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SECOND PART: Algorithmic Mechanism Design

SECOND PART: Algorithmic Mechanism Design. Mechanism Design. Find correct rules/incentives. Mechanism Design. MD is a subfield of economic theory It has a engineering perspective Designs economic mechanisms like computer scientists design algorithms, protocols, systems

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SECOND PART: Algorithmic Mechanism Design

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  1. SECOND PART: Algorithmic Mechanism Design

  2. Mechanism Design Find correct rules/incentives

  3. Mechanism Design • MD is a subfield of economic theory • It has a engineering perspective • Designs economic mechanisms like computer scientists design algorithms, protocols, systems • Goal: to implement desired social choices in a strategic setting • Social choice: aggregation of preferences of participants towards a joint decision • Why strategic? • participants act rationally and selfishly • Usually preferences of participants are private and can be used to manipulate the system

  4. MD and network protocols • Large networks (e.g. Internet) are built and controlled by diverse and competitive entities • Entities own different components of the network and hold private information • Entities are selfish and have different preferences • MD is a useful tool to design protocols working in such an environment

  5. The implementation problem • Given: • An economic system comprising of self-interested, rational agents, which hold some secret information • A set of system-wide goals • Question: • Does there exist a mechanism that can implement the goals, by enforcing (through suitable economic incentives) the agents to cooperate with the system by revealing their private data?

  6. Mechanism Design • Informally, designing a mechanism means to define a game in which a desired outcome must be reached • However, games induced by mechanisms are different from games in standard form: • Players hold independent private values • The payoff matrix is a function of these types  each player doesn’t really know about the other players’ payoffs, but only about its one!  Games with incomplete information  Dominant Strategy Equilibrium is used

  7. the winner should be the guy with highest value An example: auctions t1=10 r1=11 t2=12 r2=10 t3=7 r3=7 the mechanism decides the winner and the corresponding payment ti: type of player i value player i is willing to pay if player i wins and has to pay p his utility is ui=ti-p

  8. Mechanism degree of freedom • The mechanism has to decide: • The allocation of the item (social choice) • The payment by the winner • …in a way that cannot be manipulated

  9. A simple mechanism: no payment t1=10 r1=+ ?!? t2=12 r2=+ t3=7 r3=+ The highest bid wins and the price of the item is 0 …it doesn’t work…

  10. Another simple mechanism: pay your bid Is it the right choice? t1=10 The winner is player 1 and he’ll pay 9 r1=9 t2=12 r2=8 t3=7 r3=6 The highest bid wins and the winner will pay his bid Each player i will bid ri< ti …player 2 could bid 9+ (=r1+), but he knows only his type… …it doesn’t work…

  11. An elegant solution: Vickrey’s second price auction I know they are not lying t1=10 The winner is player 2 and he’ll pay 10 r1=10 t2=12 r2=12 t3=7 r3=7 The highest bid wins and the winner will pay the second highest bid every player has convenience to declare the truth! (we’ll see)

  12. Theorem In the Vickrey auction, for every player i, ri=ti is a dominant strategy proof fix i, ti, r-i, and look at strategies for player i T= maxji {rj} Case: ti ≥ T ri=ti gives utility ui= ti-T ≥ 0 declaring ri ≥ T cannot do better declaring ri < T leads to ui=0 Case: ti < T ri=ti gives utility ui= 0 declaring riT cannot do better declaring ri > T yields ui= ti-T< 0

  13. Vickrey auction (minimization version) I want to allocate the job to the true cheapest machine The winner is machine 3 and it will receive 10 t1=10 r1=10 t2=12 job to be allocated to machines r2=12 t3=7 r3=7 The cheapest bid wins and the winner will get the second cheapest bid ti: cost incurred by i if i does the job if machine i is selected and receives a payment of p its utility is p-ti

