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Elizabeth Goins--Rochester Institute of Technology-

“Designing History: A Multidisciplinary Approach” Walk through the design process of Pox and the City, a medical history game on early smallpox vaccines.

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Elizabeth Goins--Rochester Institute of Technology-

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  1. Making Museum Games

  2. • National Center for Preservation Technology and Training • National Endowment for the Humanities • Rochester Institute of Technology

  3. A 19thcentury handball

  4. Trust

  5. Indirect vs direct narratives

  6. Distribute content! Player agency Game mechanics (formal) Narrative (dramatic)

  7. Process • Step 1: Pick your object • Step 2: What do you want the player to experience? Educational goals – Affective or cognitive domains • Step 3: Narrative, characters, supporting objects – Texts, objects, art work, maps, photos, etc • Step 4: Game Mechanics and player activity • Step 5: Distribute narrative and educational goals and objectives throughout narrative and game play elements.

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