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This presentation explores the repositioning of computer science education to increase diversity and promote creativity. It discusses the importance of interdisciplinary collaboration and the need to attract and retain new individuals in the field. The speaker shares personal experiences and highlights the impact of games and art on their educational journey. The presentation also addresses challenges and opportunities, such as the need for resources, community engagement, and the perception of computer science as a discipline.
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Repositioning CS Increasing Diversity and Creativity in Computer Science Education.
Why I’m Here • John Nordlinger (MSR) • Kim Pallister (MS WGGT) • Chris Butcher (Bungie) • Casey Muratori (MollyRocket)
Why I’m Here • John Nordlinger (MSR) • Kim Pallister (MS WGGT) • Chris Butcher (Bungie) • Casey Muratori (MollyRocket) Passionate About Games!
What I Do • PhD in CS @ Northwestern University • Robotics • Art & Technology • AI and Games • Thesis: Dynamic Difficulty Adjustment
Also… • GDC, IGDA, etc. • Study Games & Game Development • Teach Game Design and Tuning • Conduct Academic Outreach
Goals • Confront technical problems • Consider the design perspective • Facilitate interdisciplinary dialog • Diversity, diversity, diversity
Making Another Me • Exposure • K-8, 9-12 • Undergraduate • Graduate • Connections • New Directions
Repositioning CS • A foundation for procedural thinking • Extended via interdisciplinary work • Applied to real-world problems • Attract (and keep) new folks
1984 • Dad: Nuclear Engineer, TQM • Mom: Historian, Basket Weaver • Brother: Music, Sports • Me: Cosmos and Cartoons
Mac Gyver & Indiana Jones • Tinkering • Making new stuff • Taking apart stuff • Exploring • Climbing things • Getting lost • Archeology
Games! • ATARI • NES/SNES • SNES • M.U.L.E
Games! • ATARI • NES/SNES • SNES • M.U.L.E Property of: Your Brother!
“Gifted” • Separate course, once a week • Stories with holes, brain teasers • Computer Typing Game • Early Mac • Limited exposure • No notion of programming
Skidmore Summers • Make Stuff! • Use Computers to draw! • Again, limited access • Focus on “special” or “gifted” kids • Never tied to programming or math
Night and Day • Science • In school • Fixed • About them • Art • Outside • Flexible • About me!
7-12: Ugh! • Aptitude in math and science • Increased focus on humanities and extracurriculars (yearbook, literature) • Decreased overall enthusiasm
Camp Saves the Day (Again) • Homerton College, Cambridge UK • Poetry and Creative Writing • Fine Art and Photography • William Blake • Computers! • Art vs. Liberal Arts
Programming as a Liberal Art • Bill Sterner & Don Crabb • Aristotle, Turing, Turkle, Tversky • Ecologies and Architecture • Creating new artifacts
Choose Your Own Adventure • General Studies in the Humanities • Film • Fine Art • Oral/Historical Narrative • Women’s Studies • Computer Programming • Focus: Storytelling and memory
No CS Major • Take classes • Seek mentors • Experiment This worked pretty well!
Lab Work • AI • Stories as memory (CBR) • Context/Remindings • Opportunism/Learning • Games • Graduate Studies?
Grad School? • Women in CS • Should I take the plunge? • Ellen Spertus • Math Lovers Only!
Grad School? • Women in CS • Should I take the plunge? • Ellen Spertus • Math Lovers Only! I AM STUBBORN.
Grad School! • Day: Basics • Traditional CS curriculum • Individual assignments • Night: Projects • KR and IR systems • Pair-wise, often • Architecture and Interface Design • Games
Grad School II • New School • New Group • New Areas • Narrative Intelligence • Game Studies • Game AI
New Community • Opportunities to volunteer • Explore new ideas • Learn from each other • Make better games
New Resources • Indie Game Jam • Experimental Gameplay Workshop • Game Design Workshop
Familiar Challenges • IGDA • Education Committee • WomenDev • Student Mentoring
Theory and Practice • Working with people • Towards a common goal • Using procedural knowledge to communicate about hard problems • Improving the community as a whole
However • Publishing? • Funding? • Long-term value?
Enrollment • Why is it falling? • How to people think about CS? • What can we do about it?
Why CS? • Accessible? • Expressive? • Useful? • Enjoyable? • Profitable?
CS as a Discipline • Credibility, Specialization & Focus • Common Languages & Styles
CS as a Discipline • Credibility, Specialization & Focus • Common Languages & Styles • Boundaries and Inertia • Stereotypes • Dark room, screen full of code
CS as a Tool • Expertise is awesome but…. • Teach tools first • Polish & craft later • Start early • Stories with holes • Scientific method • Expand view of machines • Highlight procedural thinking
Expression and Impact • Project Choice • Art Class, Camp, etc. • What does your work say about you? • What you have to show it? • Real world applications?
Support • Trailblazing is nice • Bridges may be better • Journals and conferences • Web sites, mailing lists and student groups • Travel and internship programs
Integration • Core values
Integration • Core values • Community
Integration • Core values • Community • Projects
Integration • Core values • Community • Projects • Assess Problems • Share Knowledge • Create Solutions
Game Curriculums • Digipen • CMU • MIT • USC • IT Copenhagen • Others
Other Areas • Robotics • Biology • Chemistry • Environmental Science • Economics and Business • Design and Innovations Research…
What about… • Film • Fine Art • Music • Theatre and Performance • Gender and Cultural Studies • Critical Theory
Animate Arts • Bauhaus model • Scheme-based tools • Demystify procedural thinking • Reinforce creative drives …Service-oriented approach
Inspiration • New contributors • Cross-pollination • Long-term relationships • Groundbreaking work