  14. Mechanism Design Problem: ingredients (1/2) • N agents; each agent has some private information tiTi (actually, the only private info) called type • A set of feasible outcomesF • For each vector of types t=(t1, t2, …, tN), a social-choice functionf(t)Fspecifies an output that should be implemented (the problem is that types are unknown…) • Each agent has a strategy spaceSi and performs a strategic action; we restrict ourself to direct revelation mechanisms, in which the action is reporting a valueri from the type space (with possibly ri  ti), i.e., Si =Ti

  15. Example: the Vickrey Auction • The set of feasible outcomes is given by all the bidders • The social-choice function is to allocate to the bidder with lowest true cost: f(t)=arg mini (t1, t2, …, tN) • Each agent knows its cost for doing the job (type), but not the others’ one: • Ti= [0, +]: The agent’s cost may be any positive amount of money • ti= 80: Minimum amount of money the agent i is willing to be paid • ri= 85: Exact amount of money the agent i bids to the system for doing the job (not known to other agents)

  16. Mechanism Design Problem: ingredients (2/2) • For each feasible outcome xF, each agent makes a valuation vi(ti,x) (in terms of some common currency), expressing its preference about that output • Vickrey Auction: If agent i wins the auction then its valuation is equal to its actual cost=ti for doing the job, otherwise it is 0 • For each feasible outcome xF, each agent receives a payment pi(x) in terms of the common currency; payments are used by the system to incentive agents to be collaborative. Then, the utility of outcome x will be: ui(ti,x) = pi(x) - vi(ti,x) • Vickrey Auction: If agent’s cost for the job is 80, and it gets the contract for 100 (i.e., it is paid 100), then its utility is 20

  17. Mechanism Design Problem: the goal Implement (according to a given equilibrium concept) the social-choice function, i.e., provide a mechanism M=<g(r), p(x)>, where: • g(r) is an algorithm which computes an outcome x=x(r) as a function of the reported typesr • p(x) is a paymentscheme specifying a payment w.r.t. an output x such that x=f(t) is provided in equilibrium w.r.t. to the utilities of the agents.

  18. Mechanism Design: a picture Private “types” Reported types Output which should implement the social choice function Mechanism t1 r1 p1 Agent 1 tN rN pN Agent N Payments Each agent reports strategicallyto maximize its well-being… …in response to a payment which is a function of the output!

  19. Game induced by a MD problem This is a game in which: • The N agents are the players • The payoff matrix is given (in implicit form) by the utility functions

  20. Implementation with dominant strategies Def.: A mechanism is an implementation with dominant strategies if there exists a reported type vector r*=(r1*, r2*, …, rN*) such that f(t)=x(r*) in dominant strategy equilibrium, i.e., for each agent i and for each reported type vector r =(r1, r2, …, rN), it holds: ui(ti,x(r-i,ri*)) ≥ ui(ti,x(r)) where x(r-i,ri*)=x(r1, …, ri-1, ri*, ri+1,…, rN).

  21. Mechanism Design: Economics Issues QUESTION: How to design a mechanism? Or, in other words: • How to design g(r), and • How to define the payment functions in such a way that the underlying social-choice function is implemented? Under which conditions can this be done?

  22. Strategy-Proof Mechanisms • If truth telling is the dominant strategy in a mechanism then it is called Strategy-Proof ortruthful • Agents report their true types instead of strategically manipulating it In a Strategy-Proof mechanism the algorithm of the mechanism runs on the true input

  23. Some examples

  24. f(t): the set XF with the highest total value Multiunit auction t1 ti ... tN k identical objects (k < N) the mechanism decides the set of k winners and the corresponding payments Each of N players wants an object ti: value player i is willing to pay F={ X{1,…,N} : |X|=k } if player i gets an object at price p his utility is ui=ti-p

  25. f(t): build only if iti > C Public project t1 ti C: cost of the bridge tN to build or not to build? the mechanism decides whether to build and the payments from citizens ti: value of the bridge for citizen i if the bridge is built and citizen i has to pay pi his utility is ui=ti-pi F={build, not-build}

