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Assembling a Multimedia e-Learning Development Team

Assembling a Multimedia e-Learning Development Team. How is multimedia development is different from other software development projects? Graphics and other media require special skills Much more emphasis on designing for the user Artistic and software design

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Assembling a Multimedia e-Learning Development Team

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  1. Assembling a Multimedia e-Learning Development Team • How is multimedia development is different from other software development projects? • Graphics and other media require special skills • Much more emphasis on designing for the user • Artistic and software design • E-learning also requires instructional design • How is multimedia development similar to other software development projects? • Software life cycle still applies: analysis->design-> ->implementation->testing->delivery->maintenance (&cycle) • Management skills: coordinating people with different talents and agendas • Multimedia development is rarely a one-person show • Real world development requires a team pooling many talents • The whole is greater than sum of its parts

  2. One minute paper • How is interactive multimedia development different from yet similar to other software development?

  3. Project manager or producer • Someone with people & resource management skills • Vaughan: “Budgets, schedules, creative sessions, time sheets, illness, invoices, team dynamics—the project manager is the glue that holds the team together.” • Responsible for overseeing project timeline & priorities • Communication, delegation and documentation • Why is important to have a project timeline and set priorities? • Lopuck: “The job can be a three-ring circus because nothing ever goes as planned.” • Why is it important to schedule meetings? • Why is it important to keep minutes of meetings? • Why is it important to have a project librarian? • Where would you keep documents for your project? • Who has this talent or wants to develop it?

  4. Graphic designer, Art director • Someone who knows how to organize and communicate visual information • Juxt Interactive: “responsible for creative design and experience as a whole… impressed on the audience.” • Designs user interface and how material gets presented to audience • Connie Coleman, Philadelphia School of Art • Who has this talent or wants to develop it?

  5. Script or content writer • Someone who communicate clearly through written text • Vaughan: “content writers...glean information from context experts, synthesize it, and then communicate it in a clear and concise manner.” • Jennifer Birch • Who has talent for writing?

  6. Sound designer • Somene with a good ear for voice-overs and sound effects • Is narration with text a good idea? • Library of sound effects as cues • Music

  7. Videographer (video producer) • Someone with a good eye for video and making every megabyte count! • Carries over skills from movie or TV production • Video is costly, in terms of production and space/bandwidth requirements

  8. Subject matter expert • Someone skilled and knowledgeable in a given topic area • Helps identify background resources for building the content outline • Reviews content design for factual integrity, completeness and educational effectiveness • Usually not a designer or developer • Why is role especially important role for your projects?

  9. Instructional designer • Someone who can assess educational needs and design and evaluate lessons • Conducts needs assessment • Matches design to instructional needs • Leads effort to evaluate the program for educational effectiveness

  10. Multimedia programmers • Someone who can implement programs that integrate media elements • Given a clear design and previously created media elements (graphics, sounds, video, etc.) a programmer creates running software for the title • Vaughan: “A multimedia programmer [is a] software engineer [who] integrates all of the multimedia elements into a seamless whole using an authoring language or programming language.” • How is this different from most programming?

  11. Quality assurance engineer • Tests to make sure a title works according to spec and work for users • In real world, an external, third party • May involve actual user observations and/or focus group sessions

  12. What roles could you play? • Write a one (or two) minute paper justifying the roles you could play or would be motivated to learn how to play on a multimedia e-learning project.

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