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This lecture by Matthew Shelley for Professor Wei Shi explores advanced canvas manipulation using JavaScript, focusing on user input handling through keyboard, mouse, and touch events. It demonstrates how to create interactive game objects represented by clickable colored rectangles on a canvas. The lecture covers essential concepts like inheritance in JavaScript and the management of game objects within a rendering framework. Attendees will learn about the structure of key files, including user input processing and canvas drawing techniques, equipping them with skills to develop interactive web applications.
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Written by Matthew Shelley for Professor Wei Shi Lecture 2 – More Canvas with input and JavaScript + WebSockets and node.js
In This Example... • User Input • Keyboard Events • Mouse (click) events for canvas • Touch events on mobile devices are also included • Game Objects • Represented by coloured rectangles, which can be clicked • Canvas • Inheritance • Render game objects to canvas (only once) • Click game objects through canvas based on z-index
Overview of Files • userinput_canvas.htm • Very basic page, which serves to include the necessary JavaScript, CSS, and library files • userinput_canvas.css • Disables selecting and dragging of the canvas and any images, due to undesirable behaviour • userinput_canvas.js • Creates canvas, draws to it, and handles clicking of game objects within
Structure of .js File • Constants • A few constants are stored atop the .js file • UserInputAndCanvasExample • Namespace for the entire demo, which exposes a single public method, init() • $(document).ready(function() {...}); • Called when the document has finished loading
UserInputAndCanvasExample • m_keydownFunc [variable / function] • Takes in a ‘key code’ for the key just pressed • BaseCanvas [class] • Basic canvas object, which references a jQuery canvas element to respond to clicks and touches • GameObject [class] • A simple object, which can be rendered and clicked • GameWorld [class] • Extends BaseCanvas to manage and render objects • m_gameWorld [variable / object] • Reference to a GameWorld object
User Input • m_keydownFunc(e) • Assigned to the document body through init() • Uses a switch statement to handle each key press • e.which returns the key code • For key values, see: • http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
User Input • Each canvas object has a virtual function to handle click and touch events: • canvasElementClickOrTouchCallback(e) • Assigned in the constructor for each canvas • To fetch the relative position of a click or touch within a canvas, pass along e to: • getClickOrTouchPosition(e)
Game Objects • Represent a coloured rectangle, which can be drawn and clicked on through the canvas • isPointInside(point) • Checks if a point exists within a given area • handleClick() [virtual] • Response for a click
Canvas • BaseCanvas • Creates a canvas element, which is wrapped by jQuery, and assigns the click callback • Assign ‘self’ reference to DOM element • Click method simply avoids ‘bubble up’ • Note: this method treats ‘this’ as the DOM element • Disables dragging and selecting through DOM methods; supposedly jQuery has problems • Does not have a render() method, as there is nothing for an empty canvas to render
Canvas • GameWorld • Extends BaseCanvas to handle GameObject creation, clicking, and drawing • When clicked, the object with the highest zIndex that contains the ‘target’ has its handleClick() method called • createGameObject • Creates a game object and then stores it in an array based on its zIndex • renderOneFrame • Draws all game objects exactly once
Useful Links • Most of the code from the example: • http://www.ibm.com/developerworks/web/library/wa-games/index.html • jQuery: • http://jquery.com/ • Class: • http://ejohn.org/blog/simple-javascript-inheritance/ • jCanvas: • http://calebevans.me/projects/jcanvas/index.php
JavaScript Object Notation • Variables in JavaScript are dynamically-typed • A variable can be a string, then an integer, then an array, then a function, then an object, etc. • Objects are also dynamic, as new properties can be added or deleted as necessary • Properties are just variables, too! Similarly, they are dynamic and can be objects as well. • Objects can be seen as ‘associative arrays’ or ‘dictionaries’; they assign values to properties
JavaScript Object Notation • An ‘empty’ object can be created like so: • var x = {}; // an empty associative array • An object can have some initial properties: • var x ={a: 1, b: 2}; • var y = {‘a’: 29, “b”: 3}; • var z = {a: 18, “b” 33}; • Any of these formats is valid • Any string can be used with no limit on length
JavaScript Object Notation • To read a property: • x.a • x[‘a’] • x[“a”] • To set a property: • x.a = 7; • x[‘a’] = 17; • x[“a”] = 81;
JavaScript Object Notation • To create a property: • Simply set its value as though it already existed • To delete a property: • delete x.a; • delete x[‘b’]; • delete x[“c”] • To check if a property exists: • (a in x) OR (‘b’ in y) OR (“c” in z) • You cannot do “not in” or “!in” or some variant • x.hasOwnProperty(‘a’) OR y.hasOwnProperty(“b”) • You can do !x.hasOwnProperty(...)
