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Key Points and Key Words

Key Points and Key Words

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Key Points and Key Words

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  1. Key Points and Key Words Games: Provide an appealing environment in which learners follow prescribed rules as they strive to attain a challenging goal Two Key Attributes: Rules Competition and Challanges

  2. Examples • Where in the World is Carmen San Diego? • Jeopardy • Power Point Game • Trivial Pursuit

  3. Benefits of the method • Kids learn without even knowing • Learners use different problem solving skills • Kids demonstrate skills in specific content

  4. Drawbacks • Kids don’t focus on the learning, just on winning the game • Teachers have to make sure the game is actually helpful for the lessons they are teaching • If games aren’t structured correctly, kids will get bored

  5. Teachers Efficiently • Make a boring subject fun! • Teach basic skills, such as spelling, grammar, math facts.

  6. What is an effective way games are used in classrooms? • A) Keep kids busy • B) Help kids use all their basic skills • C) Weed out the children that are falling behind • D) Be antsy

  7. What are the two benefits required of learners to use? • A) problem-solving and talking • B) hand and eye coordination • C) problem-solving and demonstrate skills in specific content