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Why Therapy Doesn’t Last in a ‘Winner/Loser’ World

Why Therapy Doesn’t Last in a ‘Winner/Loser’ World

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Why Therapy Doesn’t Last in a ‘Winner/Loser’ World

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  1. Why Therapy Doesn’t Lastin a ‘Winner/Loser’ World Richard Hill (Australia) MA Social Ecology (student)

  2. Winner/Loser WorldCreative WorldHypothesis

  3. That we live in a competitive “winner/loser” world that is based on external measures rather than personal expression. This is created from and, in a dynamic loop, creates a “winner/loser mindset.” Stress, anxiety, disengagement, distrust, and unhappiness are expected and predictable outcomes of thinking in such a way and living in such a world.

  4. Theory • ‘Allegory of the Cave’ – Plato Republic • Mindset affects neurobiology, physiology and gene expression– Dr Daniel Siegel, Ernest Rossi, Schwartz & Begley, Aronson & Steele • Polyvagal Theory – Stephen Porges • Happiness = S + C + V – Seligman, Lyubomirsky, Sheldon, and Schkade (2005) • Neural interdependence – Marco Iacoboni, Daniel Siegel • Chronic Stress – Robert Sapolsky, Ernest Rossi

  5. Threats • Mortal – direct survival • Attachment – abandonement, support survival • Chronic Inflammation – illness, toxicity (principal indicator – obesity)

  6. 8 DIFFERENCES • Inclusion • Lessons/Opportunities • Information • Inspiration • Outcome • Possibility • Interaction • Confidence • Exclusion • Events • Instruction • Competition • Result • Probability • Transaction • Arrogance

  7. WINNER/LOSER WORLD

  8. Exclusion

  9. Events Exclusion

  10. Instruction Exclusion Events

  11. Competition Exclusion Events Instruction

  12. Result Exclusion Events Instruction Competition

  13. Probability Exclusion Events Instruction Competition Results

  14. Transaction Exclusion Events Instruction Competition Results Probability

  15. Arrogance Exclusion Events Instruction Competition Results Probability Transaction

  16. Exclusion Events Instruction Competition Results Probability Transaction Arrogance

  17. CREATIVE/ INTERACTIVE WORLD

  18. Inclusion (exclusion)

  19. Lessons/Opportunities (events) Inclusion

  20. Information (instruction) Inclusion Lessons

  21. Inspiration/Creativity (competition) Inclusion Lessons Information

  22. Outcome (result) Inclusion Lessons Information Inspiration

  23. Possibility (probability) Inclusion Lessons Information Inspiration Outcome

  24. Interaction (transaction) Inclusion Lessons Information Inspiration Outcome Possibility

  25. Confidence (arrogance) Inclusion Lessons Information Inspiration Outcome Possibility Interaction

  26. Inclusion Lessons Information Inspiration Outcome Possibility Interaction Confidence

  27. We fix them up Then send them back to the front line

  28. WINNER/LOSER WORLD – You must WIN, not LOSE – ‘FIGHT or FLIGHT’ CREATIVE/INTERACTIVE WORLD – You simply join in – INTERACT seeking to create - HARMONY

  29. The 6 Practices • The Problem is a Message • That’s Interesting • What Can I Create? • Tell Me Everything In Your Head • The Priority Triangle • Random Inspiration

  30. The Book “… a remarkably clear and profound book for the general reader” Ernest Rossi PhD “I think this book is great… it questions… and provides an alternative” Joanne Symes BA “Richard uses knowledge we have and creates great wisdom.” Roger Haynes PhD (astrophysics).