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WIND, WAVES AND CURRENT

WIND, WAVES AND CURRENT. and their effects. WIND. Winds pick up and move sediment Winds drive sediment against rock and other materials, causing weathering Wind erosion is most effective in areas of loose sand, silts and clay Common in deserts, beaches and semi-arid regions. Abrasion.

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WIND, WAVES AND CURRENT

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  1. WIND, WAVES AND CURRENT and their effects

  2. WIND • Winds pick up and move sediment • Winds drive sediment against rock and other materials, causing weathering • Wind erosion is most effective in areas of loose sand, silts and clay • Common in deserts, beaches and semi-arid regions

  3. Abrasion • Sand grains are larger (than silts and clay) and tend to be more abrasive • Desert sands blast and grind boulders and rocks into ventifacts (side of rock that faces wind wears into a smooth, flat surface or facet)

  4. Deflation • Deflation is the removal of loose rock particles by the wind • When the surface particles are removed (sands, clays), pebbles and rocks are left behind, called desert pavement.

  5. SAND DUNES • Sand dunes are hills of sand deposited by winds and are formed when the sand piles up against shrubs, boulders and other obstructions • They occur where there are strong winds and enough loose sand (deserts, sandy flood plains and beaches) • Dune sands are usually made of quartz, but sometimes gypsum, calcite or others.

  6. Dune Shapes/Types

  7. Dune Shapes/Types BARCHAN: cresent shaped dunes, where the ends point downwind. TRANSVERSE: long continuous sand ridges, that form at right angles to the wind PARABOLIC: u-shaped dunes (like barchans) but their ends face upwind LONGITUDINAL: long and straight dunes that are parallel to the wind direction

  8. Dune Migration • Each time the wind blows against the windward side of a sand dune, sand is blown over the top, and falls down onto the leeward side (called the slip face) • As a result the dune moves!

  9. WAVES Waves can be produced in one of three ways: • Wind • Undersea earthquakes • Effects of the moon (tides) Waves begin as ripples and as they grow larger they become waves. The height of a wave depends on: • The length of time the wind blows • The fetch or length of open water over which the wind blows.

  10. Anatomy of a Wave • Wave height is the difference between its crest and trough. • Wavelength is the distance from one crest to the next (strong winds make waves with long wavelengths) • The period of a wave is the time it takes one wavelength to pass a given point SPEED=WAVELENGTH PERIOD

  11. Wave Motion • Water is not carried along with the motion of a wave….each water molecule moves in place in a circular motion….and bumps into the next molecule which passes along the energy • Water molecules move in smaller and smaller circles as depth increases. • Waves bend (refract) when they approach a shoreline

  12. Breakers • As the wave scrapes the bottom, the circular motion of the wave is distorted (lower part slows down, upper part moves ahead) • The crest falls over and breaks into surf that washes onto the beach • The surf is a powerful agent of erosion.

  13. Shoreline Currents • Waves can come from any direction and thus strike shorelines at angles • When waves break, large amounts of water and sand are pushed up the beach (swash) • Most of the water runs back down the beach under the next wave in a gentle current called backwash (strong backwash is called an undertow!)

  14. Longshore and Rip Currents • Water past the breakers is also pushed towards the shore by waves and pulled back by backwash, and the movement forms a longshore current, which runs parallel to the shore. • Rip currents are strong surface currents that flow away from the beach, which can pose a serious problem for swimmers.

  15. Erosion of Shorelines • Breakers easily remove large masses of sand and clay • Bedrock is scoured away by sand and pebbles • Seawater dissolved minerals from rocks such as limestone • Sea cliffs, sea caves, sea arches and stacks may form

  16. SANDBARS • Many times a longshore current carries enough sand to form a sandbar across the mouth of a bay. • A spit is a sandbar attached at one end • A baymouth bar is one that has grown completely across the bay • A spit with a curved end is called a hook • Sandbars protect the water behind them from wind and waves (form lagoons)

  17. Spits & Hooks

  18. Baymouth Bars

  19. Barrier Islands • Sandbars not attached to the shoreline • Run parallel to it

  20. Beaches and Shorelines • A beach is the area between high-tide level and low-tide level • Beaches can be sandy, pebbly or rocky • If the seafloor slopes gently, only clay washes out (by backwash) and sand remains. • If the seafloor is steep, sands and clay are washed out to sea and pebbles remain.

  21. Other Shoreline Features • Fiords are long, deep-sided bays formed when glacial troughs were flooded. • Irregular shorelines zig zag • Regular shorelines are fairly straight

  22. Corals and Reefs • Corals are tiny sea animals that live in colonies, which have shells made of calcium carbonate • When they die, their shells are left behind and new corals grow on top • Large buildups of coral shells are called coral reefs

  23. Fringing and Barrier Reefs • Coral colonies growing close together form fringing reefs • A fringing reef slowly moves ocean ward, because the coral grows on the ocean side where ocean waves bring food • A barrier reef forms when a fringing reef moves away from shore

  24. The Great Barrier Reef-Australia

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