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Subgames and Credible Threats (with perfect information)

Subgames and Credible Threats (with perfect information). Econ 171. Alice and Bob. Bob. Go to A. Go to B. Alice. Alice. Go to A. Go to B. Go to A. Go to B. 2 3. 0 0. 1 1. 3 2. Strategies. For Bob Go to A Go to B For Alice Go to A if Bob goes A and go to A if Bob goes B

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Subgames and Credible Threats (with perfect information)

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  1. Subgames and Credible Threats(with perfect information) Econ 171

  2. Alice and Bob Bob Go to A Go to B Alice Alice Go to A Go to B Go to A Go to B 2 3 0 0 1 1 3 2

  3. Strategies • For Bob • Go to A • Go to B • For Alice • Go to A if Bob goes A and go to A if Bob goes B • Go to A if Bob goes A and go to B if Bob goes B • Go to B if Bob goes A and go to A if Bob goes B • Go to B if Bob goes A and go B if Bob goes B • A strategy specifies what you will do at EVERY Information set at which it is your turn.

  4. Strategic Form Alice Bob How many Nash equilibria are there for this game? 1 2 3 4

  5. The Entry Game Challenger Challenge Stay out Incumbent 0 1 Give in Fight 1 0 -1 -1

  6. Are both Nash equilibria Plausible? • What supports the N.E. in the lower left? • Does the incumbent have a credible threat? • What would happen in the game starting from the information set where Challenger has challenged?

  7. Entry Game (Strategic Form) Challenger Challenge Do not Challenge 0,1 0,0 Give in Fight Incumbent How many Nash equilibria are there?

  8. Subgames • A game of perfect information induces one or more “subgames. ” These are the games that constitute the rest of play from any of the game’s information sets. • A subgame perfect Nash equilibrium is a Nash equilibrium in every induced subgame of the original game.

  9. Backwards induction in games of Perfect Information • Work back from terminal nodes. • Go to final ``decision node’’. Assign action to the player that maximizes his payoff. (Consider the case of no ties here.) • Reduce game by trimming tree at this node and making terminal payoffs at this node, the payoffs when the player whose turn it was takes best action. • Keep working backwards.

  10. Alice and Bob Bob Go to A Go to B Alice Alice Go to A Go to B Go to A Go to B 2 3 0 0 1 1 3 2

  11. Two subgames Bob went A Bob went B Alice Alice Go to B Go to A Go to A Go to B 2 3 0 0 1 1 3 2

  12. Alice and Bob (backward induction) Bob Go to A Go to B Alice Alice Go to A Go to B Go to A Go to B 2 3 0 0 1 1 3 2

  13. Alice and Bob Subgame perfect N.E. Bob Go to A Go to B Alice Alice Go to A Go to B Go to A Go to B 2 3 0 0 1 1 3 2

  14. Strategic Form Alice Bob

  15. A Kidnapping Game Kidnapper Don’t Kidnap Kidnap Relative 3 5 Pay ransom Kidnapper Don’t pay Kidnapper Kill Release Kill Release 4 3 22 1 4 5 1

  16. In the subgame perfect Nash equilibrium • The victim is kidnapped, no ransom is paid and the victim is killed. • The victim is kidnapped, ransom is paid and the victim is released. • The victim is not kidnapped.

  17. Another Kidnapping Game Kidnapper Don’t Kidnap Kidnap Relative 3 5 Pay ransom Kidnapper Don’t pay Kidnapper Kill Release Kill Release 5 3 22 1 4 4 1

  18. In the subgame perfect Nash equilibrium • The victim is kidnapped, no ransom is paid and the victim is killed. • The victim is kidnapped, ransom is paid and the victim is released. • The victim is not kidnapped.

  19. Does this game have any Nash equilibria that are not subgame perfect? • Yes, there is at least one such Nash equilibrium in which the victim is not kidnapped. • No, every Nash equilibrium of this game is subgame perfect.

  20. In the subgame perfect Nash equilibrium • The victim is kidnapped, no ransom is paid and the victim is killed. • The victim is kidnapped, ransom is paid and the victim is released. • The victim is not kidnapped.

  21. Twice Repeated Prisoners’ Dilemma Two players play two rounds of Prisoners’ dilemma. Before second round, each knows what other did on the first round. Payoff is the sum of earnings on the two rounds.

  22. Single round payoffs Player 2 Cooperate Defect P LAyER 1 Cooperate Defect

  23. Two-Stage Prisoners’ Dilemma Player 1 Cooperate Defect Player 2 Cooperate Cooperate Defect Defect Player 1 Player 1 Player 1 Player 1 C C C D D C D D Pl 2 Player 1 Pl. 2 C Pl 2 C Pl 2 D C C C D D D D C C D C D D 10 21 20 20 21 10 11 11 11 11 11 11 12 1 0 22 10 21 1 12 22 0 21 10 2 2 11 11 2 12 12 1

  24. Two-Stage Prisoners’ DilemmaWorking back Player 1 Cooperate Defect Player 2 Cooperate Cooperate Defect Defect Player 1 Player 1 Player 1 Player 1 C C C D D C D D Pl 2 Player 1 Pl. 2 C Pl 2 C Pl 2 D C C C D D D D C C D C D D 10 21 20 20 21 10 11 11 11 11 11 11 12 1 0 22 10 21 1 12 22 0 21 10 2 2 2 12 11 11 12 1

  25. Two-Stage Prisoners’ DilemmaWorking back further Player 1 Cooperate Defect Player 2 Cooperate Cooperate Defect Defect Player 1 Player 1 Player 1 Player 1 C C C D D C D D Pl 2 Player 1 Pl. 2 C Pl 2 C Pl 2 D C C C D D D D C C D C D D 10 21 20 20 21 10 11 11 11 11 11 11 12 1 0 22 10 21 1 12 22 0 21 10 2 2 11 11 2 12 12 1

  26. Two-Stage Prisoners’ DilemmaWorking back further Player 1 Cooperate Defect Player 2 Cooperate Cooperate Defect Defect Player 1 Player 1 Player 1 Player 1 C C C D D C D D Pl 2 Player 1 Pl. 2 C Pl 2 C Pl 2 D C C C D D D D C C D C D D 10 21 20 20 21 10 11 11 11 11 11 11 12 1 0 22 10 21 1 12 22 0 21 10 2 2 11 11 2 12 12 1

  27. Longer Game • What is the subgame perfect outcome if Prisoners’ dilemma is repeated 100 times? How would you play in such a game?

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