1 / 49

ECE 448: Lab 6 Using PicoBlaze Speed Punching Game

ECE 448: Lab 6 Using PicoBlaze Speed Punching Game. Agenda for today. Part 1: Introduction to Lab 6 Part 2: Instruction Set of PicoBlaze-6 Part 3: Hands-on Session: FIDEx IDE Part 4: Lab 6 Exercise 1 Part 5: Lab 5 Demos. Part 1. Introduction to Lab 6. Sources.

wilfredp
Télécharger la présentation

ECE 448: Lab 6 Using PicoBlaze Speed Punching Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. ECE 448: Lab 6 Using PicoBlaze Speed Punching Game

  2. Agenda for today Part 1: Introduction to Lab 6 Part 2: Instruction Set of PicoBlaze-6 Part 3: Hands-on Session: FIDEx IDE Part 4: Lab 6 Exercise 1 Part 5: Lab 5 Demos

  3. Part 1 Introduction to Lab 6 ECE 448 – FPGA and ASIC Design with VHDL

  4. Sources • P. Chu, FPGA Prototyping by VHDL Examples Chapter 14, Picoblaze Overview Chapter 15, Picoblaze Assembly Code Development Chapter 16, Picoblaze I/O Interface Chapter 17, Picoblaze Interrupt Interface • K. Chapman, PicoBlaze for Spartan-6, Virtex-6, and 7-Series (KCPSM6) ECE 448 – FPGA and ASIC Design with VHDL

  5. MEM_BANK: 000 001 002 . . . 0FE 0FF 100 101 102 103 104 105 106 107 108 109 1FE 1FF 7 6 5 4 3 2 1 0 A8 A8 – current memory bank number = the most significant bit of the address 255 x 8 DATA RAM BUTTON: 7 6 5 4 3 2 1 0 A BS BR BL BU BD A – button active (bit cleared by reading register BUTTON or by interrupt_ack) BS – Select, BR – Right, BL – Left, BU – Up, BD - Down MEM_BANK BUTTON PRNG_STATUS: SSD3 7 6 5 4 3 2 1 0 SSD2 D SSD1 D – done: bit cleared by writing to register PRNG_CTRL, set after PRNG generates 255 8-bit numbers SSD0 LED PRNG_STATUS PRNG_CTRL: PRNG_CTRL SWITCH 7 6 5 4 3 2 1 0 CCOUNT I I – initialize: after 1 is written to this bit, PRNG generates 255 8-bit numbers, and the corresponding address (index) of each number MEM_BANK

  6. SWITCH: 7 6 5 4 3 2 1 0 S7 S6 S5 S4 S3 S2 S1 S0 S7-S0 – bits corresponding to the state of each switch CCOUNT: 7 6 5 4 3 2 1 0 S R D R – reset the 64-bit Cycle Counter, and start counting clock cycles S – stop the Cycle Counter D – display the Cycle Counter (Switch S7 chooses between displaying Least Significant and Most Significant Word) LED: 7 6 5 4 3 2 1 0 L7 L6 L5 L4 L3 L2 L1 L0 L7-L0 – bits corresponding to the status of each LED

  7. Task 1: LCG (Linear Congruential Generator) with the period of 28-1 Rn+1 = a * Rn + c (mod m) where R is the sequence of pseudorandom values, a is the multiplier, c is the increment and m is the modulus. R0 will be the initial seed value. LCG generates one output per 1 clock cycle.

  8. Task 2 – Game • Player ID input using switches (3:0) • PRNG value divided into four 2-bit numbers, which are displayed on SSDs. • Player must press indicated buttons in the correct order. • Repeat 5 times • Completion Time is displayed on SSDs and recorded in RAM.

  9. Task 3 – Browsing Mode Address Data 00 01 02 03 04 05…. 4B 4C 4D 4E 4F …. Value at Current Address Current Address Four 7-Segment Displays (SSD0-SSD3) (in hexadecimal notation) Button 1 = Increment Address Button 0 = Decrement Address Note: press Button 3 to switch to browsing best score 128x8 RAM

  10. Task 4 – Browsing Best Score Address Data 50 51 52 53 54 55…. 73 74 75 76 77 …. Value at Current Address Current Address Four 7-Segment Displays (SSD0-SSD3) (in hexadecimal notation) Button 1 = Increment Address Button 0 = Decrement Address Note: Button 3 returns to regular browsing mode 128x8 RAM

