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PRODUCTION

PRODUCTION. Agenda. I - Specs II - Gameplay Overview III - Phased Schedule IV - Milestones and Payments V - Development Teams VI - Budget Overview VII - Risks. Gameplay Overview.

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PRODUCTION

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  1. PRODUCTION

  2. Agenda I - Specs II - Gameplay Overview III - Phased Schedule IV - Milestones and Payments V - Development Teams VI - Budget Overview VII - Risks

  3. Gameplay Overview Guitar Hero III: Legends of Rock is a music rhythm game. The goal of the game is to become a guitar hero by playing notes from a controller in-sync with a scrolling note track on the screen.

  4. Phased Schedule Project Length: 18 months I - Concept: 1 month, sequel to established franchise II - Pre-Production: 3 months, gameplay and game modes finalized III - Production: 11 months, 6 platforms, online multiplayer IV - Finalize: 3 months, high expectations for polish

  5. Milestones and Payments

  6. Development Teams Production Team Design Team Audio Team Art Team Engineering Team QA Team

  7. Development Teams Development picks up rapidly during Pre-Production and Production QA team joins the Production effort Drop-off during Finalize phase due to Design and Art team leaving Audio and Engineering Teams work through the all project phases

  8. Budget Overview • Neversoft is an LA-based studio with industry veterans • Estimated costs of music licensing allocated among staff • High salary and high staff rate multiplier due to benefits and high location costs • Marketing cost estimated from similar games and previous Guitar Hero titles

  9. Risks Key points for success: Targeted marketing and seamless multiplayer functionality

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