Ericsson Mobility World Greece, Athens, 4 April 2001
Ericsson Mobility World Greece, Athens, 4 April 2001. Mobile Internet Gaming Stefan Pettersson Director Development Picofun. Topics. About Picofun Cooperation with Ericsson and MAI Business Opportunities in Mobile Gaming Mobile Internet Game Development. About Picofun.
Ericsson Mobility World Greece, Athens, 4 April 2001
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Presentation Transcript
Ericsson Mobility World Greece, Athens, 4 April 2001 • Mobile Internet Gaming • Stefan Pettersson • Director Development • Picofun
Topics • About Picofun • Cooperation with Ericsson and MAI • Business Opportunities in Mobile Gaming • Mobile Internet Game Development
About Picofun • Picofun is the leading provider of mobile games in Europe with special focus on community games • We develop our own games, publish and distribute 3rd party games from Europe, USA and Asia • Our projects are based on technologies such as SMS, WAP, Bluetooth, PocketPC, Java, MP4 and location services • Working with companies such as Ericsson, Motorola, France Telecom, Telefonica, Omnitel, KPN, Deutsche Telekom, One2One and more...
Cooperation with Ericsson and MAI • Technical experts • Access to new technologies • Trial handsets • Emulations/Simulations • Product verification and tests • Business opportunities • Contacts and relations
Business Opportunities in Mobile Gaming: Operator Point of View • Build user loyalty • Drive traffic • Teach users new technologies • Competitive difference • Use of well known brands • Operators work with publishers
Business Opportunities in Mobile Gaming: Developer Point of View • Develop and distribute through operator • Integration per operator (statistics, billing, etc) • Develop and distribute independently • Advertisment based • End user charge • Develop and distribute through publisher • Developer focus on game development, publisher on operator integration and business relations. • Split revenue • Licenses • Royalties
Lifestylers Statistics • Average use 5.5 times/week • Average length 9,6 minutes • An average wap session lasts 2,9 minutes • >3 hours playing per user and month • Simple promotion campaigns increased usage by 800%
Mobile Internet Game Development • Use the strengths of mobile Internet • Mobility - Play everywhere • Access - Play anytime • Users - Play against anybody • Design with the environment in mind • Different target audience • Consumer expectations • Design for the payment model • It’s gameplay that counts!
Get the most out of mobile internet game development • Think differently • Push the limits • Use PC game development techniques • www.picofun.com (developers zone) • www.mobileapplicationsinitiative.com • www.ericsson.com/developerszone • www.mobileentertainmentforum.com
Questions? • Stefan Pettersson • stefan.pettersson@picofun.com • www.picofun.com • wap.picofun.com