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Helsinki Telephone Corporation helsinkiarena2000.fi

Helsinki Telephone Corporation http://www.helsinkiarena2000.fi. Agenda. What is Helsinki Arena 2000? Consortium Arena is a Network Structure of the Arena net Arena, TV and the Internet. Content Virtual Helsinki Pilot Projects Arena Lasipalatsi. What is Helsinki Arena 2000?.

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Helsinki Telephone Corporation helsinkiarena2000.fi

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  1. Helsinki Telephone Corporation http://www.helsinkiarena2000.fi

  2. Agenda • What is Helsinki Arena 2000? • Consortium • Arena is a Network • Structure of the Arena net • Arena, TV and the Internet • Content • Virtual Helsinki • Pilot Projects • Arena Lasipalatsi

  3. What is Helsinki Arena 2000? • Local Internet -> Intranet of the citizens of Helsinki (700 000 households) • Use of the present telephone network • Fast connection to every household (2Mbps/sec) • City authorities services from the net • Companies can serve customers through the net • Culture from the net

  4. Consortium • Finnet-Group • Helsinki Telephone Corporation • Hardware suppliers • IBM, ICL • Software suppliers • IBM, ICL, NOVO Group, TT Tieto • Network technology • Nokia, IBM, ICL • Content providers • City of Helsinki, Merita bank, Helsingin Sanomat, Universities

  5. Arena is a Network • Arena is a broad band data network, the intranet of people living in the Helsinki Metropolitan area • Arena is a platform that enables for example • VHS quality video transformation from and to homes • mass broadcasting

  6. The Structure of the Arena net • Use of the current copper cables • Connections • ISDN, xDSL • Platform technique • IP/ATM

  7. PC Router HDSL 2 Mbit/s Access node Network Architecture Access Network IP/ATM node IP/ATM Network IP/ATM node ADSL 6Mbit/s/640kbit/s PC Services, e.g. ISP ISDN Central Office Access node PSTN/ISDN Telephone PC ISDN 128 kbit/s Gateways - IP-PSTN Telephone - IP-ISDN Dial-Up - Internet Supplementary Services

  8. Arena, TV and the Internet • Same technology (TCP/IP) • Arena net has an access to the Internet, • Contract with an ISP i.e. Kolumbus • Internet cannot guarantee quality - Arena net can • Cable-TV • Cooperation with the content delivery • Digital-TV • Arena will be the return channel from homes

  9. Applications • The same as in the Internet • In the Arena net also: • Multicast • Video phone with directory • Telecommuting (fast connection)

  10. Content • Arena is a place for network content • Independent content providers • HPY also a technology provider: electronic commerce, video casting, chat channel • City authorities services; application forms, notices etc.

  11. Virtual Helsinki

  12. Why a Virtual City Model? • User interface of the future? • Place oriented people • Window to the real world • Professional applications • New way of finding services • Additional value, doesn’t replace existing services

  13. Public use Meeting point Casino Electronic commerce Shopping channel Cultural and religious content (for example church services for the disabled) Professional use Driving simulator School over the net The police Fire Department Defensive forces Usage of the 3d model

  14. 3D-city as a User Interface

  15. Successful Pilot Projects

  16. Videophone • Simple, easy and cheap videophone for every household • Videophone directory

  17. Virtual Museum • Senate square yr. 1805 • http://www.hel.fi/kaumuseo

  18. Education • Studia Generalia public lectures together with the University of Helsinki

  19. Network Concerts • Student concerts to the network • Live broadcast • Cooperation with the Sibelius Academy

  20. CD Launch • Together with Warner Music • First in Finland • KaijaKoo

  21. 3D Telephone Catalog

  22. TV Broadcast in the Network • HTC company news

  23. Arena Lasipalatsi • 3D model of the Lasipalatsi building located in the middle of Helsinki as an environment for the world • Use the network and come in ! Doesn’t depend on your physical location • Economical - equal - fun - sometimes only choice ? “Virtual world in the network”

  24. Arena Lasipalatsi • Text communication between two or group of users • Voice communication between two or group of users • Communication by using gestures and body movements • Telephone calls “New way to communicate” Shown by studies : most of the Internet users want to and do use network for communication purposes

  25. Arena Lasipalatsi “Entertaining forum to meet people” • Meet people - communicate - enjoy • Keys: Interactivity, participating, communities • Entertain yourself and each other by using the services of the environment: for example listen music on live radio broadcast or hear latest sport news, watch previews of movies or TV programs. • It is your choice !

  26. Arena Lasipalatsi • Technically ‘Community System’ • Networked multi-user system that is capable of delivering content to a number of users across the various data networks. • System has capability of receiving actions from users, and mediating those actions to other users. “Leading edge technology”

  27. Arena Lasipalatsi • Integrated conference system that allows Arena Lasipalatsi to be adapted to existing conference infrastructures, as well as being basis for total solution offerings for various applications, such as training and customer support, as well as casual chat within created virtual environment. “Leading edge technology”

  28. Arena Lasipalatsi • Possibility to make phone calls from a virtual world or web pages to real telephones via the telephone network. • Integrated streaming technologies that allow real time data types to be presented in the virtual world. • User interface that utilizes latest 3D technologies and standards “Leading edge technology”

  29. Arena Lasipalatsi • Nothing special: Pentium 166 MHz, 32 MB, Full Duplex Sound Card, Microphone and loudspeakers, 128 Kbps ISDN-connection, Netscape or Internet Explorer 4.x, 3D accelerator recommended “End user requirements ?”

  30. Arena Lasipalatsi • is there first as always • How to offer new products and services utilizing existing network and forthcoming broader ones ? • Integration of the latest knowledge and technologies is a good choice • As long as people spend time using net we can charge • Communication is no. 1 “Facts behind”

  31. Role of HPY: “Media in the network” Helsinki - Cultural Capital 2000 • Transmission techniques • Internet • Arena • Digital TV

  32. Helsinki - Cultural Capital 2000 • Network broadcast • Images, audio, video • City cameras • 3D virtual model • Panoramas • Network broadcast as a whole Means of media in the net

  33. Helsinki - Cultural Capital 2000 Two level approach 1. Info centre -> Internet 2. Galleria -> broadband (Arena)

  34. Helsinki - Cultural Capital 2000 • Email • On-line text chatting • Web phone • Picture telephone • Community services Interactivity

  35. Interested? Ask more! http://www.helsinkiarena2000.fi

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