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BingoHunt: Mobile Vocabulary Learning for Kids

Join BingoHunt, a mobile vocabulary learning app developed by Ben Bederson, TakYeon Lee, and June Ahn at the University of Maryland. Engage kids aged 7-11 in vocabulary learning by providing context, social interaction, and physical engagement. No dictionaries needed! Get feedback from teachers and adapt the app to fit seamlessly into existing curricula. Explore the potential and limitations of this software engineering mobile app, and discover how technology can be embraced in the classroom. Funded in part by Nokia.

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BingoHunt: Mobile Vocabulary Learning for Kids

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  1. BingoHunt: Mobile Ubiquitous Vocabulary Learning Ben Bederson, TakYeon Lee, June Ahn Human-Computer Interaction Lab CS / iSchool University of Maryland www.cs.umd.edu/~bederson @bederson

  2. How did you learn vocabulary?

  3. Engagement • Motivate by: • providing context and meaning • being social • using your body • Approach • use mobile phones => look for words in the natural environment

  4. Target: 7-11 year olds (1-5 graders)

  5. bederson

  6. No dictionaries!

  7. Status • Trials with kids in the lab • Feedback from teachers at Barrie school • Teachers more enthusiastic than I expected because they saw it as a general tool • Students could act out word • Suggestion to record audio instead of text hint

  8. Potential • Fits well into existing curriculumAND teaching practices • Adaptability very important Limitations • Works best for concrete words

  9. Software Engineering Mobile App • Higher quality / hardware access • Harder to write/ port • Hybrid • We wrote our own container • Many people now using PhoneGap

  10. Key Points Tool that can be repurposed is MUCH more valuable Tech banned or embraced in classroom? => BOTH Learn more: www.cs.umd.edu/hcil/bingohunt Ben Bederson - @bederson www.cs.umd.edu/~bederson Funded in part by Nokia

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