html5-img
1 / 62

Computer Game Development

Computer Game Development By Jijun Tang People Instructor: Jijun Tang TA: None, the dept. is too poor to support one Room: 3A63 Email: jtang@cse.sc.edu Phone: (803) 777-8923 Web Site etc. www.cse.sc.edu/~jtang/CSE552S 10 Will create a forum/group to share ideas and questions

albert
Télécharger la présentation

Computer Game Development

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computer Game Development By Jijun Tang

  2. People • Instructor: Jijun Tang • TA: None, the dept. is too poor to support one • Room: 3A63 • Email: jtang@cse.sc.edu • Phone: (803) 777-8923

  3. Web Site etc. • www.cse.sc.edu/~jtang/CSE552S10 • Will create a forum/group to share ideas and questions • Will accept emails for questions and suggestions

  4. Grading • No exam • One big project (70%): • Group of 4, you pick your own group. • Finish a 2D/3D game using existing engines. • 50% points for the programming part, including the final presentation • 20% for intermediate presentations

  5. Presentations • 2 intermediate presentations: • 1st presentation is about the overall design, seek approval from the class • 2nd presentation is about the detailed design, check any missing part and discuss possible problems • Final presentation will be an open demo • Good to show off • With food

  6. Homework • 30%, 6-7 homework total • Some are simple, like doing a survey • Some are complex, for example to create a flash game

  7. Game Development 2010 Game History

  8. Game History • First game: William Higinbotham • 1958 • Analog computer • An isolated incident • Inpsiration: Steve “Slug” Russell • 1961 as a student in MIT • DEC PDP-1 (18 bit) $120,000

  9. Tennis for two (1958)

  10. Spacewar (1961)

  11. Ralph Baer (left) and Nolan Bushnell (right) Game for the Masses

  12. Magnavox Odyssey (1972) • 1967-1968, Ralph Baer • Light gun and shooting • Brown Box, the first home video game console • Sold to Magnavox

  13. Light Gun and Odyssey

  14. Nolan Bushnell and Atari (1972) • Computer Space machines • Atari company • Arcade games • Pong: first popular video game

  15. Pong and Arcade Computer Space

  16. Atari 2600, 1977 Able to support many games Cartridge-based Console (1977)

  17. Crash (1983) • Poor games • Pac-Man on console • E.T. ($20 Million for the right) • Too many cartridges • Rebirth, with Japanese companies • Nintendo Entertainment System (8 bit) from Nintendo • Miyamoto’s Mario

  18. NES (90% market) NES Mario Gameboy contra

  19. Wii

  20. Sega • Sega Master System (1985) • 16 bit • Genesis • Saturn (1994) • Not successful, but can add modem • Dreamcast (1999) • Built-in modem, 128-bit graphics • Last from Sega

  21. Sega Systems Master System Saturn

  22. Playstation • Playstation I • Sony (1994-1995) • CD form • Playstation II (2000) • DVD • Strong third party support • Playstation III (2006)

  23. Playstation I Final Fantasy Grand Theft Auto

  24. Xbox • Microsoft has been in game for long • Flight simulator • Age of Empires • Microsoft (2001) • PC architecture • Xbox Live • Xbox 360 (2006)—loosing big money

  25. MS Games

  26. Designers • Will Wright • SimCity • The Sims • Sid Meier • Pirates! • Railroad Tycoon • Civilization • Ken & Roberta Williams • Adventure games: Quest • half-Life • Richard Garriott • RPG games • Ultima

  27. Old Legendary Games • Pac-Man • Tetris • Final Fantasy • Pokémon • Doom • …

  28. Studios • MS (flight simulator, AE) • Electronic Arts (publisher) • Interplay • LucasArts • Blizzard (Warcraft) • Id Software (DOOM)

  29. Types • Adventure (text-based/graphical) • Action (shooting, combat sim) • First-person shooting • Combat sim • Action adventure • Platformer (Mario) • Fighting • Real-time strategy (RTS) • Survival Horror

  30. Types • Role Playing Game (RPG) • Stealth • Simulation • SimCity • Flight Simulator • Train Simulator • Racing • Sports

  31. Types • Rhythm • Dance Dance Revolution • Puzzle • Tetris • Education • Typing • NSF funds many such games

  32. DDR

  33. Languages • Assembly • C/C++ • VB • Java • Flash • Script

  34. Types of Players (from wiki) • Casual gamer: A person who enjoys playing games with simple rules or which do not require large blocks of time to play, may even not consider him/herself as a gamer • Hardcore gamer: spends much of their leisure time playing games. • Competitive gamer: plays games for the enjoyment of competing with other players. • Retrogamer: enjoys playing or collecting vintage video games from earlier eras. • Glitcher: enjoys finding flaws in a game or finding ways to exploit unintentional features. • Professional Gamer: plays games for money • Game tournament • Receive prizes • Cyberathlete Professional League

  35. E-Sports

  36. ESA • Entertainment Software Association • www.theesa.com

  37. Industry Facts • Facts: $57 billion software sale globally in 2008, 68 billion in 2012?? • US: grew 23% to $11.7 billion in 2008, quadrupling since 1996 • 25% age 50+ play video game (9% in 1999) • 68% households play games • Average player is 35 years old and has been playing games for 12 years • 84% games are E, 10+ and T rated

  38. Sales From ESA

  39. Comparison

  40. Who and what From ESA

  41. Genre info From ESA

  42. Online game From ESA

  43. How to Interpret the Data • Pro-data: • Do as data suggests • Why: the failure of targeting pre-teen female market • Anti-data: • Explore un-charted territory • Target older audience on Xbox? • Real Time Strategy on Xbox? • Shooting game for moms?

  44. Entertainment Software Rating Board Self-regulated rating board ESRB From ESA

  45. Why Rating? Example: Conker • Animated Violence, Mature Sexual Themes, Strong Language • Age 17+ • Seven different worlds with 60+ sub-chapters to explore • Massive multiplayer mode • Easy to confuse parents and buy for young kids

  46. Conker Screens

  47. New Conker on Xbox

  48. Sega’s Night Trap (1992) Controversial Games

  49. School shooting----Doom? DOOM

  50. Teaching how to hi-jack? Grand Theft Auto

More Related