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Sketching 2 Using Sketching in Design

Sketching 2 Using Sketching in Design. HCDE 418 Autumn 2009. Agenda. Announcements 5 minutes STC Presentation 10 minutes Sketching Critiques 20 minutes Lecture – Sketching as Brainstorming 15 minutes Break 10 minutes Lecture – Sharing and Critiquing Sketches 35 minutes

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Sketching 2 Using Sketching in Design

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  1. Sketching 2Using Sketching in Design HCDE 418 Autumn 2009

  2. Agenda • Announcements • 5 minutes • STC Presentation • 10 minutes • Sketching Critiques • 20 minutes • Lecture – Sketching as Brainstorming • 15 minutes • Break • 10 minutes • Lecture – Sharing and Critiquing Sketches • 35 minutes • Debrief & Next Class • 5 minutes

  3. Announcements • Your questions, comments, issues, appreciations? Upcoming work • Read: Truong 2006, Buxton pp.152-173 (next week) • 1.5 Discussion board posts • P2: Contextual Inquiry & Survey • Due Today at 5:00 P.M. • P3: Personas and Scenarios • Due Tuesday at 5:00 P.M.

  4. Announcements • A1 Grades completed & feedback • Thursday, Oct. 29 • Group Project Time • Student Volunteer sign-up for CHI • http://chisv.org/chi10/news • Due at the end of October • Volunteering covers registration and some hotel cost

  5. STC Presentation 152-173 10 minutes

  6. Sketching Critiques 20 minutes

  7. Sketching Critiques • Count off by numbers • Take turns showing off your 3 sketches with each other • Each critic should offer advice and feedback about the idea • Sketcher: take notes about what feedback was offered • Critic: be critical, but constructive and courteous! • Each critic should sign the page after the sketches and date it with today’s date

  8. Lecture 15 minutes

  9. Sketching during Brainstorming • The quickness and timeliness requirement of sketches make them very useful during brainstorming • The idea is to generate as many ideas as possible • Both “good” and “silly” ideas are welcome • Avoid critiquing at this point

  10. Creativity

  11. How to inspire creativity? • Immerse yourself in the world for which you’re designing • Generate ideas constantly • Keep a book, you never know when you’re going to be inspired • Sketch your vague ideas to think through them more clearly

  12. How to inspire creativity? • Explain your ideas to others regularly • Feedback from others can inspire new ideas • But make sure you don’t get stifled by it • Take an outsider’s perspective on something you know • Take an insider’s perspective on something you don’t know • Take risks! • Early in the design process, it won’t hurt

  13. Think of the Children • Children are creative because they don’t know the rules, and thus break them all the time • Children don’t know the consequences, and thus are more likely to take risks

  14. Other ideas • Take things from one domain and try them in another • Talk with other creative people • Leave your comfort zone • Be passionate about the topic

  15. Sharing Ideas • Consider posting sketches around your workspace for inspiration and feedback • Portfolio Wall • CoWall • Tech Box • Cabinet

  16. Brainstorming • Working in groups is essential to design • Brainstorming can be fun and fruitful • Keep the results of your user research handy during the process • E.g., personas, scenarios, lists of design requirements

  17. BREAK Class will resume in minute(s) 10 9 8 7 6 5 4 3 2 1 0

  18. Lecture 35 minutes

  19. Sketching Critiques • Reflection on the process so far?

  20. Why it’s important • Ideas are both good and bad • Both are useful in design • By making clear what’s a bad design, we can avoid actually implementing it • Collectively, feedback can turn a good idea into a great idea • Filtering • Brainstorming generates too many ideas to actually implement

  21. How to do it? • Talk about the strengths of the idea • Talk about the weaknesses • Discuss the feasibility of it • Discuss the originality of it • Sort into piles of good, okay, and not possible

  22. Practice • Sketches generated from a brainstorm session with my directed research group • Topic: Technology that could support healthy sleep behaviors

  23. Use this method for your project • You’ll be doing this process for P4 • Generate lots of ideas through brainstorming and sketching • Use the critique process to filter and select the best ideas • P4 description posted this weekend • Next Thursday might be a good time to do this

  24. Next Class Topics • Tuesday, Oct. 27th • Scenarios & Storyboards • Reading Assignment for Week 5 • Truong, et al., 2006 • Sketching User Experiences, pp. 152-173 • P3 due Tuesday, Oct. 27th

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