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Card Based Designs to Amplify UI Development

Cards Changing the Expectations from UI/UX Development. <br>Cards are the little rectangles full of images and text all over the screens with varying sizes. Cards become a practical design option today to balance user interface aesthetics with good usability displaying content composed of different elements. Read More at: http://blog.spec-india.com/card-based-designs-to-enhance-user-interface-development/<br>

AnkitJKumar
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Card Based Designs to Amplify UI Development

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  1. Card Based Designs

  2. A Pack of Cards ? • Little Rectangles Full Of Images And Text • With Varying Sizes • Balance User Interface Aesthetics With Good Usability • Cards Completely Change The User Experience • Add An Interesting UI Element

  3. Excellent Metaphors • We Have Seen Them Before • The Business Cards Or The Visiting Cards • They Look Like Real-World Tangible Cards • Cards Are An Interaction Model • Intuitive & Represent Content Like Real Life • Great Concept To Communicate Quick Stories

  4. Make Content Organization Simple • Divide Content Into Meaningful Sections • Group Sentences To Form One Piece Of Content • Distinct Sections • Gather Various Pieces Of Information • Delivers This Amazingly Fresh User Experience

  5. Visually Pleasing User Interfaces • Represent Information Heavy On Visuals • Visuals Is The Strength Of Cards • The Elaborate Graphics Elevate Site Or App Design

  6. Digestible and Concise • Cards Are Design Containers • Placing Content Wisely Makes them Digestible And More Comprehendible • Easy And Pleasing For The User

  7. Responsive and Mobile Design • Card-style Design Works Well Both For • Desktops And Mobile Devices • Offers Content In More Flexible Chunks • Good Choice For Responsive Design • Easily Scalable • Easier To Create • A Single Aesthetic Across Multiple Devices • Create Consistent Experience

  8. Design with the Thumb in Mind • Cards Are Made For A Thumb • Easy & Comfortable For Users Preferring Thumb Gestures • Simple & Intuitive

  9. Using Cards

  10. Stream • Cards Are In A Continuous Stream & are best for Creating A Natural Timeline Of Events • They Break Infinite Stream Into Small Packets Making Them Sharable

  11. Discovery • Cards allow control to the users • Content of interest naturally reveals itself • Promotes the content view as preferred

  12. Dialogs • Cards Are Content Containers Appropriate To Represent Actions • They Replace Dialog Boxes Tactfully

  13. Workflow • Cards Are Easily Grouped Into Tasks & Derive logical Workflows

  14. Where Not to Use Cards

  15. Specific Content • Homogeneous Content With Less Actions • Image Galleries Do Not Require Cards

  16. Large Screen Size • Mobile Design For Apps Are Not For Larger Screens • Cards Lack Comprehension And Aesthetics On A Large Screen

  17. Visit http://www.spec-india.com/ & Request a FREE POC to Test Drive our Services

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