resolution (field of view and matrix size) • volume acquisition time (usually = TR) • length of a run • number of runs • duration and sequence of epochs within each run • counterbalancing within or between subjects • Your physicist can help you decide: • pulse sequence (e.g., gradient echo vs. spin echo) • k-space sampling (e.g., echo-planar vs. spiral imaging) • TR, TE, flip angle, etc.

  32. “fMRI is like trying to assemble a ship in a bottle – every which way you try to move, you encounter a constraint” -- Mel Goodale Tradeoffs • Number of slices vs. volume acquisition time • the more slices you take, the longer you need to acquire them • e.g., 30 slices in 2 sec vs. 45 slices in 3 sec • Number of slices vs. in-plane resolution • the higher your in-plane resolution, the fewer slices you can acquire in a constant volume acquisition time • e.g., in 2 sec, 7 slices at 1.5 x 1.5 mm resolution (128 x 128 matrix) vs. 28 slices at 3 mm x 3 mm resolution (64 x 64 matrix)

  33. More Power to Ya! • Statistical Power • the probability of rejecting the null hypothesis when it is actually false • “if there’s an effect, how likely are you to find it”? • Effect size • bigger effects, more power • e.g., LO localizer (intact vs. scrambled objects) -- 1 run is usually enough • looking for activation during imagery of objects might require many more runs • Sample size • larger n, more power • more subjects • longer runs • more runs per subject • Signal:Noise Ratio • better SNR, more power • higher magnetic field • multi-channel coils • fewer artifacts (physical noise, physiological noise)

  34. Put your conditions in the same run! As far as possible, put the two conditions you want to compare within the same run. • Why? • subjects get drowsy and bored • magnet may have different amounts of noise from one run to another (e.g., spike) • some stats (e.g., z-normalization) may affect stats differently between runs • Common flawed logic: • Run1: A – baseline • Run2: B – baseline • “A – 0 was significant, B – 0 was not,  Area X is activated by A more than B” By this logic, there is higher activation for Places than Faces in the data to the left. Do you agree? BOLD Activation (%) Bottom line: If you want to compare A vs. B, compare A vs. B! Simple, eh? Faces Places Error bars = 95% confidence limits

  35. Run Duration • How long should a run be? • Short enough that the subject can remain comfortable without moving or swallowing • Long enough that you’re not wasting a lot of time restarting the scanner • My ideal is ~6 ± 2 minutes

  36. Simple Example Experiment: LO Localizer • Lateral Occipital Complex • responds when subject views objects Blank Screen TIME Intact Objects Scrambled Objects (Unit: Volumes) One volume (12 slices) every 2 seconds for 272 seconds (4 minutes, 32 seconds) Condition changes every 16 seconds (8 volumes)

  37. Options for Block Design Sequences That design was only one of many possibilities. Let’s consider some of the other options and the pros and cons of each. Let’s assume we want to have an LO localizer We need at least two conditions: but we could consider including a third condition Let’s assume that in all cases we need 2 sec/volume to cover the range of slices we require Let’s also assume a total run duration of 136 volumes (x 2 sec = 272 sec = 4 min, 16 sec We’ll start with 2 condition designs…

  38. Convolution of Single Trials Neuronal Activity BOLD Signal Haemodynamic Function Time Time Slide from Matt Brown

  39. Block Design: Short Equal Epochs raw time course HRF-convolved time course Time (2 s volumes) • Alternation every 4 sec (2 volumes) • signal amplitude is weakened by HRF because signal doesn’t have enough time to return to baseline • not to far from range of breathing frequency (every 4-10 sec)  could lead to respiratory artifacts • if design is a task manipulation, subject is constantly changing tasks, gets confused

  40. Block Design: Short Unequal Epochs raw time course HRF-convolved time course Time (2 s volumes) • 4 sec stimuli (2 volumes) with 8 sec (4 volumes) baseline • we’ve gained back most of the HRF-based amplitude loss but the other problems still remain • now we’re spending most of our time sampling the baseline

  41. Block Design: Long Epochs The other extreme… raw time course HRF-convolved time course Time (2 s volumes) • Alternation Every 68 sec (34 volumes) • more noise at low frequencies • linear trend confound • subject will get bored • very few repetitions – hard to do eyeball test of significance

  42. Find the “Sweet Spots” • Respiration • every 4-10 sec (0.3 Hz) • moving chest distorts susceptibility • Cardiac Cycle • every ~1 sec (0.9 Hz) • pulsing motion, blood changes • Solutions • gating • avoiding paradigms at those frequencies You want your paradigm frequency to be in a “sweet spot” away from the noise

  43. Block Design: Medium Epochs raw time course HRF-convolved time course Time (2 s volumes) • Every 16 sec (8 volumes) • allows enough time for signal to oscillate fully • not near artifact frequencies • enough repetitions to see cycles by eye • a reasonable time for subjects to keep doing the same thing

  44. Block Design: Other Niceties • If you start and end with a baseline condition, you’re less likely to lose information with linear trend removal and you can use the last epoch in an event related average truncated too soon Time (2 s volumes)

  45. Block Design Sequences: Three Conditions • Suppose you want to add a third condition to act as a more neutral baseline • For example, if you wanted to identify visual areas as well as object-selective areas, you could include resting fixation as the baseline. • That would allow two subtractions • scrambled - fixation  visual areas • intact - scrambled  object-selective areas • That would also help you discriminate differences in activations from differences in deactivations • Now the options increase. • For simplicity, let’s keep the epoch duration at 16 sec.

  46. Block Design: Repeating Sequence • We could just order the epochs in a repeating sequence… • Problem: There might be order effects • Solution: Counterbalance with another order • Problem: If you lose a run (e.g., to head motion), you lose counterbalancing)

  47. Block Design: Random Sequence • We could make multiple runs with the order of conditions randomized… • Problem: Randomization can be flukey • Problem: To avoid flukiness, you’d want to have different randomization for different runs and different subjects, but then you’re going to spend ages defining protocols for analysis

  48. Block Design: Regular Baseline • We could have a fixation baseline between all stimulus conditions (either with regular or random order) Benefit: With event-related averaging, this regular baseline design provides nice clear time courses, even for a block design Problem: You’re spending half of your scan time collecting the condition you care the least about

  49. A. Orderly progression • Pro: Simple • Con: May be some confounds (e.g., linear trend if you predict green&blue > pink&yellow) But I have 4 conditions to compare! Here are a couple of options. • B. Random order in each run • Pro: order effects should average out • Con: pain to make various protocols, no possibility to average all data into one time course, many frequencies involved

  50. C. Kanwisher lab clustered design • sets of four main condition epochs separated by baseline epochs • each main condition appears at each location in sequence of four • two counterbalanced orders (1st half of first order same as 2nd half of second order and vice versa) – can even rearrange data from 2nd order to allow averaging with 1st order Pro: spends most of your n on key conditions, provides more repetitions Con: not great for event-related averaging because orders are not balanced (e.g., in top order, blue is preceded by the baseline 1X, by green 2X, by yellow 1X and by pink 0X. As you can imagine, the more conditions you try to shove in a run, the thornier ordering issues are and the fewer n you have for each condition.

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