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Shared Desires, Conflicting Agendas, and Lessons Learned

Shared Desires, Conflicting Agendas, and Lessons Learned. On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State University tcdevine@asu.edu http://studio4gaminginnovation.com/ http ://theresadevine.com / http://zamtox.com /. Desires.

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Shared Desires, Conflicting Agendas, and Lessons Learned

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  1. Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State University tcdevine@asu.edu http://studio4gaminginnovation.com/ http://theresadevine.com/ http://zamtox.com/ @Studio4Games #LessonsLearned

  2. Desires @Studio4Games #LessonsLearned

  3. My Backstory @Studio4Games #LessonsLearned

  4. I am an artist.I was trained as a painter and printmaker. MFA 1994 @Studio4Games #LessonsLearned

  5. The enlightened one…. @Studio4Games #LessonsLearned

  6. No audience participation = preaching @Studio4Games #LessonsLearned

  7. Political and Social Art @Studio4Games #LessonsLearned

  8. Barrier between artist and audience. @Studio4Games #LessonsLearned

  9. 2 miles per hour @Studio4Games #LessonsLearned

  10. My Desire: What if? @Studio4Games #LessonsLearned

  11. 1995: I will make games and engage the fine art audience through play @Studio4Games #LessonsLearned

  12. Note: Day Job 1998-2010(this is important later in the story) @Studio4Games #LessonsLearned

  13. Their Backstory @Studio4Games #LessonsLearned

  14. Their desire: beyond boredom @Studio4Games #LessonsLearned

  15. !!!!!!!! @Studio4Games #LessonsLearned

  16. Anti-Critical Thinking @Studio4Games #LessonsLearned

  17. *sigh* @Studio4Games #LessonsLearned

  18. Assembly Line Learning @Studio4Games #LessonsLearned

  19. First comes instruction, then practice, then work on comprehension skills @Studio4Games #LessonsLearned

  20. Break free @Studio4Games #LessonsLearned

  21. And everyone read it…. @Studio4Games #LessonsLearned

  22. And decided games would SAVE education @Studio4Games #LessonsLearned

  23. Reinforcement @Studio4Games #LessonsLearned

  24. Seduced @Studio4Games #LessonsLearned

  25. Shared Desires

  26. Wishing and wondering Can the interface disappear? Can the artist/educator become one with the audience/students? Can our message become embedded in the delivery so as to make the communication intuitive? @Studio4Games #LessonsLearned

  27. Rapture @Studio4Games #LessonsLearned

  28. And so we set out on our journey… @Studio4Games #LessonsLearned

  29. Conflicting Agendas @Studio4Games #LessonsLearned

  30. My Agenda To make fun, engaging, meaningful, well designed toys and games that are works of art. @Studio4Games #LessonsLearned

  31. Their Agenda To make a game that will engage an audience in their research. To enhance their teaching.

  32. Conflicting Agenda #1: Pedagogical Confusion @Studio4Games #LessonsLearned

  33. Fields I Encountered: Cases #1 and #2 @Studio4Games #LessonsLearned

  34. Case #1: Chemistry two pervasive pedagogical approaches Lecture to present CONTENT Learn by doing: CONTEXT @Studio4Games #LessonsLearned

  35. Content vs. Context Content Context Fosters a more positive attitude to school science over conventional courses Helps students make links to their lived experiences Seems to engage non majors • Students usually enjoy this type of approach • Hard to motivate non majors • Difficult for non majors to see relevance @Studio4Games #LessonsLearned

  36. Collaborator for this game… Unable to choose an approach “Just use the book” Result: a content driven pedagogical approach wrapped in a story and gameplay Goal: give the students the same feelings of positivity and relevance that a context approach would @Studio4Games #LessonsLearned

  37. The Hope To motivate students to learn an admittedly difficult subject; and Improve retention @Studio4Games #LessonsLearned

  38. Fail: Motivation + @Studio4Games #LessonsLearned

  39. Fail: Good Game Design + @Studio4Games #LessonsLearned

  40. Why didn’t I push back? + @Studio4Games #LessonsLearned

  41. What happened when I did push back? What I said What they heard @Studio4Games #LessonsLearned

  42. Hmmmm... @Studio4Games #LessonsLearned

  43. Case #2: First Year Composition Teaching skills Covering content Anchored in specific content but approached from multiple disciplinary perspectives • Identifying, categorizing, studying, and replicating approaches to writing. • Emphasis on “Form” @Studio4Games #LessonsLearned

  44. Game Design Stumbling Blocks: FYC Teaching skills Covering content Adds layer of game design as it requires that a disciplinary context be created on top of the writing lessons. Expected degree of flexibility of discipline is difficult to achieve. • To reproduce the professor feedback loop in a game would require duplication of the human ability to discern and critique the student's writing • This type of artificial intelligence capability is beyond what is currently technically available. @Studio4Games #LessonsLearned

  45. Irony • it has been found that neither methodology produces the systematic and wholesale improvements in writing skills desired @Studio4Games #LessonsLearned

  46. Since 1968 Stumbling Block: • Eliminate FYC @Studio4Games #LessonsLearned

  47. Writing Lab as Game? + @Studio4Games #LessonsLearned

  48. What FYC is to English Departments @Studio4Games #LessonsLearned

  49. Hmmmm... @Studio4Games #LessonsLearned

  50. Conflicting Agenda #2: Technology Wars @Studio4Games #LessonsLearned

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