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Southeast 6 – Regional Manager Training

Southeast 6 – Regional Manager Training. Presented by Mark Ullrich mullrich@conroeisd.net Bobby Lowenberg blowenberg@conroeisd.net. TRAINING AGENDA. Check-in Destination Imagination Overview Team Challenges- Dissecting a Chanllenge Instant Challenges

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Southeast 6 – Regional Manager Training

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  1. Southeast 6 – Regional Manager Training Presented by Mark Ullrich mullrich@conroeisd.net Bobby Lowenberg blowenberg@conroeisd.net

  2. TRAINING AGENDA • Check-in • Destination Imagination Overview • Team Challenges- Dissecting a Chanllenge • Instant Challenges • Experienced Managers– Review key elements of Challenges • New Managers- Day of the Meet – What to Expect • Important Dates • Questions

  3. WHAT TEAMS WILL DO • Learn about creative problem solving. • Learn to work as a team. • Choose a Challenge. • Read the Challenge. • Create a set of Team Ground Rules. • Learn about and understand Interference. • Do Team Choice Elements Inventory; talk about team’s collective and individual strengths. • Try some Instant Challenges so team can become familiar with them. • Learn about Clarifications. • Begin a “To Do” List. • Use a calendar to list important dates (such as the Tournament).

  4. PROGRAM MATERIALS • Rules of the Road • Team Managers Guide • Team Challenges • Team Choice Inventory • Roadmap • Instant Challenge Practice Set

  5. Challenge Previews

  6. CHALLENGE A Points of Interest -Present a team-created story about the dangers faced by vehicles, told from the point of view of one or more vehicles -Design and build small vehicles that are able to reliably and accurately travel specific distances -Use at least three different power sources for the vehicles STEM Attributes:• Use of the engineering design process• Exploration of physical concepts of motion and energy• Use of mathematical concepts of geometry and measurement• Understanding of customary and/or metric measurements• Investigate physical concepts of motion and energy• Consider mathematical concept of probability

  7. CHALLENGE B Points of Interest -Explore how the science of wind energy can be used to make kinetic art move -Design and create kinetic art that moves during the presentation -Create and present an original story that features an invisible visitor -Integrate wind energy research into the story STEM Attributes:• Research the scientific concept of wind energy• Use wind energy to start motion• Demonstrate the collection and conversion of wind energy into usable energy

  8. CHALLENGE C Points of Interest -Present a team-created story about a character that uses a disguise -Use only non-verbal theatrical techniques to present the story -Design and construct at least two masks that enhance the story STEM Attributes • Use various forms of technology to produce a solution• Use principles of geometry in design and construction of team-created masks• Use of technology and technical methods to cause a mask to morph

  9. CHALLENGE D Points of Interest -Create a 5-minute improvisational skit about life after a dramatic change and how the characters adapt to this change -Learn about different communication techniques and integrate one into the skit -Use only white t-shirts, washable markers and team members to create all costumes, sets and props -Create a slogan from three randomly selected nouns STEM Attributes• Use mathematical concept of probability when improvisational elements are selected

  10. CHALLENGE E Points of Interest -Build a structure made entirely of glue and materials the team chooses from a list -Test the structure by placing weights on it, and by subjecting it to torque-inducing impacts -Produce a “bill of materials” listing the materials used in your structure, and provide samples of these materials -Produce a prop or costume made of all the materials used in the structure -Tell a story about something or someone that causes an unexpected twist or surprising change STEM Attributes:• Use of the engineering design process to design and construct a structure• Study the properties of a variety of materials in order to design and construct a structure• Knowledge of whole number computation and ratios to determine raw scores earned for weight placement

  11. CHALLENGE PO Points of Interest -Use collaborative problem solving tools to identify and select at least one real community need -Design and carry out a project to address the real community need -Create a movie that documents the project -Evaluate the project and prepare a thorough project review -Prepare for a live press conference STEM Attributes• Use technology to produce photographs and recordings• Use technology to produce a movie that outlines the team’s Service Learning Project

  12. CHALLENGE RISING STARSPre-School – 2nd Grade Points of Interest -Learn about the seven colors of the rainbow: red, orange, yellow, green, blue, indigo and violet -Create a play about Roy G. Biv’s birthday party -Dress Roy G. Biv in all the colors of the rainbow, and dress the guests in their favorite colors -Have each guest bring a gift that is made mostly of the color they are wearing STEM Attributes: • Use of technology to produce a solution• Understanding of customary and/or metric measurements to produce a solution• Investigate physical concepts of light and color

  13. Team Choice Elements A Team Choice Element is an extra excursion that adds to the enjoyment, excitement, understanding, and “wow” factor of the Team Challenge! These are the rules about Team Choice Elements: • Teams must showcase DIFFERENT Specialties • An element cannot be an item required in the Central Challenge • An element cannot be part of an item that is already being scored • More than one element CAN be demonstrated at the same time (example: A team-created song and dance can be scored for both the song and the dance as long as the Appraisers can identify each) • Scored on 1) Creativity and Originality 2) Quality, Workmanship, or Effort that is evident 3) Integration into presentation (Each worth up to 10 points, 30 total) • Each element must be a single, stand alone item which can be appraised on it’s own merits

