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Game Technology Standards Study Group

Game Technology Standards Study Group. Bret Wilson Winter 2009 SAB Meeting 9 December 2008. Purpose & Agenda. Agenda Workshop Report. Roadmap. Policies & Procedures. Wiki. Issues. Purpose: To provide an update on the Game Technology Standards Study Group. Workshop Report.

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Game Technology Standards Study Group

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  1. Game Technology StandardsStudy Group Bret Wilson Winter 2009 SAB Meeting 9 December 2008

  2. Purpose & Agenda Agenda • Workshop Report. • Roadmap. • Policies & Procedures. • Wiki. • Issues. Purpose: To provide an update on the Game Technology Standards Study Group. Game Technology Standards – Winter 2009

  3. Workshop Report Game Technology Standards – Winter 2009 • Workshop overview: • Held 3 Feb 09 in Los Angeles, sponsored by SAB & T&C. • Purpose: to establish a roadmap for game engineering technology standards. • Attendees: GameSIG (Orange County), TFGT. • Key Issues (Standards): • Convincing game tech industry who think we do not need standards. • Working with other standards committees. • Industry outreach. • Key Issues (Technical): • GameSIG (Orange County) feels isolated. • Members are a ready source for game engineering articles. • Relationships with TFGT and other tech committees (Visualization & Graphics TC, Human Interface and Artificial Intelligence, Audio).

  4. Roadmap Online resources are key and essential to our success. Game Technology Standards – Winter 2009

  5. Policies & Procedures Game Technology Standards – Winter 2009 Draft published online for review & comment. No issues anticipated.

  6. Wiki Game Technology Standards – Winter 2009 • Background. • Website established Apr 08: gamestandards.org. • IEEE DNS Jun 08: ieee.gtsc.org. • Listserv & forums established Jul 08. • GameSIG engaged for game standards support: Aug 08. • Online community moved to Liferay (IEEE), Dec 08. • Why is it important? • Where is the online IEEE-CS game tech community?

  7. Wiki Game Technology Standards – Winter 2009 • Background. • Website established Apr 08: gamestandards.org. • IEEE DNS Jun 08: ieee.gtsc.org. • Listserv & forums established Jul 08. • GameSIG engaged for game standards support: Aug 08. • Online community moved to Liferay (IEEE), Dec 08. • Where is the online IEEE-CS game tech community? • TFGT: no online presence. • TCSIM: no online presence. • Game & Simulation Technology portal: content updates? • Why is it important?

  8. Why an Online Community? Interactivity • Engagement. • Learning. • Build community. • User profiles. • Discussion forums. • In-line commenting. Purpose Examples • Working together. • Sharing information. • Communicating updates. • Writing/editing docs. • Shared calendars. • Shared files, links, news. Collaboration • Inform. • Share information. • Build community. • Project updates. • Events. • Milestones. Team/Unit News Organizational News • Support priorities. • Keep staff informed. • Connect the pieces. • New projects. • Notes from Senior Mgt. • Public accolades. Operational News • Basic information. • Support of daily work. • Business continuity. • New policies. • Network maintenance. • New members. Core Information • References. • Standards. • Accountability. • Strategic plan. • Members directory. • Policies, guidelines. Game Technology Standards – Winter 2009

  9. Content Generation & Source • Engagement. • Learning. • Build community. • User profiles. • Discussion forums. • In-line commenting. Purpose Examples Individuals • Create • Comment • Tag Interactivity • Working together. • Sharing information. • Communicating updates. • Writing/editing docs. • Shared calendars. • Shared files, links, news. Collaboration Teams • Post • Edit • Update • Inform. • Share information. • Build community. • Project updates. • Events. • Milestones. Team/Unit News • Support priorities. • Keep staff informed. • Connect the pieces. • New projects. • Notes from Senior Mgt. • Public accolades. Organizational News Centralized Functions Operational News • Basic information. • Support of daily work. • Business continuity. • New policies. • Network maintenance. • New members. • Search • Find • Read Core Information • References. • Standards. • Accountability. • Strategic plan. • Members directory. • Policies, guidelines. Game Technology Standards – Winter 2009

  10. Issues Game Technology Standards – Winter 2009 • [Web] – Enable registration and delegate OU/Community roles. • [Web] – Enable messaging tools. • Notifications/Alerts. • Subscriptions. • Email. • [Web] – Inheritance of content from “game” portals to Game & Simulation Technology portal. • News/Articles. • Events. • Blogs. • Links. • [Web] – Listserv administration.

  11. Conclusion Game Technology Standards – Winter 2009

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