110 likes | 242 Vues
The Game Technology Standards Study Group held a workshop on February 3, 2009, in Los Angeles, aimed at establishing a roadmap for game engineering technology standards. The meeting, sponsored by SAB and T&C, addressed key issues such as convincing the game tech industry of the necessity for standards and collaborating with other standards committees. It emphasized the importance of online resources and community engagement, with updates provided on policies, procedures, and the creation of the game standards website. This document serves as a comprehensive report on the group's discussions and future plans.
E N D
Game Technology StandardsStudy Group Bret Wilson Winter 2009 SAB Meeting 9 December 2008
Purpose & Agenda Agenda • Workshop Report. • Roadmap. • Policies & Procedures. • Wiki. • Issues. Purpose: To provide an update on the Game Technology Standards Study Group. Game Technology Standards – Winter 2009
Workshop Report Game Technology Standards – Winter 2009 • Workshop overview: • Held 3 Feb 09 in Los Angeles, sponsored by SAB & T&C. • Purpose: to establish a roadmap for game engineering technology standards. • Attendees: GameSIG (Orange County), TFGT. • Key Issues (Standards): • Convincing game tech industry who think we do not need standards. • Working with other standards committees. • Industry outreach. • Key Issues (Technical): • GameSIG (Orange County) feels isolated. • Members are a ready source for game engineering articles. • Relationships with TFGT and other tech committees (Visualization & Graphics TC, Human Interface and Artificial Intelligence, Audio).
Roadmap Online resources are key and essential to our success. Game Technology Standards – Winter 2009
Policies & Procedures Game Technology Standards – Winter 2009 Draft published online for review & comment. No issues anticipated.
Wiki Game Technology Standards – Winter 2009 • Background. • Website established Apr 08: gamestandards.org. • IEEE DNS Jun 08: ieee.gtsc.org. • Listserv & forums established Jul 08. • GameSIG engaged for game standards support: Aug 08. • Online community moved to Liferay (IEEE), Dec 08. • Why is it important? • Where is the online IEEE-CS game tech community?
Wiki Game Technology Standards – Winter 2009 • Background. • Website established Apr 08: gamestandards.org. • IEEE DNS Jun 08: ieee.gtsc.org. • Listserv & forums established Jul 08. • GameSIG engaged for game standards support: Aug 08. • Online community moved to Liferay (IEEE), Dec 08. • Where is the online IEEE-CS game tech community? • TFGT: no online presence. • TCSIM: no online presence. • Game & Simulation Technology portal: content updates? • Why is it important?
Why an Online Community? Interactivity • Engagement. • Learning. • Build community. • User profiles. • Discussion forums. • In-line commenting. Purpose Examples • Working together. • Sharing information. • Communicating updates. • Writing/editing docs. • Shared calendars. • Shared files, links, news. Collaboration • Inform. • Share information. • Build community. • Project updates. • Events. • Milestones. Team/Unit News Organizational News • Support priorities. • Keep staff informed. • Connect the pieces. • New projects. • Notes from Senior Mgt. • Public accolades. Operational News • Basic information. • Support of daily work. • Business continuity. • New policies. • Network maintenance. • New members. Core Information • References. • Standards. • Accountability. • Strategic plan. • Members directory. • Policies, guidelines. Game Technology Standards – Winter 2009
Content Generation & Source • Engagement. • Learning. • Build community. • User profiles. • Discussion forums. • In-line commenting. Purpose Examples Individuals • Create • Comment • Tag Interactivity • Working together. • Sharing information. • Communicating updates. • Writing/editing docs. • Shared calendars. • Shared files, links, news. Collaboration Teams • Post • Edit • Update • Inform. • Share information. • Build community. • Project updates. • Events. • Milestones. Team/Unit News • Support priorities. • Keep staff informed. • Connect the pieces. • New projects. • Notes from Senior Mgt. • Public accolades. Organizational News Centralized Functions Operational News • Basic information. • Support of daily work. • Business continuity. • New policies. • Network maintenance. • New members. • Search • Find • Read Core Information • References. • Standards. • Accountability. • Strategic plan. • Members directory. • Policies, guidelines. Game Technology Standards – Winter 2009
Issues Game Technology Standards – Winter 2009 • [Web] – Enable registration and delegate OU/Community roles. • [Web] – Enable messaging tools. • Notifications/Alerts. • Subscriptions. • Email. • [Web] – Inheritance of content from “game” portals to Game & Simulation Technology portal. • News/Articles. • Events. • Blogs. • Links. • [Web] – Listserv administration.
Conclusion Game Technology Standards – Winter 2009