3d Character Design that looks hand-animated research presentation by Magnus Hertzberg
Research perfomed by the risk-analysis, in the parts leastfamiliar • Concept development – important for the visual arts composition. • Rigging - difficult, considering joints like elbows and knees. • Motion capture – a vital condition is to have the characters move graciously, or not at all.
Concept development • Characters recognicable by their sillhuettes • Visual arts composition important for filmcharacters • Photo references as well as 3d materials and sculptures
Rigging • The standard blueman rigg was applied to a testmodel • Posed out to test joints etc. Process went overall well. Issues of distortion caused by vertex manipulation of the allready skinbound model
Motion Capture • Kendo-practician Johan Pilestedt was tracked striking with a staff. • Tracking was edited in QTM and imported into motionbuilder, applied on an actor. • Results were satisfying, except for the hands, that overlapped each other – however two trajectories held suficient quality
Result and actions to take • Motion Capture element will be given one week additional time because of discovered difficulties • 2d background development will be given half a week more time, parallel with scene lighting • Rigging process went smoothly and will thus remain in 2 weeks development time