  14. COMPONENTS • Central Challenge 240 Points • Team Choice 60 Points • Instant Challenge 100 Points • Total 400 Points

  15. Challenge DIssection

  16. Question: • In the six competitive challenges for Destination Imagination, how many scoring element sections are there in all? • 33 different scoring element sections

  17. Question: • In the six competitive challenges for Destination Imagination, how many unique scoring elements are there in all? • 92 unique scoring elements

  18. The Break Down: Why is it important to know this?

  19. Question: • In the six competitive challenges for Destination Imagination, how many subjective scoring elements are there in all? • 84 subjective scoring elements

  20. The Break Down: Why is it important to know this?

  21. Question: • In the six competitive challenges for Destination Imagination, how many objective scoring elements are there in all? • 8 objective scoring elements

  22. Buzz Words to Know Integration – Effectiveness – Creativity – Originality – Quality – Workmanship – Effort – Impact –

  23. Let’s Dissect a Challenge:

  24. Step I: Identify the Basics Time Limit: Budget: • 6 Minutes • $125.00

  25. Step II: Identify Presentation Area Minimum Site Size: Electrical Power: • 8 ft x 10 ft • A Single 3-prong outlet at the edge

  26. Step III: Find the Buzz in the Intent Intent of the Challenge:The team must use non-verbal theatrical techniques to present a team-created Story about a character that uses a Disguise. Teams will design and construct at least two masks that enhance the Story. One of the masks will change in appearance. • Non-Verbal • Team Created Story • Disguised Character • Two Masks – One Changes in appearance

  27. Step IV: Identify & Prioritize Central Challenge Elements The Story42% The Disguise 29% The Masks29%

  28. Step V: Analyze Central Challenge Elements Questions to ask of team members during this step: What does this mean? How will you accomplish this?

  29. Step V: Analyze Central Challenge Elements The Story A. 50 Points - SubjectiveClear and effective non-verbal storytelling B. 50 Points - Subjective Creativity of the story

  30. Step V: Analyze Central Challenge Elements The Story The Disguise A. 25 Points - Subjective Integration of the Disguise into the story. B. 25 Points - Subjective Creative method(s) used to create the disguise C. 20 Points - Subjective Effectiveness of the Disguise

  31. Step V: Analyze Central Challenge Elements The Story The Disguise The Masks A. 30 Points - Subjective Innovative methods used to change the appearance of the Morphing Mask B. 20 Points - Subjective Creativity of the Decorative Mask C. 20 Points - Subjective Theatrical Impact of all masks

  32. Step VI: Team Choice Elements Team Choice Elements are scaled separate from the Central Challenge Scores. These two items need to be integral to the team’s Presentation.

  33. Step VI: Team Choice Elements (60 Points) Ask the following questions when determining a Team Choice Element: 1) How would the Presentation be different if this item was not included? 2) Is this Team Choice Element Scored in the Central Challenge?

  34. Step VI: Team Choice Elements (60 Points) Team Choice Element 150% Team choice Element 250%

  35. Step V:Putting it All Together – Central Challenge The Story The Disguise The Masks Team Choice 1 Team Choice 2

  36. Step V: Putting it All Together – Central Challenge 1.The Story a. Effective Non-Verbal Storytelling b. Creativity of the Story 2. The Disguise a. Integration of the Disguise b. Creative methods used to create disguise c. Effectiveness of the disguise 3. The Masks a. Innovative methods to change appearance of Morphing Mask. b. Creativity of the Decorative Mask c. Theatrical impact of all masks. 4. Team Choice 1 a. Creativity and Originality b. Quality, Workmanship, or Effort c. Integration into Presentation 5. Team Choice 2 a. Creativity and Originality b. Quality, Workmanship, or Effort c. Integration into Presentation

  37. INSTANT CHANLLENGE

  38. INSTANT CHALLANGE • Instant Challenges require teams to engage in quick, creative and critical thinking. At a tournament, a team will receive an Instant Challenge and the materials with which to solve it. The team members must think on their feet by applying appropriate skills to produce a solution in a period of just five to eight minutes. • In a world with growing cultural connections, increased levels and types of communication, and a new need for real-time teamwork and problem solving, the ability to solve problems quickly is becoming increasingly critical. • Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork and the creativity of their solutions. Instant Challenges are kept confidential until the day of the Tournament.

  39. TYPES

  40. PERFORMANCE BASED • Performance-Based Instant Challenges require teams to create a performance from real or imaginary props. The team must either create these props from given materials or use ones already provided. The type of presentation for these Instant Challenges will vary. They may include one or more of the following: singing, miming, rhyming, dancing, etc. Team members may enhance their characterizations through the use of Improv, Mime, Body Language, Stage Presence, and/or Voice Alteration. When brainstorming a solution to a performance-based instant challenge, teams should make sure they consider areas of Story Line Development such as: Situation, Conflict, Resolution, and Beginning-Middle-End. They may also want to think about using other theatrical elements including: Staging, Music, and Special Effects.