  26. f(t): trade only if tb > ts Bilateral trade F={trade, no-trade} Mechanism decides whether to trade and payments ps pb tb ts seller buyer rs rb tb: value of the object ts: value of the object if trade buyer’s utility: tb-pb if trade seller’s utility: ps-ts

  27. f(t): a shortest path w.r.t. the true edge costs Buying a path in a network F: set of all paths between s and t Mechanism decides the path and the payments t1 t2 te: cost of edge e t6 t4 t t5 t3 if edge e is selected and receives a payment of pe e’s utility: pe-te s

  28. How to design truthful mechanisms?

  29. Some remarks • we’ll describe results for minimization problems (maximization problems are similar) • We have: • for each xF, valuation function vi(ti,x) represents a cost incurred by player i in the solution x • the social function f(x) maps the type vector t into a solution which minimizes some measure of x • payments are from the mechanism to agents

  30. Utilitarian Problems: A problem is utilitarian if its objective function is such that f(t) =minxFi vi(ti,x) notice: the auction problem is utilitarian …for utilitarian problems there is a class of truthful mechanisms…

  31. Vickrey-Clarke-Groves (VCG) Mechanisms • A VCG-mechanism is (the only) strategy-proof mechanism for utilitarianproblems: • Algorithm g(r) computes: x = arg minxFi vi(ri,x) • Payment function: pi (x)= hi(r-i) -j≠i vj(rj,x) wherehi(r-i) is an arbitrary function of the types of other players • What about non-utilitarian problems? We will see…

  32. Theorem VCG-mechanisms are truthful for utilitarian problems proof fix i, r-i, ti and consider a strategies riti x= g(r-i,ti) x’=g(r-i,ri) t’=(r-i,ti) - jvj(t’j,x) hi(r-i) - jivj(rj,x)-vi(ti,x) = hi(r-i) ui(ti,x)= ui(ti,x’)= - jvj(t’j,x’) hi(r-i) - jivj(rj,x’)-vi(ti,x’) = hi(r-i) since g( ) minimizes the sum of valuations x is an optimal solution w.r.t. t’=(r-i,ti) jvj(t’j,x)  jvj(t’j,x’)

  33. How to define hi(r-i)? notice: not all functions make sense what happens if we set hi(r-i)=0 in the Vickrey auction?

  34. Clarke Mechanisms solution minimizing the sum of valuations when i doesn’t play • This is a special VCG-mechanism (known as Clarke mechanism) in which hi(r-i)=j≠i vj(rj,x(r-i)) • pi =j≠i vj(rj,x(r-i)) -j≠i vj(rj,x) • In Clarke mechanisms, agents’ utility are always non-negative • agents are interested in playing the game

  35. Clarke mechanism for the Vickrey auction (minimization version) • The VCG-mechanism is: • x=arg minxFi vi(ri,x) • allocate to the bidder with lowest reported cost • pi = j≠i vj(rj,x(r-i)) -j≠i vj(rj,x) …pay the winner the second lowest offer, and pay 0 the losers

  36. Mechanism Design: Algorithmic Issues QUESTION: What is the time complexity of the mechanism? Or, in other words: • What is the time complexity of g(r)? • What is the time complexity to calculate the N payment functions? • What does it happen if it is NP-hard to compute the underlying social-choice function?

  37. Algorithmic mechanism design for graph problems • Following the Internet model, we assume that each agent owns a single edge of a graph G=(V,E), and establishes the cost for using it  The agent’s type is the true weight of the edge • Classic optimization problems on G become mechanism design optimization problems! • Many basic network design problems have been faced: shortest path (SP), single-source shortest paths tree (SPT), minimum spanning tree (MST), minimum Steiner tree, and many others

  38. Summary of forthcoming results  For all these problems, the time complexity of the mechanism equals that of the canonical centralized algorithm!

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