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Explore the intersection of real-time software, multiplayer gaming, and artificial intelligence in game development. Learn how the industry is evolving and the challenges faced by developers. Gain insights from experts in the field and discover the economic progress in Canada's game development industry.
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Computer Science and Game Development By: Nicholas Fahey & Griffin Marsh
Applications and Technology • programs that updates and reacts to current information that may or may not happen at certain times • Airport Prompters • Video games receive and compute much more information from the user input • The reacted information then has to be rendered onto the screen visually • generally at least 25 fps Real Time Software
the three steps are implemented in a loop • These loops are called real-time loops
Used by marketers • Uses the mechanics of a video game • PremalShah • Inventor of Kiva • “Companies are all competing for the attention of people in their optional lives”
widely used • Playing with or against real people • more complex to code as oppose to single-player • requires much more computer storage • Often times, the computational power of each of the players’ computer/console is combined to make the game session run smoothly • Players use the internet to connect and play with one another • susceptible to problems like lag or a glitch • lag is when a real-time application fails to • react to the input in a timely fashion • This can cause unrealistic occurrences that are disturbing visually and to the gameplay Multiplayer Gaming
Artificial Intelligence • Games don’t have true AI • Game AI is preprogrammed and tells the NPC how to react in certain situations • Game AI is not made to be perfect • AI programmers are in a constant pursuit of making their NPC’s as human as possible
Economic Progress in Canada • http://www.ctvnews.ca/sci-tech/canada-s-growing-video-game-industry-pumps-2-3b-into-economy-1.1516104
Over 16000 people employed in the industry • Montreal is the game development hub • Programs have been developed to teach game development in colleges
Around 910 video games were made in 2012 • 43% Mobile • 16% Console • 22% PC/Mac • 19% Other
Experts in the Field • Michael Feeney from Fanshawe College • the coordinator of advanced programming within the game development program • Fillip Krstevski from George Brown College • teaches multiple classes including Video Game Fundamentals, Mobile Game Development, and Console Game Development
Communications with Experts • Michael Feeney • “over the years, the game development industry in Canada has been growing at an incredibly fast pace. I was hoping you could provide some insight on how the number of students applying for programs like game development have changed as well” • Many more students are applying • Creates more competition amoungst people aspiring to become game developers
Fillip Krstevski • “It's obvious that Game Programming is a rapidly growing industry, so what do you predict the industry will grow to in the next 5-10 years?” • Krstevskitold me that the video game industry has grown a lot from what it once was and will continue to grow to all new heights • He referred me to a link with many reports on the topic “Global Video Games Industry”.
Job Posting • Ubisoft Montreal put up a job posting for an AI Programmer • Requirements • 3 years experience • A Bachelor’ degree in computer science or computer engineering or equivalent training
Languages • C, C++, C# • Ex. Halo 4, Call of Duty: Black Ops 2 • Object Oriented • Java is being used more frequently for game development • Ex. Minecraft