  11. Part 2 Instruction Set of PicoBlaze-6 ECE 448 – FPGA and ASIC Design with VHDL

  12. PicoBlaze-3 Programming Model ECE 448 – FPGA and ASIC Design with VHDL

  13. PicoBlaze-6 Programming Model Bank B Bank A FFC FFD FFE FFF ECE 448 – FPGA and ASIC Design with VHDL

  14. Syntax and Terminology Syntax Example Definition sX KK PORT(KK) PORT((sX)) RAM(KK) Value at register 7 Value ab (in hex) Input value from port 2 Input value from port specified by register a Value from RAM location 4 s7 ab PORT(2) PORT((sa)) RAM(4)

  15. Addressing modes Immediate mode SUB s7, 07 ADDCY s2, 08 s7 – 07  s7 s2 + 08 + C  s2 Direct mode sa + sf  sa PORT(2a)  s5 ADD sa, sf INPUT s5, 2a Indirect mode s3 RAM((sa)) PORT((s2))  s9 STORE s3, (sa) INPUT s9, (s2)

  16. Arithmetic Instructions (1) C Z IMM, DIR Addition ADD sX, sY sX + sY => sX ADD sX, KK sX + KK => sX ADDCY sX, sY sX + sY + CARRY => sX ADDCY sX, KK sX + KK + CARRY => sX

  17. Arithmetic Instructions (2) C Z IMM, DIR Subtraction SUB sX, sY sX – sY => sX SUB sX, KK sX – KK => sX SUBCY sX, sY sX – sY – CARRY => sX SUBCY sX, KK sX – KK – CARRY => sX

  18. Test and Compare Instructions C Z TEST TEST sX, sY sX and sY => none TEST sX, KK sX and KK => none COMPARE COMPARE sX, sY sX – sY => none COMPARE sX, KK sX – KK => none IMM, DIR C = odd parity of the result IMM, DIR

  19. Data Movement Instructions (1) C Z - - LOAD LOAD sX, sY sY => sX LOAD sX, KK KK => sX IMM, DIR

  20. Data Movement Instructions (2) C Z - - DIR, IND STORE STORE sX, KK sX => RAM(KK) STORE sX, (sY) sX => RAM((sY)) - - DIR, IND FETCH FETCH sX, KK RAM(KK) => sX FETCH sX, (sY) RAM((sY)) => sX

  21. Example 1: Clear Data RAM ;========================================================= ; routine: clr_data_mem ; function: clear data ram ; temp register: data, s2 ;========================================================= clr_data_mem: load s2, 40 ;unitize loop index to 64 load s0, 00 clr_mem_loop: store s0, (s2) sub s2, 01 ;dec loop index jump nz, clr_mem_loop ;repeat until s2=0 return

  22. Data Movement Instructions (3) C Z - - DIR, IND INPUT INPUT sX, KK sX <= PORT(KK) INPUT sX, (sY) sX <= PORT((sY)) OUTPUT OUTPUT sX, KK PORT(KK) <= sX OUTPUT sX, (sY) PORT((sY)) <= sX - - DIR, IND

  23. Edit instructions - Shifts *All shift instructions affect Zero and Carry flags

  24. Edit instructions - Rotations *All rotate instructions affect Zero and Carry flags

  25. Program Flow Control Instructions (1) JUMP AAA PC <= AAA JUMP C, AAA if C=1 then PC <= AAA else PC <= PC + 1 JUMP NC, AAA if C=0 then PC <= AAA else PC <= PC + 1 JUMP Z, AAA if Z=1 then PC <= AAA else PC <= PC + 1 JUMP NZ, AAA if Z=0 then PC <= AAA else PC <= PC + 1

  26. Program Flow Control Instructions (2) CALL AAA TOS <= TOS+1; STACK[TOS] <= PC; PC <= AAA CALL C | Z , AAA if C | Z =1 then TOS <= TOS+1; STACK[TOS] <= PC; PC <= AAA else PC <= PC + 1 CALL NC | NZ , AAA if C | Z =0 then TOS <= TOS+1; STACK[TOS] <= PC; PC <= AAA else PC <= PC + 1

  27. Program Flow Control Instructions (3) RETURN PC <= STACK[TOS] + 1; TOS <= TOS - 1 RETURN C | Z if C | Z =1 then PC <= STACK[TOS] + 1; TOS <= TOS - 1 else PC <= PC + 1 RETURN NC | NZ if C | Z =0 then PC <= STACK[TOS] + 1; TOS <= TOS - 1 else PC <= PC + 1

