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Classroom Examples of Robustness Problems in Geometric Computations

Classroom Examples of Robustness Problems in Geometric Computations. Lutz Kettner, Kurt Mehlhorn MPI f ü r Informatik, Saarbr ü cken Stefan Schirra Otto-von-Guericke-Universit ät, Magdeburg. Sylvain Pion INRIA, Sophia Antipolis Chee Yap New York University. Overview. Overview

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Classroom Examples of Robustness Problems in Geometric Computations

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  1. Classroom Examples of Robustness Problems in Geometric Computations Lutz Kettner, Kurt Mehlhorn MPI für Informatik, Saarbrücken Stefan Schirra Otto-von-Guericke-Universität, Magdeburg Sylvain Pion INRIA, Sophia Antipolis Chee Yap New York University

  2. Overview • Overview • The Orientation Predicate • A 2D Convex Hull Algorithm Classroom Examples ESA'04

  3. Overview • The algorithms of computational geometry are designed for a machine model with exact real arithmetic. • Floating point arithmetic incurs round-off error • Substituting floating point arithmetic for the assumed real arithmetic may cause implementations to fail. • I will show you some drastic examples of failures due to roundoff error in the hope • That you list more attentively to the alternatives presented later (and which require a fair amount of math) Classroom Examples ESA'04

  4. Intersection of Four Simple Solids • Rhino3D: • ((( s1∩ s2) ∩ c2) ∩ c1) → successful • ((( c1∩ c2) ∩ s1) ∩ s2) → ``Boolean operation failed'' Classroom Examples ESA'04

  5. Intersection of Four Simple Solids • Rhino3D: • ((( s1∩ s2) ∩ c2) ∩ c1) → successful • ((( c1∩ c2) ∩ s1) ∩ s2) → ``Boolean operation failed'' • output is a combinatorial object plus coordinates (not a point set) Classroom Examples ESA'04

  6. Overview • …, I believe that the program fails due to floating point rounding errors, but the example is too complicated to be followed through in detail • We do the following: • First study the effect of floating point arithmetic on one of the basic geometric predicates, namely the orientation precidate for three points • And then study the global effects on a simple 2d convex hull algorithm. Classroom Examples ESA'04

  7. 2D-Orientation of Three Points Orientation( p, q, r) = sign Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) Implemented with IEEE 784 double precision • float_orient (p, q, r) • Float_orient is not a correct implementation of orientation. Classroom Examples ESA'04

  8. 2D-Orientation of Three Points Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) 256x256 pixel image red=pos., yellow=0, blue=neg. What do you expect orientation evaluated with double Classroom Examples ESA'04

  9. 2D-Orientation of Three Points Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) 256x256 pixel image red=pos., yellow=0, blue=neg. orientation evaluated with double Classroom Examples ESA'04

  10. 2D-Orientation of Three Points Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) 256x256 pixel image red=pos., yellow=0, blue=neg. orientation evaluated with double Classroom Examples ESA'04

  11. 2D-Orientation of Three Points Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) 256x256 pixel image red=pos., yellow=0, blue=neg. orientation evaluated with double Classroom Examples ESA'04

  12. 2D-Orientation of Three Points Orientation( p, q, r) = sign((qx-px)(ry-py) – (qy-py)(rx-px)) 256x256 pixel image red=pos., yellow=0, blue=neg. orientation evaluated with ext double Classroom Examples ESA'04

  13. Classification with respect to two Lines • Classification of (x(p1) + x∙u, y(p1) + y∙u) with respect to the edges (p2, p3) and (p4,p2). red = sees no edge, ocher = collinear with one, yellow = collinear with both, blue = sees one but not the other, green = sees both • consider • p1 = ( 0.5, 0.5) • p2 = ( 7.3000000000000194, 7.3000000000000167) • p3 = ( 24.000000000000068, 24.000000000000071) • p4 = ( 24.00000000000005, 24.000000000000053) • (p2, p3, p4) form a counter-clockwise triangle Classroom Examples ESA'04

  14. Convex Hulls in the Plane v3 • maintain current hull as a circular list L=(v0,v1,...,vk-1) of its extreme points in counter-clockwise order • start with three non-collinear points in S. • consider the remaining points r one by one. • Determine the set of visible edges • If none, r is inside and we are done • Otherwise, remove all visible edges and add the two tangents from r v1 r v2 Classroom Examples ESA'04

