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Boredom Frustration Achievement Relief

Stacey Greenaway. Email: S.Greenaway@wlv.ac.uk. Website: www.videotag.co.uk. Encouraging Effective Tagging Of Internet Video Through Online Games. Online Games. Tagging Video. Flow. Interface. Descriptive. Time Tags. Play. Engage. Emotions. Relevance. Tag Type. Interaction.

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Boredom Frustration Achievement Relief

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  1. Stacey Greenaway Email: S.Greenaway@wlv.ac.uk Website: www.videotag.co.uk Encouraging Effective Tagging Of Internet Video Through Online Games Online Games Tagging Video Flow Interface Descriptive Time Tags Play Engage Emotions Relevance Tag Type Interaction Global Tags Usability Hi/Lo Level Features Cognitive Level Fun Addictive User Generated What Is A Tag? A user generated single or multi-word description of web content. Specific to video: Time Tags – entered to describe specific points on the time line. Global Tags – entered to describe the whole video. Why Do People Play Games? Boredom Frustration Achievement Relief Engage imagination / Be creative / Fantasize/ Exploration / Emotional Experience To accomplish a task Participation / Socialise / Dynamic Solitary Experience / Interaction Competition / Challenge / Bragging Rights What Are Useful Video Tags? • Describe both hi and lo level features of video content. • Descriptive of content that both generally categorises and of more specific content that might be time specific. • Have a broad range of cognitive level increasing the probability of agreement on terms in keyword search. [1][2] What Makes A Game Fun? • Challenge / Mastery • Imagination / Exploration • Challenging / Do Real Work • Social Interaction Video Tagging Games [2] • To create a model for the design of video tagging games that incorporates motivations and incentives for playing online games, with motivations to tag. • Will the model aid the design of tagging games that encourage users to play often and to tag videos with a good range of useful tags? Objectives References [1] Rouse, R., 2004. Game Design Theory & Practice. 2nd ed. Wordware Publishing, Inc. [2] Isbister, K. Schaffer, N., 2008. Game usability: advice from the experts for advancing the player experience. 1st ed. Elsevier

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