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Designing Educational Games using the RPG genre:

Designing Educational Games using the RPG genre:. Student-Gamer Involvement and RPG Affordances. Student-Gamer Involvement and RPG Affordances. Role Playing Games (RPG) Student – Gamer Involvement. How can we use the motivational elements of video games to educate?.

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Designing Educational Games using the RPG genre:

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  1. Designing Educational Games using the RPG genre: Student-Gamer Involvement and RPG Affordances Sherry O'Sullivan & Dr. Colin Price

  2. Student-Gamer Involvement and RPG Affordances • Role Playing Games (RPG) • Student – Gamer Involvement Sherry O'Sullivan & Dr. Colin Price

  3. How can we use the motivational elements of video games to educate? • Educational games so far • Fun with a bit of educational content thrown in • Educational tool with fun bolted on • Lacks the essence of what motivates one to play games in the first place • Fails to harness the potential Sherry O'Sullivan & Dr. Colin Price

  4. Characteristics of an RPG • Open World / Non linear / Quest Based • Explore / Discover (Locations) • Interactions (NPC & Environment) • Storyline :Narrative / Dialogues / Books • Music /Aesthetics / Graphics • Verisimilitude • Challenge / Flow • Fairness / Rules / Goals • Achievements / Rewards Sherry O'Sullivan & Dr. Colin Price

  5. The Student Research Group (Sep 2011 – Ongoing) • The Participants • 15 students from a 1st year BTEC Game Design course (Media) • Key Skills working together class • The Tasks (Groups of 2-4) • 3 quests • Expansion of main storyline • Starting Point (Weogorna Civitas) • Basic world developed and in place Sherry O'Sullivan & Dr. Colin Price

  6. What is Weogorna Civitas? • A role playing educational game (RPG) • Total Conversion of an existing game Oblivion Elder Scrolls • Open World • Quest Based Sherry O'Sullivan & Dr. Colin Price

  7. Quests • Main Quest and Sub – Quests • Retrieve • Rescue • Solve • Aims, Objectives and Feedback • Fairness (and Consistency) • Achievement • Reward • Challenge Sherry O'Sullivan & Dr. Colin Price

  8. Cat on Fire Quest: Strange Happenings • Initial Design • Storyboard and script • Design and Development Phase • AbbiChris Village • Quest • Prototype Sherry O'Sullivan & Dr. Colin Price

  9. Cat on Fire Quest : Strange Happenings Strange happenings in AbbiChris Village Talk to Skye in the Cat on Fire Inn Get the elemental ring to get to Earth Rescue the heir and receive your reward Find the scientist Get information from the Cathedral Talk to the Arch Mage to find out more Solve puzzles and negotiate the dungeons Storyboard By Abigail Evans for Cat on Fire

  10. Cat on Fire Prototype Phase Jan -Apr 2012 Sherry O'Sullivan & Dr. Colin Price

  11. Ethics • Ethical issues • Internal Validity and Causal Effects • Bias and subjectivity • Vested interest in the results • Other Ethical considerations • What students may come up with Sherry O'Sullivan & Dr. Colin Price

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