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Interactive Deformation of Light Fields

Interactive Deformation of Light Fields. Billy Chen Eyal Ofek Heung-Yeung Shum Marc Levoy. Image-based rendering. Levoy et al., 1996. Shum et al., 1999. Zitnick et al., 2004. Uyttendaele et al., 2004. Previous work.

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Interactive Deformation of Light Fields

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  1. Interactive Deformation of Light Fields Billy Chen Eyal Ofek Heung-Yeung Shum Marc Levoy

  2. Image-based rendering Levoy et al., 1996 Shum et al., 1999 Zitnick et al., 2004 Uyttendaele et al., 2004

  3. Previous work • Seitz, S., Kutulakos, K. N. “Plenoptic image editing,” In Proc. ICCV 1998. • Zhang, Z., Wang, L., Guo, B., Shum, H.-Y, “Feature-based light field morphing,” In Proc. SIGGRAPH 2002. • Weyrich, T., Pfister, H., Gross, M., “Rendering deformable surface reflectance fields,” In IEEE Transactions on Computer Graphics and Visualization.

  4. Light field deformation

  5. Outline • Coaxial light fields • Framework for deformation • Splitting • Deforming • Rendering • Results

  6. Outline • Coaxial light fields • Framework for deformation • Splitting • Deforming • Rendering • Results

  7. Coaxial light fields … …

  8. Outline • Coaxial light fields • Framework for deformation • Splitting • Deforming • Rendering • Results

  9. Splitting a light field • A sub-light field consists of • a bundle of rays • a deformation box s u

  10. Sub-light field example

  11. Projector-based light field segmentation

  12. Outline • Coaxial light fields • Framework for deformation • Splitting • Deforming • Rendering • Results

  13. Deformation

  14. Ray warping • preserves mapping specified by the animator • preserves C0continuity of points • maps lines to lines

  15. Inverse view ray warping

  16. Inverse view ray warping

  17. Hardware accelerated warping front id map back id map deformation • 256 x 256 resolution texture map • anisoptric filter for mip-mapped texture • 64 x 64 triangles • real-time with a NVIDIA GeForce 3

  18. Outline • Coaxial light fields • Framework for deformation • Splitting • Deforming • Rendering • Results

  19. Rendering and visibility • For each camera pixel • Segment ray • Warp ray • Render ray • Mask ray

  20. Results

  21. Conclusion • A pipeline for deforming light fields • Light field segmentation • Ray warping • Rendering multiple light fields • Coaxial light fields • Enables interactive deformation of photo-realistic objects • Applications: photo-realistic rapid prototyping, games

  22. Thank you • Reviewers • NSF (IIS-0219856-001) • DARPA (NBCH-1030009) • Elizabeth Chen, Vaibhav Vaish, Gaurav Garg

  23. Failure cases

  24. Video of acquisition process

  25. Deformationand compositing

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