JavaScript Object Notation • To traverse each property: for (key in obj) // this is a for-each loop { if (obj.hasOwnProperty(key)) obj[key].doSomething(); } • No assumptions can be made on key ordering • We refer to this entire notation as JSON
Common jQuery • jQuery is an additional library for JavaScript that is commonly used in client-side applications • The primary $(...) method is complex • As per the name jQuery, it queries the document for DOM elements, which meet certain criteria, and then returns their ‘jQuery-wrapped’ versions • $(“body”) returns the body element, for instance • $(“img”) returns every img tag • jQuery simplifies the majority of traditional DOM-manipulation methods
Common jQuery • To create an element: • jqElement = $(document.createElement("canvas")) ; • jqElement = $(“<canvas>”); // create raw HTML • jqElement = $(“<canvas></canvas>”); • To add an element to another: • jqElement.append(objectToAdd); • $(“body”).append(“<canvas>”); // append raw HTML • To remove an element: • jqElement.remove(); // also removes any children
Common jQuery • To set an attribute of a jQuery element: • jqElement.attr(“attr”, “value”); • Note that if the selector retrieves more than 1 element all of those element will be updated! • $(“img”).attr(“width”, 320); // all image widths change • To append callbacks: • jqElement.on(“click”, someFunc); • jqElement.click(function() {...});
WebSockets • WebSockets work similar to sockets, but instead they specifically communicate between a web browser and a web server • Messages are sent and received between the two • The protocols ws:// and wss:// are built atop of http:// and https://, respectively • Ports 80 and 443 are similarly used • WebSockets require both server and client support • So, you might need a virtual private server
WebSockets – Echo Example • Launch the websocket-echo.htm example • A connection is made with the server ws://echo.websocket.org/ • A message is sent to the server • The same message is received • Both messages are displayed for comparison • Afterward, the client disconnects
Useful Links • About WebSockets: • http://www.websocket.org/aboutwebsocket.html • Websocket Echo Example: • http://www.websocket.org/echo.html
Software Installation • First, please download and install node.js • http://nodejs.org/ • Click ‘Install’ or go to the ‘Downloads’ page • Once downloaded, run the installer • Second, please download PuTTY • http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html
Introduction to Node.js “Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.” - nodejs.org
Using Node.js • With command prompt, navigate to the folder containing your code • Use the cd command on Windows • To run a file named ‘example.js’: • node example.js • Server-side JavaScript code • We are not writing code for a web browser, but rather code that will be handled by the server
Node.js – Example 1 • The first example displays “hello,” and then “world” 2 seconds later to command prompt
Node.js – Example 2 • We create an http server, which listens to requests on port 8000 and responds to all incoming connections similar to before • First, run the example via Command Prompt • Then, connect to localhost:8000 via PuTTY • “Hello” followed by “world” 2 seconds later should appear in PuTTY’s console
Node.js – Example 3 • This example creates a TCP ‘echo’ server that simply sends back each message that the server receives • Like before, load the example in command prompt and then connect to localhost:8000 through PuTTY • Type a message in PuTTY to see it returned
Node.js – Example 4 • The final example creates a simple chat room where multiple users can write and messages, which are then broadcast to everyone else • This example demonstrates how to • store multiple connections; • filter out who receives what messages; and, • handle clients that disconnect • Multiple PuTTY clients are necessary
Socket.IO • Socket.IO builds on top of node.js to improve network connectivity on many devices, while providing some ‘interface’ improvements • http://socket.io/ • To install socket.io, use command prompt (assuming node.js has been installed): • npm install socket.io
Socket.IO - Example • Run “node socketio-example.js” via command prompt, like usual • Launch “socketio-example.htm” in a web browser, preferably Google Chrome • Using developer tools, it is possible to see messages logged to the console • These messages contain messages received by the client that were sent by the server
Disclaimer • Unless you have a Virtual Private Server or a host that supports websockets, node.js or some variant, you will not be able to use any of these services outside of your computer • As an alternative, one can use AJAX to call server-side code, such as PHP • We will look into AJAX in the next lecture
Useful Links • node.js • http://www.nodejs.org/ • “Introduction to Node.js with Ryan Dahl” • http://www.youtube.com/watch?v=jo_B4LTHi3I • “How do I get started with node.js?” • http://stackoverflow.com/questions/2353818/how-do-i-get-started-with-node-js • “Advanced HTML5 JavaScript: Down 'n Dirty” • http://www.youtube.com/watch?v=Pm6Ch4qoNe8&feature=relmfu