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  1. COOPERATIVE GAMES FILE “Play Hard, Play Fair, and Nobody Gets Hurt.” Compiled by Brett Schwartz

  2. TABLE OF CONTENTS • NAME GAMES………………..……................….6-10 • Six Degrees of Separation • Name Wave • Mother Elephant • Elbow Tag • T.E.A.M. GAMES……………………….…..….11-17 • Birthday game • Thread the Needle • Human Knot • Frantic • Can You get up? • Tanks

  3. TABLE OF CONTENTS • GROUP – LOW KEY GAMES…...................….18-23 • See Ya! • Shake, Wink, Ha! • WHO AM I? • The Big Picture Game • Continuous story • GROUP – Faster Pace Games……………..…24-26 • Little Ernie • Color Swap • COMPETITIVE………………………………….27-37 • Claytionary • Hawaiian Hand Clap • Rock, Paper, Scissor Tag • Quack-dilly-oh-so • Vegetable Game • Grab n’Go • Go Get The Bacon • Screaming Toes • Coke and Pepsi • HOO-AH

  4. TABLE OF CONTENTS • Leadership Games….................….38-52 • Paper Plates • Royalty • The Great Egg Drop • Mine Field • Paper Tower • The Human Knot • Mafia • Team Skipping • Marshmallow Towe • Team A Pod • Hula-Hoop Relay • Human Stratego • Take A guess • The Passing Lane


  6. NAME GAMES Six Degrees of Separation Name Wave Mother Elephant Elbow Tag

  7. Six Degrees of Separation Comments: Name/ice breaker game; get to know the people around you.

  8. Name Wave Comments: Name game; go around the circle a few times to go over names.

  9. Mother Elephant Comments: Name game; keeps going and makes people pay attention.

  10. Elbow Tag (w/names variation) Comments: Tag game; don’t allow people to link with a group next to them.

  11. T.E.A.M. GAMES Birthday game Thread the Needle Human Knot Frantic Can You get up? Tanks

  12. Birthday Game Comments: Group ice breaker/Forming activity; does not take long

  13. Thread the Needle Comments: TEAM game; use more than just the hula-hoops; the pulse, etc.See if your group can get the “record time” Have stop watch! Great game!

  14. Human Knot Comments: Always a great game; ice breaker; see who emerges as a leader; explain rules clearly.

  15. FRANTIC! Comments: Very chaotic; does not last long; long and messy clean up.

  16. Can You Get Up? Comments: Working together as a group. Stress that everyone should try to stand up at the same time. Very difficult activity for some.

  17. Tanks Comments: Strategic game; working with teams; trust; explain rules clearly – can be complicated if not demonstrated or explained correctly.

  18. GROUP – LOW KEY GAMES See Ya! Shake, Wink, Ha! WHO AM I? The Big Picture Game Continuous story

  19. See Ya! Comments: Large group icebreaker; keep ?s quick.

  20. Shake, Wink, Ha! Comments: Shaking hands; fun; great way to get into groups.

  21. WHO AM I? Comments: Have two rounds – make first round easy and the second more difficult. This works on communication skills.

  22. THE BIG PICTURE GAME Comments: Don’t make it to obvious. Can use 1-10 busing both hands. Stress telling everyone that they should not tell anyone the “secret.”

  23. Continuous Story Comments: Fun game; memory; creative; play as a group. People can end a sentence as well is they finished it.

  24. GROUP – Faster Pace Games Little Ernie Color Swap

  25. Little Ernie Comments: Listening game; Quick; would only use as a recess activity.

  26. Color Swap Comments: Fun game; parachute needed, safety issues (people are running into each other); Can add more tasks by accomplishing something as a team.

  27. COMPETITIVE • Grab n’Go • Go Get The Bacon • Screaming Toes • Coke and Pepsi • HOO-AH Claytionary Hawaiian Hand Clap Rock, Paper, Scissor Tag Quack-dilly-oh-so Vegetable Game

  28. Claytionary Comments: Competition game; have cards ready and interesting.

  29. Hawaiian Hand Clap Comments: Name game; Elimination game, can be exclusive to those who are bad at names.

  30. Rock. Paper. Scissor Tag Comments: Tag game; always moving; need to work with group

  31. Quack-dilly-oh-so Comments: Elimination game; make sure everyone is singing and knows the song; fun and song is addicting!

  32. Vegetable Game Comments: When eliminated have everyone start a new circle. Can’t show teeth any time during the game.

  33. Grab n' Go Comments: Good game; active/high energy; have everyone in the group switch roles to keep everyone active.

  34. Go Get the Bacon Comments: Can call out more than one number at once. Listening activity. Allows for running around as well

  35. Screaming Toes Comments: Quick, fun game. Can pay on the stop to waste time. Make sure to stress that they need to look each other in the eyes. Honesty is a must!!

