1 / 26

MECE 701 Fundamentals of Mechanical Engineering

MECE 701 Fundamentals of Mechanical Engineering. MECE 701. Engineering Mechanics. Mechanics of Materials. MECE701. Machine Elements & Machine Design. Materials Science. Fundamental Concepts. Idealizations: Particle: A particle has a mass but its size can be neglected. Rigid Body:

abel
Télécharger la présentation

MECE 701 Fundamentals of Mechanical Engineering

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MECE 701Fundamentals of Mechanical Engineering

  2. MECE 701 Engineering Mechanics Mechanics of Materials MECE701 Machine Elements & Machine Design Materials Science

  3. Fundamental Concepts • Idealizations: • Particle: • A particle has a mass but its size can be neglected. • Rigid Body: • A rigid body is a combination of a large number of particles in which all the particles remain at a fixed distance from one another both before and after applying a load

  4. Fundamental Concepts Concentrated Force: A concentrated force represents the effect of a loading which is assumed to act at a point on a body

  5. Newton’s Laws of Motion • First Law: A particle originally at rest, or moving in a straight line with constant velocity, will remain in this state provided that the particle is not subjected to an unbalanced force.

  6. Newton’s Laws of Motion • Second Law A particle acted upon by an unbalanced force F experiences an acceleration a that has the same direction as the force and a magnitude that is directly proportional to the force. F=ma

  7. Newton’s Laws of Motion • Third Law The mutual forces of action and reaction between two particles are equal, opposite, and collinear.

  8. Newton’s Laws of Motion • Law of Gravitational Attraction F=G(m1m2)/r2 F =force of gravitation btw two particles G =Universal constant of gravitation 66.73(10-12)m3/(kg.s2) m1,m2 =mass of each of the two particles r = distance between two particles

  9. Newton’s Laws of Motion • Weight W=weight m2=mass of earth r = distance btw earth’s center and the particle g=gravitational acceleration g=Gm2/r2 W=mg

  10. Scalars and Vectors • Scalar: A quantity characterized by a positive or negative number is called a scalar. (mass, volume, length) • Vector: A vector is a quantity that has both a magnitude and direction. (position, force, momentum)

  11. Basic Vector Operations • Multiplication and Division of a Vector by a Scalar: The product of vector A and a scalar a yields a vector having a magnitude of |aA| 2A -1.5A A

  12. Basic Vector Operations • Vector Addition Resultant (R)= A+B = B+A (commutative) Parallelogram Law Triangle Construction B R=A+B A A R=A+B A A R=A+B B B B

  13. Basic Vector Operations • Vector Subtraction R= A-B = A+(-B) • Resolution of a Vector a R A B b

  14. Trigonometry • Sine Law A B c a b • Cosine Law C

  15. Cartesian Vectors Right Handed Coordinate System A=Ax+Ay+Az

  16. Cartesian Vectors • Unit Vector A unit vector is a vector having a magnitude of 1. Unit vector is dimensionless.

  17. Cartesian Vectors • Cartesian Unit Vectors A= Axi+Ayj+Azk

  18. Cartesian Vectors • Magnitude of a Cartesian Vector • Direction of a Cartesian Vector DIRECTION COSINES

  19. Cartesian Vectors • Unit vector of A

  20. Cartesian Vectors • Addition and Subtraction of Cartesian Vectors R=A+B=(Ax+Bx)i+(Ay+By)j+(Az+Bz)k R=A-B=(Ax-Bx)i+(Ay-By)j+(Az-Bz)k

  21. Dot Product Result is a scalar. Result is the magnitude of the projection vector of A on B.

  22. Dot Product • Laws of Operation Commutative law: Multiplication by a scalar: Distributive law:

  23. Cross Product The cross product of two vectors A and B yields the vector C C = A x B Magnitude: C = ABsinθ

  24. Cross Product • Laws of Operation Commutative law is not valid: Multiplication by a scalar: a(AxB) = (aA)xB = Ax(aB) = (AxB)a Distributive law: Ax(B+D) = (AxB) + (AxD)

  25. Cross Product

  26. Cross Product

More Related