1 / 12

VIDEO GAMES

VIDEO GAMES. Agression & Materialism by: Brandon Basuil & Edward Lopez Prof. Tanvi Patel Writing 10-01. HISTORY AND FACTS. The First Home-Console was the “Odyssey” created by Ralph Bear. According to ESRB (Entertainment Software Rating Board), in 2010:

cynara
Télécharger la présentation

VIDEO GAMES

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. VIDEO GAMES • Agression & Materialism • by: Brandon Basuil & Edward Lopez • Prof. Tanvi Patel • Writing 10-01

  2. HISTORY AND FACTS • The First Home-Console was the “Odyssey” created by Ralph Bear • According to ESRB (Entertainment Software Rating Board), in 2010: • 67 % of US Households play video games. • Average gamer spends 8 hours a week playing video games.

  3. THINGS TO CONSIDER What are the issues? • Who does it affect? As an individual? As a family? As a community? What are some solutions? What are some solutions not brought up?

  4. WHAT ARE THE ISSUES? • Aggression Obesity Loss of Human Interactions Time Management Reality vs. Virtual Reality

  5. WHO DOES IT AFFECT?

  6. Solutions not created or enforced Solutions • Create time limits on the video games. • Present “On-the-spot” demos to the parents to show the contents of the video game. • For easily raged gamers, exert the rage into curricular activities, such sports. • Censorship • Go to therapy classes • Parenting skills, more strict on video games http://www.youtube.com/watch?v=AHnslBhmR7Q&list=TL3XlrIGYWnFd686aCgYVVSNjrgP5Txadp Start at 5:15

  7. By Edward Lopez Video games materialize gamers

  8. Why do gamers become materialistic? • The feeling of Success. • -motivation to play • Fantasy World Identification. • Get emotionally attached

  9. The problem with materialistic gamers. • Exterior Focus • Time management • More desire for material goods.

  10. Place a limit on how much you can spend and play. Solution

  11. Work Cited Dike Van De Mheen, et al. "Video Game Addiction And Social Responsibility.” AddictionResearch & Theory 18.5 (2010): 489-493. Academic Search Complete. Web. 15 Oct. 2013 Essig, Todd. "The Addiction Concept And Technology: Diagnosis, Metaphor, Or Something Else? A Psychodynamic Point Of View." Journal Of Clinical Psychology 68.11 (2012): 1175-1184. Academic Search Complete. Web. 22 Oct. 2013. Fish, Stanley. "How to Recognize a Poem When You See One." Acts of Inquiry. Ed. Allison Gross, Annie Dwyer, David Holmberg, and Anis Bawarshi. Boston: Bedford/St. Martin, 2010. 407-18. Print. Harding, Anne. "Violent Video Games Linked to Child Aggression." CNN. Cable News Network, 2008. Web. 25 Sept. 2013. <http: edition.cnn.com/2008/HEALTH/family/11/03/healthmag.violent.video.kids/>. Kearney, Paul, and Maja Pivec. "Sex, Lies And Video Games." British Journal Of Educational Technology 38.3 (2007): 489-501. Academic Search Complete. Web. 22 Oct. 2013. Keim, Brandon. "What Science Knows About Video Games and Violence." PBS. PBS, 28 Feb. 2013. Web. 25 Sept. 2013. <http://www.pbs.org/wgbh/nova/next/body/what-science-knows-about-video-games-and-violence/>. Norcia, Andrea. "Parents & Teachers: The Impact of Video Games." Parents & Teachers: The Impact of Video Games. Adolescent Interest Group, Aug. 2013. Web. 25 Sept. 2013. <http://www.pamf.org/parenting-teens/general/media-web/videogames.html>.

  12. Work Cited Reisinger, Don. "91 Percent of Kids Are Gamers, Research Says." CNET News. CBS Interactive, 11 Oct. 2011. Web. 23 Sept. 2013. <http://news.cnet.com/8301-13506_3-20118481-17/91-percent-of-kids-are-gamers-research-says/>. Young, Kimberly. "Understanding Online Gaming Addiction And Treatment Issues For Adolescents." American Journal Of Family Therapy 37.5 (2009): 355-372. AcademicSearch Complete. Web. 1 5 Oct. 2013.

More Related