  36. Coke and Pepsi Size: AnyEquipment: NoneSynopsis:  Everyone should get a partner.  Have each group of two line up across from each other. One side of the dance floor will be named Pepsi and the other will be Coke. You then explain the object of the game by telling them you will either be saying Pepsi or Coke. If you say Pepsi, the Pepsi side has to run over and sit on the Coke side. If you say Coke, the Coke side needs to run across and sit on Pepsi's side. If you say Dr. Pepper, everyone will run to the center and do five jumping jacks.  At the saying of Seven Up everyone needs to switch sides, but the Coke’s remain cokes and the Pepsi’s remain Pepsi.  When the caller says sprite everyone runs to the middle, links arms with their partner, and spins in two complete circles.  The final command is freeze, and everyone must freeze.  This game is best played with music and to add a competitive nature this game can be played as an elimination game.  The last person to get to the other side is out until the last team is left.Helpful Hints: Be sure to have a wide-open space where everyone can run around without running into each other.  If you play elimination have those who are eliminated act as the judges. Safety Issues: Make sure there are no hazards when running around Comments: Fast passed game; make sure to explain rules clearly.

  37. HOO-AH! Comments: Elimination game; game started out slow but as a leader need to keep the pace quick.

  38. LEADERSHIP GAMES • Team Skipping • Marshmallow Towe • Team A Pod • Hula-Hoop Relay • Human Stratego • Take A guess • The Passing Lane Paper Plates Royalty The Great Egg Drop Mine Field Paper Tower The Human Knot Mafia

  39. Paper Plates This is a fun game where 2 teams compete to touch 60 paper plates in numerical order the fastest. The facilitator sets up 2 sets of plates in this order: Only one player at a time can touch the plates. If he makes a mistake and touches the wrong plate, he must start back at one. Two facilitators will observe with stop watches to make sure the players aren't cheating and to keep time. "Pointers" may be changed at the end of a failed series. The first team to complete the series under a minute wins. If both teams quickly reach a minute with time to spare, they can race for the quickest time.

  40. Royalty People will receive a card from a deck. They will not see their card and will only see the cards of those around them. Then everyone will be asked certain questions and based on the number on the person they are talking to (the higher the card, the more superior) will treat them at a certain level of superiority. Equipment Deck of cards Goal ~To put an emphasis on the importance of equality. ~To show that although the title of someone (e.g King) may put them on a pedestal, the group can reach full potential when all of the group members are given equal opportunity. An appreciation and respect for one another. ~To show a simulation and have group movement of this idea so that members will have a better understanding. Outcomes Showing how quick we are to judge based on people's title. Being an active listener . Role that every single member has to a group, no matter their superiority

  41. The Great Egg Drop First, the class will be separated into groups of three to four. Each group will be given a raw egg, 20 straws and 30" of masking tape. The groups will then have 5 minutes to create a "shield" for the egg using only the straws and tape (if the facilitator sees that groups seem to be taking a bit too long, it is his/her responsibility to urge them to finish with the given time .:At the end of the 5 minutes, the eggs will then be dropped from about waist level. The eggs which are still in-tact will continue to be dropped from in a higher level. Goal This activity stresses teamwork because the groups must work together effectively and efficiently to try to find the best possible way to protect their egg with limited resources. Through the activity participants should gain a stronger sense of teamwork and the roles people must take on in order to complete such an activity. One of the main ideals of teamwork is that even if a leader arises, every member has an opportunity to share ideas.

  42. Mine Field Goal: To develop communication skills within a large group of people. Create an environment for emergent leadership, where everyone feels safe and important. Outcomes or Objectives: 1. Respect other ideas than their own and adopt them (cognitive) 2. Reacts to others guidance with trust (psychomotor) 3. Joins with others to create a successful outcome (affective) Equipment An open area, enough blindfolds for entire group, rope, miscellaneous objects Instructions Rope off an area, Add objects to the middle, scattered about with enough room for a person to walk around them. One student is blindfolded at a time. The rest of the group must guide the person across the "mine field". Only the blindfolded person may be in the "mine field". The blindfolded person must pass through the "mine field" without touching any obstacles, leaving the area or touching a boundary; if they do they must go back. 1. How did you feel while you were being blindfolded? 2. Was there a certain voice (tone, range, etc.) that you felt more comfortable listening to than others? 3. While directing people across the mine field, how did you feel? 4. Did you find it difficult to have so many people directing one? Why?

  43. Paper Tower Participants break up into groups and compete to build the highest tower only using the provided equipment. At the conclusion of the exercise each tower must stand for 30 seconds. Equipment Legal Paper and masking tape Time 2 minutes for planning 10minutes for building. Goal To foster group decision making. How well does your group work together and how efficient are you. Directions - Split up into group of 4 Of5 participants. - Set the appropriate tone, by stating that this activity is a competition. - Each group gets one sheet of legal paper and 6 inches of masking tape. - Each group is given 2 minutes only to plan not build. At the end of the 2 minutes each group can begin to start constructing their tower's. - At the end of the 10 minute construction time, each tower must stand for 30 seconds.

