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Week 10

Week 10. Iteration 3. What is here. Iteration 3 works like iteration 2 More OO design This week more UML. NextGen POS. Failover to local from remote services POS devices - cash door etc. Credit card payments Support persistent objects. Monoploy. Add lots, railroads, utility

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Week 10

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  1. Week 10 Iteration 3

  2. What is here • Iteration 3 works like iteration 2 • More OO design • This week more UML

  3. NextGen POS • Failover to local from remote services • POS devices - cash door etc. • Credit card payments • Support persistent objects

  4. Monoploy • Add lots, railroads, utility • If not owned may buy it, adjust cash if buy • If owned by player nothing happens • If owned by other then pay: • Index of lot • $25 x number owned for railroads • 4 x die if utility

  5. Summary • Chapter 28 adds Activity diagrams • Chapter 29 adds State machine diagrams

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