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Applied Game Theory Lecture 5

Applied Game Theory Lecture 5. Pietro Michiardi. “Cash in a Hat” game (1). Two players, 1 and 2 Player 1 strategies: put $0, $1 or $3 in a hat Then, the hat is passed to player 2 Player 2 strategies: either “match” (i.e., add the same amount of money in the hat) or take the cash.

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Applied Game Theory Lecture 5

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  1. Applied Game TheoryLecture 5 Pietro Michiardi

  2. “Cash in a Hat” game (1) • Two players, 1 and 2 • Player 1 strategies: put $0, $1 or $3 in a hat • Then, the hat is passed to player 2 • Player 2 strategies: either “match” (i.e., add the same amount of money in the hat) or take the cash

  3. “Cash in a Hat” game (2) Payoffs: • Player 1: • Player 2: $0  $0 $1  if match net profit $1, -$1 if not $3  if match net profit $3, -$3 if not Match $1  Net profit $1.5 Match $3  Net profit $2 Take the cash  $ in the hat

  4. “Cash in a Hat” game (3) • Let’s play this game in class • What would you do? • How would you analyze this game? • This game is a toy version of a more important game, involving a lender and a borrower

  5. Lender & Borrower game • Let’s make a couple of motivating examples • Lenders: Banks, VC Firms, … • Borrowers: you guys having a cool project idea to develop • The lender has to decide how much money to invest in the project • After the money has been invested, the borrower could • Go forward with the project and work hard • Shirk, and run to Mexico with the money

  6. Simultaneous vs. Sequential Moves • Question: what is different about this game with regards to all the games we’ve played so far? • This is a sequential move game • What really makes this game a sequential move game? • It is not the fact that player 2 chooses after player 1, so time is not the really key idea here • The key idea is that player 2 can observe player 1’s choice before having to make his or her choice • Notice: player 1 knows that this is going to be the case!

  7. Analyzing sequential moves games • A useful representation of such games is game trees also known as the extensive form • For normal form games we used matrices, here we’ll focus on trees • Each internal node of the tree will represent the ability of a player to make choices at a certain stage, and they are called decision nodes • Leafs of the tree are called end nodes and represent payoffs to both players

  8. “Cash in a hat” representation 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1) - $1 $3 $3 (3, 2) 2 - $3 (-3, 3) What do we do to analyze such game?

  9. Analyzing sequential moves games • The idea is: players that move early on in the game should put themselves in the shoes of other players • Here this reasoning takes the form of anticipation • Basically, look towards the end of the tree and work back your way along the tree to the root

  10. Backward Induction • Start with the last player and chose the strategies yielding higher payoff • This simplifies the tree • Continue with the before-last player and do the same thing • Repeat until you get to the root • This is a fundamental concept in game theory

  11. Backward Induction in practice (1) 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1) - $1 $3 $3 (3, 2) 2 - $3 (-3, 3)

  12. Backward Induction in practice (2) 2 (0,0) $0 2 $1 1 (1, 1.5) $3 (-3, 3) 2

  13. Backward Induction in practice (3) 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1) - $1 $3 $3 (3, 2) 2 - $3 (-3, 3) Player 1 chooses to invest $1, Player 2 matches

  14. What is the problem in the outcome of this game? 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1) - $1 $3 $3 (3, 2) 2 - $3 (-3, 3) Very similar to what we learned with the Prisoners’ Dilemma

  15. The problem with the “lenders and borrowers” game • It is not a disaster: • The lender doubled her money • The borrower was able to go ahead with a small scale project and make some money • But, we would have liked to end up in another branch: • Larger project funded with $3 and an outcome better for both the lender and the borrower • What does prevent us from getting to this latter good outcome?

  16. Moral Hazard • One player (the borrower) has incentives to do things that are not in the interests of the other player (the lender) • By giving a too big loan, the incentives for the borrower will be such that they will not be aligned with the incentives on the lender • Notice that moral hazard has also disadvantages for the borrower

  17. Moral Hazard: an example • Insurance companies offers “full-risk” policies • People subscribing for this policies may have no incentives to take care! • In practice, insurance companies force me to bear some deductible costs (“franchise”)

  18. How can we solve the Moral Hazard problem? • We’ve already seen one way of solving the problem  keep your project small • Are there any other ways?

  19. Introduce laws • Similarly to what we discussed for the PD • Today we have such laws: bankruptcy laws • But, there are limits to the degree to which borrowers can be punished • The lender can say: I can’t repay, I’m bankrupt • And he/she’s more or less allowed to have a fresh start

  20. Limits/restrictions on money • Another way could be to asking the borrowers a concrete plan (business plan) on how he/she will spend the money • This boils down to changing the order of play! • But, what’s the problem here? • Lack of flexibility, which is the motivation to be an entrepreneur in the first place! • Problem of timing: it is sometimes hard to predict up-front all the expenses of a project

  21. Break the loan up • Let the loan come in small installments • If a borrower does well on the first installment, the lender will give a bigger installment next time • It is similar to taking this one-shot game and turn it into a repeated game • Do you recall what happens to the PD game with repeated interactions?

