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Cinematography

Cinematography. Framing: Aspect Ratios ratio of width to height. Rules of the Game , Jean Renoir, 1939 1.33:1 (4 to 3) actually 1.37:1. Aliens , James Cameron, 1986 1.85:1. Rebel Without A Cause , Nicholas Ray, 1955 2.35:1 (Cinemascope). Framing: aspect ratios.

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Cinematography

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  1. Cinematography

  2. Framing: Aspect Ratiosratio of width to height Rules of the Game, Jean Renoir, 1939 1.33:1 (4 to 3) actually 1.37:1 Aliens, James Cameron, 1986 1.85:1 Rebel Without A Cause, Nicholas Ray, 1955 2.35:1 (Cinemascope)

  3. Framing: aspect ratios • Academy ratio = 1.37:1, but often said to be 1.33:1 • Note how framing affects balance, visual information, • & relationship of on- & off-screen space 2.2 to 1 Pan & Scan; 1.33 to 1

  4. Widescreen vs. Pan and scan in Blade Runner, Ridley Scott, 1982

  5. Aspect Ratios (when shooting digital) • A. 4:3 - composition well suited for a close-up • B. 16:9 - loss of focus - i.e., frame includes “extraneous” information • C. 16:9 - letter boxed - face is smaller • D. 16:9 - to command attention - i.e., fill-up the frame - face is cropped fig. 2-16 (A&P, 96)

  6. framingCamera Angleshigh angleTouch of Evil (Orson Welles, 1958)

  7. framingCamera Anglesstraight angle; straight onRebecca (Alfred Hitchcock, 1940)

  8. framingCamera Angleslow angleBride of Frankenstein (James Whale, 1935)

  9. Tokyo Story (1953) Yasujiro Ozu

  10. framinglevel of framing: canted framing (a.k.a. Dutch angle)Bride of Frankenstein (James Whale, 1935)

  11. Canted Framing • Canted framing • Camera not level / not horizontal • Often suggests tension, trouble, distress, etc. Natural Born Killers, Oliver Stone, 1994

  12. framingCamera/Shot Distance or “Type of Shot” Bordwell & Thompson • extreme long (ELS) • long (LS) • medium long shot (MLS) • medium (MS) • medium close-up (MCU) • close-up (CU) • extreme close-up (ECU) Ascher & Pincus • long shot • medium shot = medium long • close-up = med close-up • big close-up = CU • extreme close-up

  13. extreme long shot (ELS)The Conversation

  14. long shot (LS) Bride of Frankenstein

  15. Medium long shot(knees or shins to head; a.k.a. American shot or knee shot) Ascher & Pincus call Medium Shot

  16. medium shot (MS)The Big Heat (Fritz Lang, 1953)

  17. medium close-up (MCU)Touch of EvilA & P call this a CU?

  18. close-up (CU)Touch of Evil(A & P: big close-up)

  19. extreme close-up (ECU)Dracula (Tod Browning, 1931)

  20. Other "shots" that aren’t named for their shot distance: • establishing shot • master shot • two shot • reverse shot or reverse-angle shot • point-of-view (POV) shot (a.k.a. subjective shot)

  21. Mobile Framing Actual Movements of Camera Zooms, where Camera doesn’t move, but the frame changes as the lens focal length is changed: Zoom In or Zoom Out. (Magnifies) Laboratory and animated mobile framing. Computer-generated shots: for ex: “fly-bys,” “rotations.” Computers, like traditional animation, can potentially generate any movement.

  22. Mobile Framing:Camera Movements • pans = rotates horizontally, side to side (B & T confusing: “camera rotates on vertical axis”) • tilts = vertical pivot/rotation, up and down • in pans & tilts, camera doesn’t change position, it pivots or rotates. Usually tripod mounted. • dolly/tracking/traveling shots • crane (and “boom” or jib) shots • hand-held and steadicam shots

  23. Camera Movement • Tilt up • Movement up or down - vertical scan • Pan right Dial M for Murder, Alfred Hitchcock, 1954

  24. Mobile Framing:Camera Movements • Dolly, Tracking, Traveling shots: all basically the same. • Sometimes people use “tracking shot” to mean a “following shot” (one that follows an actor or action), wh/ may be taken from a dolly, crane, handheld, or steadicam. • But name “tracking shot” came from the “tracks” that dollies moved on (see next slide). • So, dolly and tracking interchangeable terms. • Traveling shot is generally reserved for more expansive movements, taken from a vehicle.

  25. Dolly Shot, on Tracks

  26. Mobile Framing:Camera Movements • Crane and Boom/Jib shots: • Boom/jib shots: Camera mounted on counterweighted boom (similar to booms for microphones); some booms can also telescope in or out. Can use for combinations of pans & tilts, horizontal (tracking), vertical or diagonal moves. • Crane shots: Shots look the same as boom shot, but often motorized or with hydraulics for movement. Usually cranes have seat for operator, wheels. Some can be driven. • Motion-control techniques: computer programs to direct elaborate camera movements.

  27. Mobile Framing: Crane Shot • Crane Shot • Note: Difference from a tracking shot • Movement through 3-dimensional space Carrie, Brian De Palma, 1976

  28. Opening: Welles' Touch of Evil 1958

  29. Mobile Framing:Camera Movements • Hand-held and Steadicam Shots: • Hand-held & Steadicam shots can pan or tilt or track. • Hand-held movement is obviously “unsteady”--which is how we know it’s a hand-held shot. • Steadicam: a patented device wh/ dampens unsteadiness, producing a relatively smooth movement, even when walking or running. Operators must be trained to use. • Steadicam first used in Rocky (1976). Early prominent use in Kubrick’s The Shining (1980).

  30. Mobile Framing • When viewing a film, mobile framing can be hard to spot, because we often follow what is being photographed, rather than how. • And often, multiple combinations of camera movements: • Ex: Tracking shots often include some panning. • And combinations of camera movements can become quite complicated, as in some Crane Shots. • Also, can combine camera movements with zooms.

  31. Mobile Framing Vertigo, Alfred Hitchcock, 1958

  32. Mobile Framing

  33. Another Track and Zoom Goodfellas, Martin Scorsese, 1990

  34. Perspective: Tracking vs. Zooming • Fig. 4.3 • Left: • move the camera (track in) • short focal length lens • Note: Relation of back/foreground, changed angles • distortion at edges • Right: • Camera stationary • Change of focal length (i.e., zoom in) • Relation of back/foreground closer (telephoto effect of flattening) • No distortion at edges fig. 4.3 (A&P, 144)

  35. subjective shot(or point-of-view shot) • Subjective Shot/Camera: from the position/point of view of a character--as if seeing through character eyes. Also called POV shot. Cinema equivalent of “First Person” in writing. • Some people make distinction between subjective shots & POV shots: use “POV shots” to include “over-the-shoulder” shots--which give a sense of POV without actually being from the position of the character. • But easier & better: treat POV and Subjective as the same; over-the-shoulder as different.

  36. subjective shot(or point-of-view shot) • Subjectivity/POV is crucial to Classical Hollywood style: shot/reverse shots & eyeline matching are based on the idea of seeing from character’s POV. • But, shot/reverse shot shows both "subjective" and "objective" views: Hwd (most cinema) mixes both together. • What happens if subjectivity is taken to extreme? If we see only subjective shots?

  37. Ex: 1947 Detective film The Lady in the Lakeshot entirely from main character's point of view

  38. Ex: 1947 Detective film The Lady in the Lakeshot entirely from main character's point of view

  39. Note that moving camera often suggests someone's subjectivity or POV. Consider use of slow track in scene from Antonioni's L'avventura:

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