  44. The Human Knot The reason for this game is for people to get to know each other, in other words an ice breaker. It tends to involve close physical proximity, and can also be used as a name game. This activity also helps groups to work together and allows them to focus on group understanding of communication, leadership, problem solving, teamwork, trust, persistence, etc. Goals- to untangle the human knot of arms and bodies Rules and Instructions: STEP 1: Stand in two circles with an equal and even number of people. STEP 2: Use your right hand to grab the right hand of the person directly across from you, and at the same time introduce yourself to the person STEP 3: Use your left hand to grab the left hand of the person to the right of the person holding your other hand and introduce yourself to this person STEP 4: Untangle, as a group, back into one open circle, without letting go of hands or dislocating any joints. You also must use the persons name in the group that you are talking too which will make the communications more accurate. You are allowed to change their grip so it is more comfortable, but that doesn't mean you can do it to unclasp or reclasp to undo the knot. STEP 5: If group has trouble, have them perform a surgery this is accomplished by having the group decide on one set of hands breaking and rejoining any place they would like. As we solve problems we have to be aware of how our actions affect each other and be able to listen to each other needs and view which allows you to work together to solve problems in everyday life. TEAMWOHK is important and key to life.

  45. Mafia 10-12 people sit in a circle, 3 mafia members are assigned, 2 angels, a cop, and as many civilians as needed. Everyone playing closes their eyes and only opens them when the narrator says to do so. The mafia is trying to kill all the civilians while the civilians are trying to get rid of the mafia. After the mafia kills off someone, and the angels have done their investigation, a discussion is held. Everyone must defend their character and give reasons why they are not the mafia, lying is permitted to keep your identity a secret. Props needed: decks of cards Goal: To create a relationship with your peers and view relationships and accusations, also to use clues to solve a problem. In relation to the actual game, the goal for mafia members is to kill all civilians; the common goal for the civilians is to kill all members of the mafia

  46. Team Skipping Equipment needed: Long Jump ropes Team building exercise Check off each activity after completed: ___ 1) One person jumping and another person jumps in. ___ 2) Make a cell phone call while jumping ___ 3) Two people jumping and one person jumps out ___ 4) Jumper puts on chapstick or lip gloss while jumping ___ 5) Make up a short chant and say it while jumping ___ 6) Put you hat on the other jumper’s head.

  47. Marshmallow Towers Work together in groups to build the tallest tower that will remain standing for the time limit. Equipment- .Marshmallows, toothpicks, watch or clock. Time- 15 minutes Goal- To work on communication skills and working together as a group. Directions- ~Split into three groups of seven. ~Each group will get one bag of marshmallows and a container of toothpicks ~The three groups will have seven minutes to discuss their design and then execute their ideas ~The winning group gets the satisfaction of knowing that their design worked Questions- . What were the group dynamics, did leaders step forward, and were others compliant and complaisant? . How was the final design chosen? . What problems did you have during this activity? How were they handled? . Were the leaders the same people that have been leaders in past activities? . Would you make any changes to this activity and if so what would they be?

  48. Team-A-Pod Goals This activity is designed to help students instill trust in one another and to let them understand the importance and necessity of teamwork. Students will also learn the Impliance of cooperation and when it is necessary. Procedures Students will be divided into teams of 7 and told they are on a surface where it can only support 5 body parts at a Time. The goal of the team is to get all the members to the designated area, without letting more than 5 body parts touch the ground at any time, if more touch, the group then goes back to the beginning. The key is to form a millipede-like formation composed of all of the group members, having all the group members work together for support and trust.

  49. The Hula-Hoop Relay Brief Description This is a game of competition. The group will form a circle by holding hands. There are two hula hoops placed in the circle by separating two people's hands, putting a hula hoop in, and reconnecting the people's hands. Equipment Two hula hoops and a stop watch. Time 2 minutes for the first relay, 1 minute for the next, and 3 for the last then discussion time. Goal To be competitive and to see how people help/enthuse other people. Directions ~Set an enthusiastic, energetic atmosphere ~Introduce the game and tell them it is a game of speed. Then say "this is a game of what?" They answer "speed." ~Participants cannot let go of one another's hands. ~Let them know it is being timed ~Have them do three rounds, each time getting faster

  50. Human Stratego Played like the popular board game, two sides combine aspects of "Tag" and "Capture the Flag," attempting to choose individuals with lower numerical values in hopes of identifying the "Flag". Equipment Two sets of numbered note cards (1-10 +"Flag"), two colors of ribbon. Time 12 minutes (4 minutes/round) + 3 minutes for discussion; Additional time recommended for discussion and alternative game stipulations. Goal To promote communication amongst groups, encourage teamwork, and expand personal comfort zones. Directions ~Separate the group into two evenly numbered sides, distinguished by ribbon color. ~Randomly distribute note cards face down to participants. Each side should have similar numerical values. ~Participants "tag" members of the opposing side, revealing respective numerical values. ~The participant with the higher value remains in the game. ~The participant with the lower value must exit the game. ~If a tie occurs, both participants must exit the game. ~If the "Flag" is discovered, the activity is over. The other team wins. ~During the First round, groups are prohibited from communicating strategy or numeric rankings.