  22. Change contract to avoid shirk • The borrower could re-design the payoffs of the game in case the project is successful 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1) - $1 $3 $3 (1.9, 3.1) 2 - $3 (-3, 3)

  23. Incentive Design (1) • Incentives have to be designed when defining the game in order to achieve goals • Notice that in the last example, the lender is not getting a 100% their money back, but they end up doing better than what they did with a smaller loan Sometimes a smaller share of a larger pie can bebigger than a larger share of a smaller pie

  24. Incentive Design (2) • In the example we saw, even if $1.9 is larger than $1 in absolute terms, we could look at a different metric to judge a lenders’ actions • Return on Investment (ROI) • For example, as an investment banker, you could also just decide to invest in 3 small projects and get 100% ROI

  25. Incentive Design (3) • So should an investment bank care more about absolute payoffs or ROI? • It depends! On what? • There are two things to worry about: • The funds supply • The demand for your cash (the project supply)

  26. Incentive Design (4) • There are two things to worry about: • The funds supply • The demand for your cash (the project supply) • If there are few projects you may want to maximize the absolute payoff • If there are infinite projects you may want to maximize your ROI

  27. Examples of incentives • Incentives in contracts for CEOs • Bad interpretation, they screw up the world • Mild interpretation, they align CEOs actions towards the interests of the shareholders • Manager of sport teams • In the middle age, piece rates / share cropping • Incentive design is a topic per-se, we won’t go into the details in this lecture

  28. Beyond incentives… • Can we do any other things rather than providing incentives? • Ever heard of “collateral”? • Example: subtract house from run away payoffs  Lowers the payoffs to borrower at some tree points, yet makes the borrower better off!

  29. Collateral example • The borrower could re-design the payoffs of the game in case the project is successful 2 (0,0) $0 (1, 1.5) $1 2 $1 1 (-1, 1 - HOUSE) - $1 $3 $3 (3,2) 2 - $3 (-3, 3 - HOUSE)

  30. Collaterals • They do hurt a player enough to change his/her behavior • Lowering the payoffs at certain points of the game, does not mean that a player will be worse off!! • Collaterals are part of a larger branch called commitment strategies • Next, an example of commitment strategies

  31. Norman Army vs. Saxon Army Game • Back in 1066, William the Conqueror lead an invasion from Normandy on the Sussex beaches • We’re talking about military strategy • So basically we have two players (the armies) and the strategies available to the players are whether to “fight” or “run”

  32. Norman Army vs. Saxon Army Game (0,0) fight N run fight S (1,2) N run invade fight (2,1) N run (1,2) Let’s analyze the game with Backward Induction

  33. Norman Army vs. Saxon Army Game (0,0) fight N run fight S (1,2) N run invade fight (2,1) N run (1,2)

  34. Norman Army vs. Saxon Army Game N fight (1,2) S N run invade N (2,1)

  35. Norman Army vs. Saxon Army Game (0,0) fight N run fight S (1,2) N run invade fight (2,1) N run (1,2) • Backward Induction tells us: • Saxons will fight • Normans will run away What did William theConqueror did?

  36. Norman Army vs. Saxon Army Game (0,0) fight N run fight S (1,2) run fight (2,1) N Not burn boats run N (1,2) Burn boats N fight (0,0) fight S run N fight (2,1)

  37. Norman Army vs. Saxon Army Game N run fight S (1,2) run fight (2,1) N Not burn boats N Burn boats N fight (0,0) fight S run N fight (2,1)

  38. Norman Army vs. Saxon Army Game S (1,2) Not burn boats N Burn boats S (2,1)

  39. Norman Army vs. Saxon Army Game (0,0) fight N run fight S (1,2) run fight (2,1) N Not burn boats run N (1,2) Burn boats N fight (0,0) fight S run N fight (2,1)

  40. Lesson learned • Sometimes, getting rid of choices can make me better off! • Commitment: • Fewer options change the behavior of others • Do you remember another setting we’ve seen in class in which this applied? • The other players must know about your commitments • Example: Dr. Strangelove movie

  41. From simultaneous to sequential moves settings Revisiting economics 101

  42. Cournot Competition (1) • The players: 2 Firms, e.g. Coke and Pepsi • Strategies: quantities players produce of identical products: qi, q-i • Products are perfect substitutes

  43. Cournot Competition (2) • Cost of production: c * q • Simple model of constant marginal cost • Prices: p = a – b (q1 + q2)

  44. Price in the Cournot Duopoly Game Demand curve Tells the quantity demanded for a given price p Slope: -b a 0 q1 + q2

  45. Cournot Competition (3) • The payoffs: firms aim to maximize profit u1(q1,q2) = p * q1 – c * q1 • Profits = Revenues – Costs • Game vs. maximization problem

  46. Cournot Competition (4) u1(q1,q2) = p * q1 – c * q1 p = a – b (q1 + q2)  u1(q1,q2) = a * q1 – b * q21 – b * q1 q2 – c * q1

  47. Cournot Competition (5) • First order condition • Second order condition

  48. Cournot Competition (6) • First order condition • Second order condition[make sure it’s a max] 

  49. When BR for Firm 1 is q1 = 0 ? • We simply take the BR expression and set it to zero • That was the perfect competition quantity…

  50. What is the NE of the Cournot Duopoly? • Graphically we’ve seen it, formally we have: • We have found the COURNOT QUANTITY

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