  41. TASK BASED • Task-Based Instant Challenges are more hands-on type challenges. Team members must work together to communicate, move, change or protect something with the materials they are given by the Appraisers. Sometimes they will be given items which they must manipulate and then give related verbal responses about what they have done with them for score.In a Task-Based Instant Challenge the team will be given a variety of materials to use to solve the challenge. These materials will fall into three main categories: Extenders/Structural Items; Connectors/Adhesives; and Controllers/Holders/Transporters. When beginning task-based Instant Challenges it is recommended that you first discuss the three basic types of materials with your team. Then gather a wide variety of items from the lists below and have your team determine what the function(s) of each item might be. Remember keep asking the team in what ways could they use each item.

  42. HYBRID - LOGIC • There are also Hybrid Instant Challenges, which combine both types of Instant Challenges by requiring the team to accomplish a task and also create a performance. • Logic type challenges usually intend to feel more like a game in format as opposed to a challenge. Success hinges on logical reasoning, an ability to deduce what is required of the team from a complex wording, and straightforward execution of the objective.

  43. MATERIALS

  44. TRAINING FOR TASK BASED IC • Task-Based Instant Challenges usually have six(6) basic sub headings: • Challenge: a brief summary of the Challenge • Time: A statement of how much time the team has for each part of the Challenge including brainstorming, preparation, and performance. Many times the brainstorming and preparation components are in one time block. Teams must learn to use their time wisely. • The Set-up: This section describes the overallset-up of the room. Team members will be told where they can be located during different parts of the Challenge. • Procedure: this section includes the specific rules that the team is to follow. If it doesn't say it here, the team probably can do it. • Materials: Items usually will be listed in two columns: those that can be altered (changed) and those the cannot be damaged (changed). • Scoring: This section gives the breakdown of how the team will be scored on their solution to the Challenge. • When practicing Task-Based Instant Challenges stress to your team that they must Listen, Listen, Listen to the reading of the challenge!!!

  45. READING THE CHALLENGE • Never assume anything. • Don’t jump to conclusions. • Listen and understand all the information before deciding your approach. • Concentrate on the challenge. • Listen to your teammates if you have a mental block. • Remind your team that every item given to them in an instant Challenge may have many uses. They should always be looking for "alternative uses" for common items. • The team must remember that there are points for teamwork in every Instant Challenge. Some Task-Based Instant Challenges will demonstrte better teamwork skills if they break into sub-groups in order to solve the challenge efficiently in the time allowed. Teams may need to practice breaking up into sub-groups after initial brainstorming

  46. TEAM ROLES • Have team members choose roles: • Time Keeper - Should help team stay on task in terms of time limits • Assemblers - Responsible for physical construction of the solution • Parts and Materials Persons - Responsible for any cutting, stapling, gluing and handling needed by the assemblers • Idea Summary Person - listens to suggested solutions and helps team decide on one idea as the solution and a backup one.

  47. TEAM TIPS • Teams need to HAVE A PLAN before they solve the challenge • Prioritize the information as they listen • Agree on the goal • Agree on the best strategy for the time allotted. • Recognize a good solution when they think of or hear one. • Repeat instant challenges until the team agrees on the best solution.Do the same instant challenge on different days but change one or two components. (materials, time, task to be accomplished) • Practice just by reading a challenge and then asking them questions about it. this will help improbe their listening skills. Questions might include: What is the goal?, How do you begin?, How do you end?, What rules must you absolutely remember?, Where were the points?, Etc. Video tape the teams solutions for them to review. • Train them to have a second solution ready.

  48. USING IC TIME EFFECTIVELY • Look for the key words - Move, transport, change, etc. • Break down the solution into components • Examine materials available without altering them • ASK: • What do we have to do? • What do we have to work with? • Is it better to do this first? • Does dividing the tasks seem more productive? • Should we have a team captain to manage the solution? • What are the limitations: lines you must or must not cross, materials that cannot be part of solution, items each team member must use, what can you touch or not touch? • Is there more than one part of the solution (phases) build then ___ • Consider the scoring: what parts of the solution receive the most points? • Develop a team strategy before beginning work. • Keep an eye on the clock: budget the time, allow time to think of alternatives. • If you don't understand the rules ask the Appraisers questions. • Designate one team member to concentrate on challenge details. • Do this challenge ONLY don't think it is one you have done before. • Stay cool!!!

  49. ASKING PARENTS FOR HELP Since task-based challenges need many consumable supplies you may want to try one of the following ways to have the parents help you with this task: • Send a list home of what you need (cotton balls, toothpicks, paperclips, rubberbands, etc.) and ask each parent to send you 100 of them. • Send the list of supplies for two instant challenges with large resealable bags home with a team member and have the parent send them back for the next meeting. (hint: plan these instant challenge for two meetings away incase the team member forgets them) • Ask parents for $5/team member and go out an purchase your own supply kit.

  50. WHAT TO EXPECT AT THE TOURNAMENT • At least 20 minutes prior to Performance, bring props, costumes and required paperwork to the Prep Site (TM’s, parents, and non performing Team Members may help move props to this point) • Bring your paperwork

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