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Explore the intriguing world of 3D Abreu Solitaire! This guide details the process of numbering nodes, delineating connections, and transitioning from a 3D graph to a 2D representation. Understand the new movements and their mappings into Haskell using a clear notation for jumps. Discover strategies with the generated jump patterns, enhancing your gameplay. Whether you’re debugging or developing solutions in Haskell, this overview helps bridge theory and practice with practical examples!
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Solitario de Abreu 3D Representación: 1.- Numerar Nodos 2.- ConexionesA 2 D 3.- Nuevo Grafo 1 4 2 9 10 3 8 5 6 7
Solitario de Abreu 3D • Pasándolo a 2D 9 4 10 1 2 3 8 7 6 5
Solitario de Abreu 3D • Pasar los nuevos movimientos a Haskell saltos :: [(Casilla,Casilla,Casilla)] saltos = [(1,2,4),(1,3,6), (2,4,7),(2,5,9), (3,5,8),(3,6,10), (4,2,1),(4,5,6), (6,3,1),(6,5,4), (7,8,9),(7,4,2), (8,5,3),(8,9,10), (9,5,2),(9,8,7), (10,6,3),(10,9,8)] saltos = [(1,2,5),(1,4,9),(1,3,7), (2,3,4),(2,4,3), (3,4,2),(3,2,4), (4,3,2),(4,2,3), (5,10,9),(5,6,7),(5,2,1), (6,7,8),(6,5,10), (7,3,1),(7,8,9),(7,6,5), (8,9,10),(8,7,6), (9,4,1),(9,10,5),(9,8,7), (10,5,6),(10,9,8)]