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Thomas Freidman’s Ten Flatteners

Thomas Freidman’s Ten Flatteners

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Thomas Freidman’s Ten Flatteners

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  1. Thomas Freidman’s Ten Flatteners • Netscape goes public • Development of work-flow software • Uploading • Outsourcing • Offshoring • Supply Chaining • Insourcing • Informing • The Accelerators

  2. Netscape Goes Public Marc Andreessen (wrote Mosaic browser and Netscape browser)

  3. Workflow Software

  4. Uploading

  5. The Open Source Movement (essential ingredient of uploading) Apache Web server Linux

  6. The Open Source Movement (continued) Firefox Thunderbird Mozilla

  7. The SeaMonkey Project Formerly the Mozilla Application Suite

  8. Outsourcing Outsourcing gained momentum and “took off” with Year 2000 (Y2K) problem

  9. Offshoring Call center in India

  10. Supply Chaining

  11. Insourcing

  12. Informing It’s not just There are MANY other interesting search engines as we see in Chapter 5

  13. The Accelerators • Digital • Mobile • Virtual • Personal

  14. First: Computing (processing) TO Ultramobile personal computer Charles Babbage’s Difference Engine (1822)

  15. Computing (continued – storage) TO Sony Micro Vault Thumb Drive Capacity: 2 gigabytes First disk storage unit by IBM (1956) Capacity: 5 megabytes Size: Refrigerator

  16. Second: Instant Messaging and File Sharing Instant messaging (example) File sharing (example)

  17. Third: Voice over Internet Protocol

  18. Fourth:Videoconferencing A telepresence system in a conference room

  19. Videoconferencing (continued) An individual telepresence system

  20. Videoconferencing and Medicine New Zealand used Polycom, a leading vendor of telepresence systems, to provide a telemedicine application for children.

  21. Fifth:Computer Graphics

  22. Sixth:Wireless Technologies Using cell phone in motion Geostationary satellite Bluetooth phone sunglasses

  23. The Great Convergence We are in a convergence of three powerful, technological forces: (1) Cheap and ubiquitous computing devices (2) Low-cost, high bandwidth (3) Open standards

  24. The Great Convergence (continued) In essence, we have computing everywhere and anywhere, anytime and all the time, with access to limitless amounts of information, services, and entertainment.

  25. The Great Convergence (continued) We have the creation of a global, Web-enabled playing field that allows for multiple forms of collaboration – the sharing of knowledge and work – in real time, without regard to geography, distance, or, in the near future, even language.  The field now includes some 3 billion new people, formerly digitally disenfranchised.

  26. The Global, Web-Based Platform