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This course on game development, led by Dr. Scott Schaefer, covers essential topics in designing and creating games. Students will learn through engaging individual and group projects, focusing on 2D game creation, interface design, and player experience. The course includes in-class presentations, encouraging exploration of relevant game development topics. By fostering teamwork and peer evaluations, students will gain practical experience in various aspects of game design, preparing them for larger projects and innovative gaming ideas. Join this dynamic course to enhance your game development skills!
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Computer Game Development Dr. Scott Schaefer
Course Information • Instructor: Dr. Schaefer • Office: HRBB 527B • Office Hours: by appointment • TA: Sarah Beth Eisinger • Website: http://courses.cs.tamu.edu/schaefer/443_Fall2011
Grading • In-class presentation (individual): 10% • Project 1 (group): 25% • Project 2 (group): 60% • Class Participation: 5%
In-class Presentation • Pick a topic related to game development / design • Try to pick something of interest to you or relevant to your game • Give a 20 minute talk in class • List of potential topics will be posted online • Must pick talk topic by Monday! (9/5) • Order of talks is randomly determined
Project 1: Initial 2D Game • Designed to • get you working in teams • familiar with the game development process • aspects of game development • Due: 9/23
Project 1: Requirements • User Interface • Keyboard, Mouse, Gamepad • Status of game displayed on screen • Graphics • Animation • 2D Graphics (at most 2D game play) • Import some art asset from file • Game Play • Single player okay • No networking! • Must have win/lose conditions
Project 1: Grading • Project Presentations (3): 30% • Game Website: 10% • Screen shots • Status updates • Download link • Game based on previous criteria: 50% • Peer Evaluation: 10%
Building a Team • Games are made up of lots of areas of CS • Graphics, networking, AI, physics, etc… • Consider building a diverse team • Come up with a name for your team • Four to five people per team • Start after this lecture
Project 2: Final Project • Due at end of semester • May choose different teams • Similar to Project 1, but more ambitious
Project 2: Grading • Project Presentations (5): 15% • Final Presentation: 5% • Game Website: 10% • Game: 45% • Peer Evaluation: 10% • Group-defined Milestones: 15%
Game Ideas • Think small • You don’t have • Experience • Years of time • Millions of dollars • …
Game Ideas • Try to do one thing well • Good graphics/animation • Cool physics • Excellent sounds • Clever puzzles • Don’t do a mediocre job in everything • One of everything • You won’t design hundreds of levels
Action 1st Person Shooter Sports Fighting Puzzle Racing Role-Playing Game Genres
The Evolution of Game Hardware • Atari 2600 - 1977 • 1.18MHz 6507 • 128 bytes RAM • 4KB ROM • Atari 5200 - 1982 (incompatible cartridge with 2600) • 1.8MHz 6502 • 16KB RAM
The Evolution of Game Hardware • Nintendo Entertainment System - 1985 • 1.79MHz • 256x240 pixels • 2KB RAM • Mario Bros!
The Evolution of Game Hardware • Sega Genesis - 1988 • 7.6MHz • 64KB RAM • Game Boy -1989 • 8-bit 4.2 MHz • 8KB RAM • Tetris!
The Evolution of Game Hardware • Super NES - 1990 • 3.58Mhz 65C816 16bit CPU • 128KB RAM • Playstation - 1994 • 34 MHz R3900 32bit CPU • 2MB RAM (CPU), 1MB RAM (Video) • Nintendo 64 - 1996 • 94MHz R4300 64bit CPU • 4MB RAM • Reality Co-Processor – SGI • 100K triangles/second!
The Evolution of Game Hardware Playstation2 - 2000 • 295MHz R12000 CPU • 32MB RAM • XBox - 2001 • 733MHz Celeron • 64MB RAM • nVidia GeForce4 • GameCube - 2001 • 485MHz PowerPC • 43MB RAM
The Evolution of Game Hardware Playstation3 - 2006 • 3.2GHz Cell CPU • 256MB RAM + 256MB Video RAM • XBox360 - 2005 • 3.2GHz PowerPC • 512MB RAM • Nintendo Wii - 2006 • 729MHz PowerPC • 88MB RAM
The Evolution of Game Hardware The PC • Different processors • Different GPUs • Different amounts of RAM