  28. Subroutine Call Flow

  29. Part 3 Hands-on Session: FIDEx IDE ECE 448 – FPGA and ASIC Design with VHDL

  30. PicoBlaze Development Environments ECE 448 – FPGA and ASIC Design with VHDL

  31. KCPSM6 Assembler Files KCPSM6.EXE ECE 448 – FPGA and ASIC Design with VHDL

  32. Directives of Assembly Language Equating symbolic name for an I/O port ID. keyboard DSIN $0E switch DSIN $0F LED DSOUT $15 N/A ECE 448 – FPGA and ASIC Design with VHDL

  33. Differences between Mnemonics of Instructions ECE 448 – FPGA and ASIC Design with VHDL

  34. Differences between Mnemonics of Instructions ECE 448 – FPGA and ASIC Design with VHDL

  35. Differences between Programs ECE 448 – FPGA and ASIC Design with VHDL

  36. Example & Demo of Tools ECE 448 – FPGA and ASIC Design with VHDL

  37. Part 4 Lab 6 Exercise 1 ECE 448 – FPGA and ASIC Design with VHDL

  38. Linear Congruential Generator (LCG) • Develop an assembly language implementation of a Linear Congruential Generator (LCG) producing a sequence of 8-bit pseudo-random numbers. • Then, use OpenPICIDE to debug and simulate your program. • Recurrence relation • Rn+1 = a * Rn + c (mod m), where • m = 28 • a=0x11 • c=0x9D • R0=0xD7 • Additionally, assume that * represents an unsigned multiplication

  39. Example ofa function in the PicoBlazeassembly language ECE 448 – FPGA and ASIC Design with VHDL

  40. Notation a Multiplicand ak-1ak-2 . . . a1 a0 x Multiplier xk-1xk-2 . . . x1 x0 p Product (a  x) p2k-1p2k-2 . . . p2 p1 p0

  41. Multiplication of two 4-bit unsigned binarynumbers Partial Product 0 Partial Product 1 Partial Product 2 Partial Product 3

  42. Unsigned Multiplication – Basic Equations k-1 x = xi  2i p = a  x i=0 k-1 p = a  x = a  xi  2i = = x0a20 + x1a21 + x2a22 + … + xk-1a2k-1 i=0

  43. Iterative Algorithm for Unsigned Multiplication Shift/Add Algorithm p = a  x = x0a20 + x1a21 + x2a22 + … + xk-1a2k-1 = = (...((0 + x0a2k)/2 + x1a2k)/2 + ... + xk-1a2k)/2 = k times p(0) = 0 j=0..k-1 p(j+1) = (p(j) + xj a 2k) / 2 p = p(k)

  44. Iterative Algorithm for Unsigned Multiplication Shift/Add Algorithm p = a  x = x0a20 + x1a21 + x2a22 + … + x7a27 = = (...((0 + x0a28)/2 + x1a28)/2 + ... + x7a28)/2 = 8 times p(0) = 0 j=0..7 p(j+1) = (p(j) + xj a 28) / 2 p = p(k)

  45. Unsigned Multiplication Computations 8 bits 8 bits pL pH p p(j) xj a + xj a 28 + pL pH C 2 p(j+1) >> 1 p(j+1) pL pH C pH = s5 pL = s6 PicoBlaze Registers a = s3 x = s4

  46. Unsigned Multiplication Subroutine (1) ;========================================================= ; routine: mult_soft ; function: 8-bit unsigned multiplier using ; shift-and-add algorithm ; input register: ; s3: multiplicand ; s4: multiplier ; output register: ; s5: upper byte of product ; s6: lower byte of product ; temporary register: ; s2: index j ;=========================================================

  47. Unsigned Multiplication Subroutine (2) mult_soft: load s5, 00 ; clear pH load s2, 08 ; initialize loop index mult_loop: sr0 s4 ; shift lsb of x to carry jump nc, shift_prod ; x_j is 0 add s5, s3 ; x_j is 1, pH=pH+a shift_prod: sra s5 ; shift upper byte pH right, ; carry to MSB, LSB to carry sra s6 ; shift lower byte pL right, ; lsb of pH to MSB of pL sub s2, 01 ; dec loop index jump nz, mult_loop ;repeat until i=0 return

  48. Part 5 Lab 5 Demos ECE 448 – FPGA and ASIC Design with VHDL

More Related