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Implementation of Proxy/Buffering Strategies in Mpeg transmission for intermittent connectivity. CS218 Samarth Pal, Ujjwal Lahoti, Xiaoyong Su Tutor: Dr Manthos Kazantzidis. Presentation Outline. MPEG4IP Why we need buffering capabilities? Different Strategies for buffering
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Implementation of Proxy/Buffering Strategies in Mpeg transmission for intermittent connectivity CS218 Samarth Pal, Ujjwal Lahoti, Xiaoyong Su Tutor: Dr Manthos Kazantzidis
Presentation Outline • MPEG4IP • Why we need buffering capabilities? • Different Strategies for buffering • Changes we have added • How to buffer? • System Architecture • Network Detection • Future Work • DEMO
MPEG4-IP • What is MPEG4-IP • Open Source, Open Standards, Open Streaming • Tool for streaming video and audio that is standards-oriented and free from proprietary protocols and extensions. • Unicast and Multicast Support • Recording Capabilities • Transmitting Pre-Recorded Video
The Need for BufferingCapabilities Network Loss Detected Start Buffering
The Need for Buffering Capabilities Re-Establish Connection • Option For • Buffered Video • Live Video
Different Strategies • Buffering At Intermediate Nodes Buffering Intermediate Node
Different Strategies • Buffering At End Nodes Buffering End Node
End To End vs. Intermediate • End To End • Simple Implementation • More Reliable • Easier to control • More Latency • Highly Scalable • Support for high mobility in an ad-hoc environment • Intermediate • Burden on every node to run the application • Unreliable because of mobility • Reduces Latency • Not Scalable • Complex Implementation
How We Implemented Buffering • Queue based buffer • Start buffering when connection with the player is lost • Maximum buffer is adjustable • Current Value = 1 minute • Client has capability of asking for full length buffer or for last ‘n’ seconds
Live Video Buffered Video How the Buffering Works? Connection Loss Detected Connected Again Live Video Buffering The Player has option of looking at the buffered video or live video
System Architecture Server Client Control Unit User control Raw Socket Streaming Server MPEG4, H261 RTP, RTSP Play Back Video Streaming Network Detecting ICMP
System Architecture Server Client Control Unit User control Raw Socket Streaming Server MPEG4, H261 RTP, RTSP Play Back Video Streaming Network Detecting ICMP
Server States Switching Video Streaming Buffer Off Transmit Live Network Off Live Request Network On Buffer Request Buffer On Transmit Buffer Video Capture
Network Detecting • Server pings the client every 1 second • Time out indicates that the network connection might be broken. • Calculate packet loss rate based on the moving window • If the loss rate is larger than threshold, then send message to streaming thread to start buffering. Moving Window
Issues On Network Detection • Moving window size (Current set to 2) • Threshold (decided by window size, 50%) • The time out setting (1s) • Why not use estimated bandwidth by RTSP (using bandwidth as criteria will mess up the buffering, keep the functionality independent and simple )
Socket Control Design • Client sends out the message. The Server only accepts the control message and reacts according to the message. • It’s independent of the streaming thread. • Control messages include the video type (buffered or live), if buffered video, then the Duration. • Struct MESSAGE{ int nMsg, int nDuration}.
Performance • Time taken to detect network outage: 1-2 seconds • Time taken to detect that network is back online: ~1 second • Time required to switch from buffered to live video (and vice versa): Realtime • Live Video Latency: ~2 seconds • Buffered Video is choppy
Future Work • Support for longer buffers • Enhancing the client: • Add gui-components that tell the client about server status and if buffered video is available • Capability to view live AND buffered video at once • Better quality for buffered playback
DEMO The Player: GMP4PLAYER (Client) The Streaming Program: MPEG4IP (Server)