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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi

Ghostwire Creating Augmented Reality Experiences on Nintendo DSi. Tom Söderlund A Different Game. Introduction. Creating Augmented Reality Experiences on Nintendo DSi. Topic de jour. Combination of real-world and computer-generated data. Augmented Reality. Augmented Reality: Usage.

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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi

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  1. Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game

  2. Introduction

  3. Creating Augmented Reality Experiences on Nintendo DSi Topic de jour

  4. Combination of real-world and computer-generated data Augmented Reality

  5. Augmented Reality: Usage

  6. IPerG: “Epidemic Menace” (2004)

  7. Augmented Reality 2.0

  8. Ghostwire Symbian (2006)

  9. Ghostwire DSi

  10. Why Nintendo DSi?

  11. No Markers Mobile Limited Hardware Technical Restraints

  12. How It Works

  13. Frame 1 Frame 2 How It Works

  14. Suspension of Disbelief Robustness Longevity Key Design Challenges

  15. Challenge #1 • Suspension of Disbelief:How to Create a Believable Ghost? Suspension of Disbelief

  16. Concept Art Suspension of Disbelief: OK

  17. Suspension of Disbelief: Fail

  18. Player Instructions Suitable Content for Augmented Reality The Properties of Ghosts Suspension of Disbelief: Solution

  19. Challenge #2 • Robustness:How to avoid motion-tracking errors? Robustness

  20. Concept Art Robustness: OK

  21. Concept Art Robustness: Fail

  22. Ghost Player 360° Limiting the Degrees of Freedom

  23. Challenge #3 • Longevity:How to make the fun last? Longevity

  24. Core AR Gameplay Extending the AR Gameplay

  25. Collection Adventure Puzzles Tools Mini-Games AugmentedReality Expanding Gameplay Beyond AR

  26. Suspension of Disbelief: Use Suitable Content Robustness: Degrees of Freedom Longevity: Extend and Expand Conclusions

  27. Ghostwire DSi: Sneak Preview

  28. www.ghostwiregame.com @ghostwiregame tom@adifferentgame.com Hej Då!

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