  15. Convex Hulls in the Plane v4 • maintain current hull as a circular list L=(v0,v1,...,vk-1) of its extreme points in counter-clockwise order • start with three non-collinear points in S. • consider the remaining points r one by one. v1 v3 v2 Classroom Examples ESA'04

  16. Correctness Properties v4 • [Property A] A point r is outside CH iff there is an i such that the edge (vi, vi+1) is visible for r. (orientation(vi,vi+1,r) > 0) • [Property B] If r is outside CH, then the set of edges that are weakly visible (= orientation is non-negative) from r forms a non-empty consecutive subchain; so does the set of edges that are not weakly visible from r. r v1 v3 v2 Classroom Examples ESA'04

  17. … and next • Instances leading to violations of properties (A) and (B) when executed with double’s • and in all possible ways • a point outside sees no edge • a point inside sees an edge • a point outside sees all edges • a point outside sees a non-contiguous set of edges • examples involve nearly collinear points, of course • examples are realistic as many real-life instances contain collinear points (which become nearly collinear by conversion to double’s) Classroom Examples ESA'04

  18. Global Consequences • A point outside sees no edge of the current hull. p1=(7.3000000000000194, 7.3000000000000167) p2=(24.000000000000068, 24.000000000000071) p3=(24.00000000000005, 24.000000000000053) p4=(0.50000000000001621, 0.50000000000001243) p5=(8, 4) p6=(4, 9) p7=(15, 27) p8=(26, 25) p9=(19, 11) float_orient(p1,p2,p3) > 0 float_orient(p1,p2,p4) < 0 float_orient(p2,p3,p4) < 0 float_orient(p3,p1,p4) < 0 Classroom Examples ESA'04

  19. Global Consequences • A point outside sees all edges of the current hull. p1=(200, 49.200000000000003) p2=(100, 49.600000000000001) p3=(-233.33333333333334, 50.93333333333333) p4=(166.66666666666669, 49.333333333333336) float_orient(p1,p2,p3) > 0 float_orient(p1,p2,p4) > 0 float_orient(p2,p3,p4) > 0 float_orient(p3,p1,p4) > 0 Classroom Examples ESA'04

  20. Global Consequences • A point outside sees all edges of the current hull. p1=(200, 49.200000000000003) p2=(100, 49.600000000000001) p3=(-233.33333333333334, 50.93333333333333) p4=(166.66666666666669, 49.333333333333336) float_orient(p1,p2,p3) > 0 float_orient(p1,p2,p4) > 0 float_orient(p2,p3,p4) > 0 float_orient(p3,p1,p4) > 0 Depending on the implementation: • Algorithm does not terminate! • Algorithm crashes! Classroom Examples ESA'04

  21. Global Consequences • A point inside sees an edge of the current hull. p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) (p1,p2,p3,p4) form a convex quadrilateral p5 is truly inside this quadrilateral, but float_orient(p4,p1,p5) > 0 p4 p5 p1 p2 p3 Classroom Examples ESA'04

  22. Global Consequences p4 • A point inside sees an edge of the current hull. p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) (p1,p2,p3,p4) form a convex quadrilateral p5 is truly inside this quadrilateral, but float_orient(p4,p1,p5) > 0 p5 p1 p4 p2 p5 p1 p2 p3 Classroom Examples ESA'04

  23. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p5 p1 p4 p2 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  24. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) float_orient(p4,p5,p6) > 0 float_orient(p5,p1,p6) < 0 float_orient(p1,p2,p6) > 0 p5 p1 p4 p2 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  25. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 10.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p5 p1 p4 p2 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  26. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 10.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p5 p1 p6 p4 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  27. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p5 p1 p4 p2 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  28. Global Consequences • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p4 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  29. Global Consequences p4 • A point outside sees a non-contiguous set of edges p1=(24.00000000000005, 24.000000000000053) p2=(24.0, 6.0) p3=(54.85, 6.0) p4= (54.850000000000357, 61.000000000000121) p5=(24.000000000000068, 24.000000000000071) p6=(6, 6) p6 p5 p1 p4 p6 p5 p1 p6 p2 p3 Classroom Examples ESA'04

  30. Conclusion • Classroom examples Data sets and C++ programs available online: http://www.mpi-sb.mpg.de/~kettner/proj/NonRobust/ • Long version (available soon): • More analysis • Graham’s scan algorithm • 3D Delaunay triangulation Classroom Examples ESA'04

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