1 / 17

Digitale medier: formidling og design

Digitale medier: formidling og design. 22. marts Filmanalyse. Program. Motivation Lidt filmhistorie Filmanalyse. Hvorfor levende billeder?. For at beskæftige os med andet end tekst

Roberta
Télécharger la présentation

Digitale medier: formidling og design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Digitale medier: formidling og design 22. marts Filmanalyse

  2. Program • Motivation • Lidt filmhistorie • Filmanalyse

  3. Hvorfor levende billeder? • For at beskæftige os med andet end tekst • Fordi filmens virkemidler ligner tv, animation, computerspil i kraft af, at de er audiovisuelle forløb – filmen var der bare først • Fordi film er en dyr og kollektiv kunstart

  4. Levende billeder • 22 March 1895: First demonstration to industry by Lumière brothers in Paris • 28 December 1895: First public showing at the Grand Café, Boulevard des Capucines • Kort efter i resten af Europa, USA, Indien

  5. Den klassiske opdeling i ’supergenrer’ (Metz) • Lumière brødrene: Dokumentarfilmens fædrehttp://www.institut-lumiere.org/francais/patrimoinelumiere/premiereseance.html • Georges Méliès: Fiktionsfilmens farhttp://www.mshepley.btinternet.co.uk/melies3.htm

  6. Fortælleformer • Lineær fortælling (Hollywoodmodellen) • Russisk formalisme (Todorov) • fabula (story) • suzhyet (plot) • Cirkulær/lyrisk fortælling • Musikvideo

  7. Filmbegreber • Beskæring: Supertotal, total, halvtotal, halvnær, nær, supernær • Perspektiv: Vidvinkel, normal, tele, frø, fugl • Bevægelse: Panorering, tilt, kran/dolly • Lyd • Reallyd/diegetisk lyd (replikker + incidentallyd) • ikke-diegetisk lyd (f.eks. musik) • on-screen/off-screen

  8. Klip (montage) • Continuity (usynlige overgange, eks. match cut) • Krydsklipning (f.eks. mellem flygtende og forfølgere) • Shot-reverse-shot (bruges typisk ved samtale) • 180-graders reglen

  9. Mise-en-scène • Setting • Kostumer og makeup • Lyssætning

  10. Berettermodellen

  11. Ekstern analyse • Genre • Biografisk analyse • Psykoanalyse • Auteur • Filmhistorie • Kulturhistorie • Tvær-medialitet • Socialhistorie

  12. Fiktionsgenrer • Western • Road movie • Gyser • Dansk lystspil • Ny dansk film?

  13. Manovich: Digital cinema • ”Cinema emerged out of the same impulse which engendered naturalism, court stenography and wax museums. Cinema is the art of the index; it is an attempt to make art out of a footprint”

  14. Manovich: Digital cinema • digital film = live action material + painting + image processing + compositing + 2-D computer animation + 3-D computer animation • Digital cinema is a particular case of animation which uses live action footage as one of its many elements

  15. Konklusion? • Vi er altså på 100 år gået fra animation (Méliès) over live action tilbage til animation (Computer Generated Images)

More Related