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HRM IN VIDEO GAMES

HRM IN VIDEO GAMES. Kirsten Boud HR Manager PANDEMIC STUDIOS. TODAY’S VIDEO GAME INDUSTRY. Average age of gamers is 28 Video game devices in 79% of households 41% of gamers are women 8% of gamers are seniors Revenues of approx $AUD110M. GAME DEVELOPMENT. Diverse career opportunities

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HRM IN VIDEO GAMES

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  1. HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

  2. TODAY’S VIDEO GAME INDUSTRY • Average age of gamers is 28 • Video game devices in 79% of households • 41% of gamers are women • 8% of gamers are seniors • Revenues of approx $AUD110M

  3. GAME DEVELOPMENT • Diverse career opportunities • Big development teams • Development lifecycle is 2 – 4 years • Game budgets can be huge • Range of products incredibly diverse • Salaries can be VERY attractive!

  4. HR @ PANDEMIC STUDIOS • HR function at Pandemic Australia first had a presence in September 2005 • Previous to this, the studio relied on HR support from LA studio • HR Manager joined in January 2006 when studio was at a headcount of 37 • Studio is now at a headcount of 98

  5. HR @ PANDEMIC STUDIOS HR Manager Job Description

  6. AREAS OF RESPONSIBILITY Recruitment • Ongoing – always on the lookout for talent • Utilise global resources • Phone interviews or video conferences • Opportunity for candidate to check us out • Candidate assessment thru portfolios, reels and/or tests • Job offers may include assistance with work visa and relocation expenses

  7. AREAS OF RESPONSIBILITY Employee Development • In a production setting, this is an ongoing challenge • Mentoring • Lab days • In house training – technical & soft skill • External providers

  8. AREAS OF RESPONSIBILITY Performance Assessment • Annual process with a mid-year check-in • Objectives set with employee and revisited throughout the year according to role • Job description forms benchmark for performance assessment • If employee is not meeting expectations, performance improvement plan established and monitored

  9. AREAS OF RESPONSIBILITY Motivation • Culture • Employee engagement • Community • Focus on Quality of Life • “Get your name on some of the biggest games in the world!”

  10. AREAS OF RESPONSIBILITY Rewards & Remuneration • Individual contracts • Base pay negotiated upon commencement and reviewed annually • Bonus potential dependent on seniority • Share options in VGH • Other benefits such as employee transfers within VGH

  11. HR CHALLENGES • Competing for talent in a global industry • Project lifecycles and how to minimise impact to employees • Crunch times • Workplace health & safety concerns • Production team members who don’t understand effective HRM

  12. PANDEMIC STUDIOS

  13. THANK YOU kboud@pandemicstudios.com.au

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