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Collaborative Spaces

Collaborative Spaces

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Collaborative Spaces

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  1. Collaborative Spaces Scott Klemmer 18 October 2005 Paul Badger, Information Superhighway Anagrams

  2. intimate personal social public Proxemics: Edward T. Hall • The study of spatial distances between individuals in different cultures and situations • The Hidden Dimension, 1966

  3. intimate personal social public Proxemics: Edward T. Hall • The boundaries between these areas is highly culturally dependent • e.g., Southern Europe has closer boundaries for personal space than America

  4. Proxemics: Intimate (<18") • Embracing and whispering Collaborative Spaces

  5. Proxemics: Personal (18“ – 4') • Friends and family, waiting in line Collaborative Spaces

  6. Proxemics: Social (4' – 12') • Communication among business associates • Separates strangers using public areas Collaborative Spaces

  7. Proxemics: Public (12' – 25') • Distance between audience and speaker Collaborative Spaces

  8. Angle of Orientation • Sommers 1959 Conversation Cooperation Competition Collaborative Spaces

  9. William H. Whyte (1917 - 1999) • The Social Life of Small Urban Spaces(book 1980, video 1984) • Results of the Street Life project • In addition to captivating results, an excellent case study in social science research methods Collaborative Spaces

  10. Recording Spatial Information Collaborative Spaces

  11. Closer to reality • Meyer TeamSpace • TideWave • Smart Ideas + CamFire Collaborative Spaces

  12. Design Issues, Principles, Research • Even today, building collaborative spaces is hard. Recent developments help: • DiamondTouch table & DiamondSpin toolkit (tables) • The Papier-Mâché toolkit (vision, rfid, barcode) • iROS and the PatchPanel (interactive rooms) • These tools all support simultaneous input by multiple people, and the latter two address heterogeneous devices Collaborative Spaces

  13. History • Weiser’s ubicomp era: LiveBoards • Fundamental contribution: computing at the wall scale • Commercial spinouts by LiveWorks, SMART • SMART now a $100m/yr business • Early/Mid 90s: Richer interactions • Digital Desk, Clearboard • More recently: Interacting across devices • iRoom! Collaborative Spaces

  14. Design Principles • Always on scanning • Geo-referenced I/O • Capture & Access Collaborative Spaces