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This guide explores the concepts of mock-ups, models, and prototypes as crucial elements in graphic product design. These tools provide visual representations of final products, aiding clients and customers in understanding design concepts. We define key terms: a mock-up is typically a full-size model for evaluation, a model is a scaled-down version for presentation, and a prototype is a life-size, functional version used for testing and feedback. Additionally, we discuss the importance of selecting appropriate materials and scales in the design process to ensure effective communication and development.
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GCSE Graphic ProductsTechniques and Processes Summer Examination 2011
What are mock-ups, models and prototypes? These are examples of what the final product might look like. They are usually 3D, but can also be 2D drawings. Models are used to show clients or customers elements of a design to help make it easier to understand a concept. For example a car manufacturer would produce a prototype of a new car – a life size working model that can be used for testing, development and evaluation. It can also test market interest. MODEL: A graphic presentation of the item you are designing. It is often a scaled down (smaller) version of the design. PROTOTYPE: A life size (scale 1:1) working model of a design, used for testing, development and evaluation. MOCK-UP: A model, often full size, of a design to allow for evaluation; a working model of a product built for study, testing or display. Mock-ups, models and prototypes
During the design process, manufacturers will make a model, mock-up or prototype. This does not have to be actual size however. When designing a new shop for instance it would be difficult to show potential customers a life size model of the new shop, therefore the manufacturer would make a model of the shop. It is important to make sure the scale of the model is appropriate for the design. Usually you would design spaces such as shops, cafes, buildings 100 times smaller than in reality. The scale would therefore be 1:100. Examples of scales are below: Scale
Which material should you use? Modeling materials: the range of materials used to produce high-quality 3D models. Sheet and block modeling materials